bloomberg.com

MudMan, (edited ) do games w The Video-Game Industry Has a Problem: There Are Too Many Games

And you know, if wouldn't hurt my ability to play more games if more of them were shorter.

From the article:

In 2024, a staggering 18,626 games were released on Steam, according to SteamDB, a website that tracks data on the popular PC platform. That’s an increase of around 93% from 2020, when 9,656 games were released.

By my count, if you don't sleep or eat and only play videogames you need every game to be about 30 minutes long on average.

I mean, it wouldn't hurt, but I'm gonna say it's not enough.

In all seriousness, I'm more concerned by the competition from social media and on demand video. I'm typing this, which isn't that interesting of an activity. Idling online is a huge time sink, and it's getting bigger.

paultimate14, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

The article seems primarily focused on new games. And the article still makes some great points, but when you factor in older games the problem gets bigger.

I am not going to say that old games were better or that “they just don’t make them like they used to”. What I will say is that a lot of older games that are super cheap on Steam or out of print entirely are still great. There are occasionally new great games being released of course (I haven’t played Hades 2 yet but I expect it to be great, for example). But there’s a lot of new games being released where I think… “Why would I spend $70 or $80 on this when I already have this backlog of older games? Why would I spend my time playing 7/10 games when I have dozens of 9/10’s sitting in my library waiting for me?”

ampersandrew,
@ampersandrew@lemmy.world avatar

Very true. And sometimes there’s an answer to those questions, even if we discount the games designed to disappear after a few years. You might be sensitive to spoilers, it might be the perfect game for you in the moment (like the right game for a handheld system just before a trip), your friends might want to play it with you or talk with you about it when you’re done, etc. But that competition with back catalogs absolutely exists.

elvith,

Yeah. When they announced the new Silent Hill I was somewhat interested - although I felt the peak was back then with SH2. But having read about the remaster of SH2 and some reviews that said, it’d return to the roots? Nice!

Then I saw a streamer play it early, watched a bit and it looked promising. So I went to wishlist it. Then the release day comes and steam lists it for 70 bucks (available in two days) or 90 bucks now. Well, no. Let’s see how long the price will be that high, but WTF? I don’t wanna know what’s the price on console for it - usually it’s 10-20 bucks more?!?

rozodru, do games w The Video-Game Industry Has a Problem: There Are Too Many Games
@rozodru@piefed.social avatar

It’s not a problem for me just because of the cost. I want to play Expedition 33 but I’m not sure I want to pay $70 to do so.

I’m happy just playing my old ROM collections or booting up Cyberpunk or whatever. but now I just can’t justify dropping $70+ on a game anymore.

sigh, I’ll probably just end up going back to EVE Online.

ampersandrew,
@ampersandrew@lemmy.world avatar

Not every game costs $70. Expedition 33 in particular only costs $50 when it’s not on sale, unless you’re in a different region where $50 USD converts to $70 in your country.

rozodru,
@rozodru@piefed.social avatar

yup, am a Canuck :/

kratoz29, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

This becomes even worse when you also want to play old gems that missed because you weren’t even born, or because you had kid taste in your early gaming days, but there are worse things to complain at.

My first two video games that I had were Gran Turismo and Dragon Ball Z Ultimate Battle 22, so at my 6 years old or so I already had negative time of hundreds of nice jRPG gems LMAO.

impudentmortal, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

Dear video game developers,

There are too many video games nowadays. Please eliminate three.

I am

count_dongulus, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

The problem they describe will self-correct; the “market” will drive that. But it might not be pretty. The things below are already happening, but will be further instigated:

New AAA non-franchise titles will be less common because return is less likely amongst the sea of new games coming out. Investors will continue to gamble on them, but they’ll be fewer and further between.

Mid-budget AA games not in a niche will disappear. You’ll still have your city builders, your milsim squad shooters, your competitive RTS games, but you won’t be seeing many new AA action platformers, multiplayer CoD style shooters, block puzzlers, adventure RPGs, etc. They’ll either be bare budget / indie or mega budget.

You’ll see dev cost continue to be driven down to mitigate this risk, making quality suffer. Asset flips, AI, and outsourcing will increase for most studios that don’t get recurring revenue from live service games.

Indies will continue to be random breakout hits, but their studios will die fast because followups to their breakouts often drown in the sea too.

Being an employee in the industry will probably mean jumping from company to company where you might only stick around for 1 - 2 titles before a major layoff. Contracting will get more common.

devolution, do games w The Video-Game Industry Has a Problem: There Are Too Many Games
@devolution@lemmy.world avatar

I haven’t finished half of my backlog because I’m mainly playing Fallout 76 and No Man’s Sky. I don’t have time to play every game I want just like I do not have time to watch every show on TV.

