I’ve stared from Black flag up until Odyssey, then I went back the Ezio Trilogy.
At firt the Ezio games seemed janky and unpolished, but boy was I wrong. The percieved “jankiness” was due to the fact that you have actual control over the character, which can be difficult at first but extremely rewarding later in the game(s), with tombs and catacombs that feel like actual puzzles to traverse, nothing like the “parkour on rails” of ACIV. Unity’s parkour really felt like a step in the right direction, but players complained about it being a broken and rushed game and somehow Ubi understood that they needed to turn AC into The Witcher.
As for the present time story arc I think they really nailed it with Desmond. I love games that take real world history as a base and add a fictional twists to it, and the sense of uncovering an actual, worldwide conspiracy and the origins of humankind itself was there.
I understand they’ve acknowledged the fact that people don’t play AC for the present time story arc, but there was no reason to let it die in irrelevance from ACIII onwards. Layla’s arc might be a slight step towards the right direction, but we’re still far, far away.
This is all to say that yes, I agree with you. This series had (and still has) so much potential, but it was unfortunately hijacked by corporate greed time and time again, straying further from the original concept as time goes on.
I’m currently playing valhalla and plan on tackling ACIII next, and then Mirage.
Higher framerates only in part improve the experience due to looking better, they also make the game feel faster because what you input is reflected in-game that fraction of a second sooner.
Increasing framerate while incurring higher latency might look nicer for an onlooker, but it generally feels a lot worse to actually play.
The way the TV is doing it has too much latency. There are graphics cards from for example Nvidia that have something called DLSS and it has very low latency. But GTA 6 will not come out for PC in the beginning and consoles don’t have such a feature right now.
If you haven’t done so already, I suggest you start taking notes while playing the game. You’ll need to keep track of what you have to come back to a place for.
7th Saga. It’s a turn based top down RPG (similar to Final Fantasy 1 or Dragon Warrior 1). The games AI sometimes just kills you (and takes great delight in it). Easily the most frustrating RPG I’ve played.
Blaster Master for the Nintendo (NES) as well. Instead of evil AI you get evil level design that wants to kill you.
Now if you’ll excuse me, I’m off to have a sandwich and play some Leisure Suit Larry 3.
It’s very old, unfinished and jank as fuck. The ai was never very good and could be steamrolled easily with the right tech tree. But those first few turns while exploring and setting up colonies without knowing exactly which tech your nearest rivals would have or if they were planning an invasion was always very fun. Then it would turn into a tedious logistics game of trying to move your fleets or decommission ships that took you the majority of the game to build.
Also, Space Rangers 2.
It’s like an amalgum arcady space shooter but somehow turnbased and space RPG text adventure. It was always very buggy with a UI that is ugly as hell.
Nothing, maintaining a library like that would be too much work. 95% of the time I don’t want to play a game more than once and if my chosen store closes I can ethically pirate it. Or maybe the game will be buyable as a $5 retro game 20 years from now.
I have 100+ digital only games on Switch too. That’s going to shut down at some point but in the future you’ll be able to download NS1.zip in ten minutes and it’ll have the entire library. So why worry about it now? Once the switch console batteries all start degrading PC emulation will be the default anyway.
bin.pol.social
Gorące