No, there was definitely some criticism before. Prior to this month, it wouldn’t be unusual to hear people complain about how it would destroy the live service market and was therefore Bad Actually for games and game preservation
The topic getting much more mainstream just brought all those people with.
There are a handful of concerns from insiders are that somewhat valid, more or less things to be careful about when trying to sort out how to make this fair and reasonable to both sides.
You can ponder how long from shutdown of an online server until the companies IP is no longer worth anything because they have to give up keys to playing it without subs. Same goes for anti-piracy. If A goes under and is bought up by B, how long is that timer before the assets aren’t worth anything anymore.
But all those concepts get thrown the hell out the window when CEOS stick their fingers in their ears and start stamping their feet and shouting “nothing is written in stone” “at some point the service may be discontinued” “Nothing is eternal” when in fact all those problems can be solved. Fucking tone-deaf asshats. Costs you money, sorry nothing is eternal. Costs them money, ohhh noooo can’t do that it might cost money.
When you launch a title with online requirements, you have to escrow or insure the servers for X months and escrow code. When you sell or fold, you then have X months to work out a new buyer or maintainer. At the end of X months. you either keep the game online through other means (sales) or provide server binaries, serverless binaries, or details/code to keep the game running indefinitely.
It makes sense if you are completely consumer-brained and only see it as “companies will make less (live service) games if they are forced to support them/let them be community supported”
No, remember, it only makes sense if you are consumer-brained
Less live service games = less consooming. Some people literally don’t care about things that are in their best interest, they will happily pay $120 for a game that has pay2win microtransactions and requires a monthly subscription and will also shutdown after 18 months, as long as there is a new one to buy after it.
so far the only legit critique I’ve seen is the uncertainty of what this will mean to indie devs - will they be forced to sign with publishers who can assist with compliance etc., what will compliance actually look like to small shops, etc.
I will say this: the vast majority of game devs feel the same way and want to be able to play the games we paid for as well. there’s just a bit of fear of the unknown for small devs.
Maybe not specifically this comm, but I had been sporadically arguing with people on various places on lemmy about SKG before Ross even dropped his ‘SKG is probably dead’ video that (re)ignited this whole thing.
A whole, whole lot of people I talked to basically had the same talking points Thor initially did, a lot of them were dedicated to various facts that were simply wrong, rhetoric that was either bipolar/hypocritical, or just ultimately nihlist (nothing can be done).
I was actually very relieved, initially, when Ross made above mentioned video, simply so I would no longer have to keep explaining all the various intricacies… Ross had addresed all this stuff before, but you’d have to watch about 2 or 3 hours of videos to truly get it, in all its detail.
The ‘SKG is probably dead’ video did a good job of doing both a broad overview, as well as going into detail with the more common, in-depth misunderstandings… which were pretty much all popularized by Thor.
This week is more Enderal for me. A free total conversion of Skyrim (you need Skyrim obviously). It's a complete new game with new mechanics, story, skills, etc. It's fully voiced and waaaay better than Skyrim IMHO.
There was criticism about it every time it’s been brought up. But it’s only been like 5 or 6 people just parroting what some AAA studio’s CEO (or the son of the ultimate WoW neckbeard) said about it.
I believe all that “I worked at blizzard” and “my dad worked at blizzard” turned out to be lies. Even his claims about being a current game dev were based on some vaporware looking shit.
Dead Space 3 after playing the first two. It starts off as a Gears of War game until a very cool space Uncharted moment. I know it’s the weakest one but going in knowing that makes it easier to enjoy it.
Its not new, but maybe check out Ragnarok Online. I don’t know how beginner friendly it is, but I was able to pick it up pretty easily with no prior knowledge.
Guild wars 2, it’s free to start and B2P for every season and expansion with no FOMO or P2W mechanics, only convenience. I see a lot of recommendations for FF14, but one thing most people don’t tell you is that the vanilla game is absolutely terrible. The main story quest (MSQ) for vanilla is just bad and boring, to the point where they actually cut some content out of it because that content was unnecessary. It’s still long and boring though, and I really wish they would just give people the option to freely skip the vanilla game with a recap video and go straight into Heavensward because that’s when the game gets really good. If you can power through the vanilla story of FF14, then I guess try it out, but my vote is GW2.
I did finish vanilla, but then there’s another like 5-10 hours of pre patch content, THEN you get into Heavensward, and frankly I just didn’t have the time to deal with that much filler.
If you don't like the back and forth type stuff, you're probably looking for a theme-park style MMORPG. You might try something like Warhammer: Return of Reckoning.
I dug my sim racing gear back out recently and have been putting in quite a few hours into the rallycross mode on Dirt Rally 2.0! I’m currently trying to tell myself that I normally only do this for a month or two a year, and that I don’t need to buy a sim cockpit to do it with! 😂 Although I could use it for American and Euro Truck Simulator, so maybe worth it.
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