Fyrnyx, do games w The Video-Game Industry Has a Problem: There Are Too Many Games
@Fyrnyx@kbin.melroy.org avatar

So? It's your own fault, just as it was mine, for compulsively buying games you're not going to play ever. There's still going to be games being released after you die, so, why worry too much about the volume of games?

ampersandrew,
@ampersandrew@lemmy.world avatar

I’m only buying the games I’m going to play, and this article is about the industry’s problem.

Fyrnyx,
@Fyrnyx@kbin.melroy.org avatar

But I don't see how it is a problem. Because the article or whomever wrote it, is basically asking the industry "hey, take a break, stop producing things." Which, you mind as well ask every other industry and it'll more ridiculous per request.

"Hey Authors, please stop writing things, I need to catch up on my library!"

"Hey movie directors, please stop making films, I need to watch my library!"

"Hey TV Networks, I need to catch up on this series!"

See how dumb that all sounds?

ampersandrew,
@ampersandrew@lemmy.world avatar

That still isn’t what the article was about. It was about how there are so many games coming out that even critically acclaimed games can’t break even, even though critical acclaim generally helps move copies.

Fyrnyx,
@Fyrnyx@kbin.melroy.org avatar

You've just stated what the article was about - there are so many games coming out. Whether it is about them making even, breaking even or not is just a mention. The core thing is that there are too many games.

Go argue with a freaking wall, for christ sake. Why do you even post? Get a life.

ouRKaoS, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

I’ve been playing The Binding of Isaac for decades. I’ve bought it probably 5 times on different systems, for friends, etc, bought the expansions as well. I’ve probably still spent less on that game than what a current AAA title costs, and I still have new content to play.

The problem with the industry is they are all trying to get the “next big thing” and they stick to the same formula, there’s no innovation from the big studios anymore. That’s also why I play way more Indie games, I think the last major title I bought was Tears of the Kingdom, and that was probably the last Nintendo title I’ll purchase.

Silksong & Hades 2 will probably be enough to last me the rest of the year. Having 1000 games to pick from doesn’t bother me because I don’t need to play them all.

SolarPunker, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

The problem is the immature critique and not the quantity.

mohab, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

Hmm… newest game in my library is Under Night In-Birth II Sys:Celes from last year, which is a re-release anyway.

I bought 13 old-ish (pre-2022) games this year for less than $100. I have no reason to spend %60-80 of that on 1 game I probably won’t even like, and that’s if it clears the seemingly impossible “playable” hurdle.

Let me count upcoming games I look forward to playing/am curious about:

  1. Ninja Gaiden 4 (Happy to wait for a deep sale)
  2. Onimusha (Happy to wait for a deep sale and may even refund if I don’t enjoy it)
  3. Okami 2 (Happy to wait for a deep sale)
  4. Marvel: Tokon (Will definitely wait for a deep sale—$10 base game)

That’s it.

I definitely went to see more new movies at the cinema this year than I played new games. IDK where the industry is headed and I feel for all the underpaid, overworked developers at risk, but there isn’t much I can do if publishers collectively decided to abandon my favorite genres.

CombatWombatEsq, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

I don’t feel there are too many games, because I can simply buy fewer games, but I do miss the feeling that there are games that everyone is buying and we’re all playing at the same time. I felt like everyone I knew was playing BG3 and we were all talking about it all the time. I don’t want to only play those kinds of big, blockbuster games, but I do want a few of them per year.

PlantJam,

I’ve learned to be more careful with those hyped games. I don’t like souls likes or platformers, but black myth wukong and silksong are both massively popular. I saw enough comments claiming BMW “wasn’t a souls like” that I decided to give it a try. I’m sure there are some technical deviations from the genre to claim it’s its own thing, but fit me it was just a miserable waste of $60.

mintiefresh, do games w The Video-Game Industry Has a Problem: There Are Too Many Games
@mintiefresh@piefed.social avatar

It does feel like the market is so saturated now.

In the end it’s up to us to vote with our wallets and spend how we want.

My gaming backlog is so big … I don’t really feel the need to buy new games unless it’s something universally loved, like Clair Obscure.

Aside from that, I really ought to work on my backlog.

Whether I succeed in this impulse control is another story … Lol.

Donebrach, do games w The Video-Game Industry Has a Problem: There Are Too Many Games
@Donebrach@lemmy.world avatar

Why does anyone read Bloomberg? That shit is the equivalent of the suit wearing shitty little twerp on a college campus c. 2017 being a conservative edge lord. Change my mind.

brsrklf,

I have zero interest for Bloomberg in general, but, that’s Jason Schreier.

