As much as I don’t wanna recommend it for personal gripes, I’d say go with minecraft if you want more content in general due to the size of the fan base.
If you don’t care as much and just wanna play a voxel sandbox game and don’t care about having as big of a backlog of fan made content, Luanti ( formerly MineTest ) is a fine enough platform.
The drawbacks for mc, in my opinion, are pretty much things like chat verification ( assuming they actually went through with that ) for basically all messages you send, even in single player mode. And, assuming they didn’t back down and did parity on java with the bedrock version that chat and signs are censored to make sure in every single way you play, either online or single player, is child friendly by replacing all characters with asterisks. I personally left over both of those because I prefer not being treated like a child and having parental controls forced on me.
Also, drawback for mc bedrock is how they, still, after years have bugs where you’ll just randomly start taking damage or will be placing blocks that will not actually place, causing you to die from falling if you are high enough or other similar bugs. Works in single player, too, as far as I’m aware. Rubber banding kind of issues that I don’t know if they’ve actually fixed yet. I’d hope they have, but I doubt it. There’s a reason I’ve heard that version be called “bugrock” many times before in the past. Besides that, the bedrock version is also home to a marketplace where you have to use purchased in-game currency. Just something to keep in mind, despite it not being something you have to ever use. Also, that version doesn’t have access to basically any of the mods the java version has.
The drawbacks with Luanti are the fact that there’s a much more limited amount of content available in comparison to the behemoth mc. You have some games like VoxeLibre ( formerly MineClone2 ) and Age of Mending that are getting updated, but there are a lot more games not being updated because they’re either already completed or abandoned. You’ll also have some trial and error if you turn on a lot of mods for your save in any of the games because even if they say they’ll work in a game because dependencies are met, you still might have mods that instantly crash your save and give you an error that they won’t work for some reason or another. If you know lua you might be able to fix the errors, but do you really want to spend all that time fixing errors and getting a mod to work or would you rather just play without them? Same sort of problem, depending on the game, applies if you apply mods like Unified Inventory or any other Just Enough Items type inventory changing mods, like if you try on VoxeLibre. Haven’t figured out how to get Unified Inventory to work on there.
On the subject of specific games, for VoxeLibre ( one of the games trying to be a Luanti parity of minecraft ), you’ll probably be updates upon updates behind minecraft for a really long time or until the devs either quit or are forced to quit by macrohard/mojangles sending a cease and desist letter or something similar. Features that work just fine on mc, like redstone, might be buggy or don’t work the exact same on voxelibre. For example, due to differences in TNT explosion physics ( I assume ), TNT cannons don’t work despite the redstone for basic ones working just fine. Also, as a fault of Luanti in general, if you look in controls, your “Aux1” key is the sprint key in voxelibre, but absolutely nothing tells you that.
Just to avoid repeating the other suggestions here, Pathologic, less for historical significance or enjoyability and more for artistic significance for the time it was created. (note: I have not played it and probably never will)
Crash Bandicoot (the game) for technical achievements.
And I’m just going to mention Marble Marcher (play the community edition), a game with fractal-based physics (as opposed to basically every game ever).
Try Vintage Story! The devs are high quality and there are plenty of mods. Plus the graphics range is accommodating for potato computers and beefy rigs.
Minecraft is simply superior in every imaginable way as an actural game that you acturally play. Luanti is a project you develop but its not really something you play, you test it. Luanti feels awful, looks awful, and is the absolute definition of “at least its open source”. Open source gaming simply doesn’t make any sense.
(Also I absolutely hate the name Luanti, if you look it up to you wont find anything about the game nevermind I just keep misspelling it and it sounds like the programming project it is rather than a game)
Assuming you’d have to re-buy Minecraft, I’d.say at least give Luanti a try. At the very least, Its free, so you can switch if you don’t like it.
That said, personally, I had too many issues with it. Specifically, I had performance issues, found that the graphics that looked worse (subjectively) and were much harder to modify, and kept running into roadblocks that were annoying to fix, like having to figure out how to grant myself permissions for a bunch of different actions.
Gmod is essentially Roblox's father. It's limited in what you can do but is still really good and has a shockingly active community.
The best Roblox alternative is S&box, but it's not out yet. It's a spiritual successor to Gmod that aims to be a gaming platform that's developer friendly and good to consumers. There's a developer alpha you can join to start making games in it, but the community is not there yet and it's likely a few years away.
Doom WADs for a huge back catalog, elder scrolls mods for Bethesda tools and a pretty big player base, Unity/UE for more professional game designer tools, mega man maker for something quick and simple and fun to jump into
This somehow caught me off guard. How is a world where you have to walk many hours from point A to point B is too small for you? Can you even realistically explore it all?
Isn’t Luanti’s world height way bigger, though? ~62K vs MC’s ~400 are the numbers I see.
I mean I get that’s a different thing, but aside from exploration it determines build height. Also to me it’s a more visible limit, because falling made it obvious how short MC’s maps were.
Yes. But world exploration tend to happen on horizontal.
Also additional height is often used as a way to store alternative dimensions (like nether or end). As there’s is not another built in way to do so.
Anyway it would me nice to have the horizontal extension. But at this point is not a planned feature and it would break a lot of things, so it’s not something that Luanti would likely ever have.
bin.pol.social
Gorące