AI War 1 & 2 are both great and unique space RTS games. These games place you in the role of the last vestiges of humanity attempting to fight back against a galaxy spanning AI empire. You’re tasked with covertly taking down the rogue AI without letting them realize you’re a real threat, lest they bring the full might of their fleets down upon you.
Creeper World is a series of tower defense games with a unique twist: the enemy is a liquid! You’ll have to use a variety of weapons and tools to fight back against the literal tide of creeper. The third game is my personal favourite, though they’re all awesome.
Mosa Lina is self described as “a hostile interpretation of the immersive sim”. This game is chaos incarnate. Every level you are given a random set of tools and must touch or destroy all fruit and make it to the goal. Some levels will not be possible. Failure is expected. You can do some prettt cool things with a spear and a phaser though.
Siralim Ultimate is a very special monster collector. The sheer amount of everything is delightfully overwhelming, the depth is nonsensical and the grind is real. I love it.
More of an interactive art piece. Very short but I still think about it years later. (Some of their other stuff is available online for free and is similarly enjoyable)
Like a nightmarish fever dream. If you like old school FPS mechanics like rocket jumping and bunnyhopping you’ll feel right at home. This one is a little difficult to show people gameplay of because it looks impossible to decipher, but when you’re actually playing it and really start to get entranced, it’s an experience like nothing else. The way it gives you a 360 fov is an incredible mechanic.
*(It’s also 40% off for ~40 hours as of this comment, making it $8.99)
My favorite game of all time. Adorable puzzle game where you paint the world, with a story about what makes someone an artist. One thing I really like about this is the open ended way it lets you approach creative tasks; It’s up to you to decide how much you want to invest, there’s no scoring system to gamify the art portions, which is very in-line with the story to me.
Edit: Oh, and a great soundtrack by Lena Raine!
I keep trying to find ways to evangelize Going Medieval. The devs have been so communicative and consistent with updates. It’s not everyones kind of game, but I’ve definitely spent more time than I should have playing it.
I think you’re spot on for Vision. If the last Phoenix Force buff taught me one thing, it’s that the difference between a 4-cost card that can move and a 5-cost card that can move is truly massive. I guess Vision got a bit more appealing for a Shuri combo and a last turn move to bait Shang Chi though, that’s probably something I’ll want to try out.
Clan Lord. An MMO that’s been running since the 90s and still gets regular updates. It’s long past the point of a monthly subscription, only costing $15 to get a character.
Would there be any interest (or does it already exist) for a community dedicated to indie shoutouts? I picture somewhere specifically for fans and devs to call attention to good games without marketing budgets or their own work in the case of devs.
I’ve recently been playing a lot of We Who Are About To Die, and even though it’s an early access game, its been great fun. It’s a roguelite physics-based arena fighter where you play as an aspiring gladiator, and fight your way up the ranks. The multiple types of matches and mutators really keep the gameplay feeling fresh, and the mechanics are surprisingly deep.
The other game that I’ve been playing a lot is Dinkum, which is somewhat like a mix of Animal Crossing and Stardew Valley, with heavy Australian Outback overtones. It’s a nice game to play with friends and significant others, since there’s plenty to do with a good mix of action and cosy gameplay.
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