He’s one of the very few you could reasonably call a videogame journalist non-ironically, and I really don’t think “conservative” describes his views.

ChaosSpectre, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

I dont really think this is an actual problem. Yes, theres a lot of games now, far more than ever before and more releasing in a year than some consoles had in their lifetime. But this is actually a good thing because it means this industry is more accessible than ever and we have very little limit on what experiences we can have.

The actual problem is the diversity and quality of those games due to muddy motivations. Like any entertainment industry under capitalism, artists are not just performing their art because it is their passion, its also to make a living. At the start, the core motivation is passion, a desire to create and innovate and expand on what that medium can be. When that medium reaches a point where a newbie with great talent can become an overnight sensation, then the motivations for creating art in that field become tainted because individuals start to believe that they dont need passion for the art in order to make massive amounts of money. The market will start being flooded with greedy, talentless people who are looking to cash in on the craze.

Ive been gaming since Sega Genesis, and have followed the industry closely most of my life. To this day, I believe everything in modern gaming can be connected back to the insane popularity of Call of Duty 4. Before that game, nearly every game that came out was trying to do something unique. They might share a genre, but they always did something to stand out from the crowd. Very few games were ripping off a competitor, and the ones that did normally did it so poorly that they immediately got ignored. But after the success of CoD4, that changed massively. Everyone was releasing a first person shooter with pvp multiplayer. Games that didnt need multiplayer had it tacked on per publisher demand. Japan went full on stupid and stopped making games that had that particular vibe that only Japanese games had, and even went as far as hiring western studios to redo franchises that absolutely did not need to be redone, with Capcom coming to mind as particularly bad about this. The market was flooded with low quality, cheaply made games trying to get a part of that bag that CoD4 made.

But we actually got lucky during all of this. Xbox and Steam were both platforms that attempted to lift up independent developers. Unlike the film industry, a space was created for low budget game development, and tools to make games were permitted to be accessible for very cheap. What this did was allow those artists who actually have passion in their art be able to take a pathway to creating high quality games. The ripples of that are felt to this very day, with Silksong being a perfect example of why accessibility in a medium is important.

There are a lot of games, and a lot of them suck for sure. A lot of them are rip offs, overpriced re-releases, clones, and even scams. But with that we’ve also gained so many great games, in so many genres, with new genres being molded like every month. The AAA space is arguably in a state of painful saturation, where budgets are bloated, dev times are too long, quality is poor, and prices are absurd. This will end up in whiplash against the AAA scene in time, probably sooner than later. But unlike when a similar phase happened in the Atari era, almost killing the games industry, that just wont happen this time, because the industry is not reliant on giant corpos to carry it.

What i would recommend as a gamer is to give up on the old notion that you can play all the games that come out. Especially as you get older, you wont have the time and you shouldny try to make the time for all of that. Treat games like people treat music. You cant listen to all of the music, and you shouldn’t try to. You find the type of music you like, and search that space to find more things to enjoy. Do the same with games. Dont rush through them, play them at a pace that is fun for you and lets you soak them in, and play the games that specifically appeal to you. Even if its a single game you play on repeat, if it brings you joy then it shouldnt matter.

A more controversial recommendation is stop being averse to spoilers. If your friend plays a game that you dont know if you will ever bother to play, let that friend tell you about the game. Studies have actually shown that players enjoy a game more when they go in knowing spoilers. This might not apply to all games, but from personal experience I can say letting a friend ramble about a game they love that I only have a mild interest in has not only caused me to actually play those games, but games are so rich in detail and varying experiences that I will end up having a very different experience than them that I now get to share with them. Being less averse to spoilers both helps you be able to communicate with more people about gaming, as well as gain new insight on games you might be on the fence about. This can help reduce the amount of games you feel an urge to play but cant make time for by acting as a social filter, or “word of mouth”.

Guitarfun,

Competition is what degrades quality. People who’s needs are met are more creative and more likely to take risks and more likely to try to make something unique. That’s the problem with the influx of games. You see it in everything. People who are already insulated with a secure amount of wealth are able to become creative musicians/artists and others will just try to copy what makes money, but ultimately most will fail due to the sheer amount of people competing. If every developer and creator’s needs were met before they tried creating anything then the landscape would look very different, but that’s not the world we live in.

The market is extremely competitive, and ever more so with each new developer. Everything is more accesssible yes, but that is worse for everyone besides major IPs who will always make money and those who can take risks because they are in a position to do so. This is the problem with all creative fields. It’s great for people who are already secure and terrible for everyone else.

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