There is the Anno series of games, which are technically RTS games but if I’m honest I find them the most fun when I go out of my way to avoid combat/micromanagement. I’ve only played 1404, 2070, and 2205, 2070 being the best in my opinion, but it has a bad history with DRM so I’d suggest 1404 (known as “Dawn of Discovery” in the US because us americans are afraid of numbers apparently).
Edit: looking at the steam page it looks like they decided to take 1404 down and made a new page where the game is (mostly) unchanged besides requiring you to jump through all the BS hoops that 2070 did, so I’d say if you’re gonna spend money get 1404 on GOG, or if you are willing to do unspeakable things go with 2070.
The only reason is hardware limitation. I imagine it’s more difficult to load at any point in the game in a massive game due to how much is stored in your memory.
Let’s say you’re playing a game and there’s 6 NPCs outside and they’re doing their own thing.
If the game has a traditional save system, when you exit the save location it’s normal for these entities to rest let their position. Maybe at best their properties (maybe they were wet because of rain) are saved.
But it’s much easier to just not save any of this info and reload everything from scratch and only save your progress and location.
I think some custom game engines have creative solutions for handling instant saving and loading. For example System Shock has save and load without any delay. But it is a fairily simplistic game at the same time.
Having played it, I can say the games are what you’re led to expect from the adverts. If they were actually on mobile devices, I think they’d be fine but feel a bit too simple for PC, in my opinion. They aren’t bad but they’re the sorts of games one would idly play on a bus, in a waiting room or something so I find they aren’t engaging enough.
If you like unintended ways to play games then check out all of the great OSRS youtubers like Settled who made an account in runescape where he locked himself to one region of the map and didn’t allow himself to use a bank. A lot of fun is had in self imposed challenges around those parts.
Lots of posts here, so maybe you won’t see this, but i think the ___ Simulator games are mindless task-oriented fun (if you enjoy that sort of thing). I have been playing House Flipper lately, which has basic task lists and skippable emails if you don’t care about the job’s context. Clean up trash, paint, build outdoor furniture. There’s just something satisfying about it for me, but it won’t be for everyone. I have heard good things about PowerWash and Gas Station Simulators as well.
If you plan on playing both, I’d recommend starting with Kingmaker. I’d agree that it has a bit of a nicer beginning, where WotR kinda floods you with exposition. If you’re only planning on playing one, is probably recommend WotR, since I think it has a bit larger scope.
A couple of my favs: Moss, fantastic puzzle/platformer, great story and still family friendly & Asgard’s Wrath, single player action/rpg with good mechanics and a fully fleshed out 40hr campaign.
Not a shooter or a space RTS, but proper prime directive star trekking. Honestly I don’t even know what you would DO in the game. But I can imagine the UI clearly, so there is that…
Maybe somewhat like to old 90s point and click adventure games, only in 2023?!? I don’t know. I want it though.
I have a vision of a tactical rpg like wasteland or divinity original sin where you fly around, explore planets, fight, maybe get entangled in some politics
I’m surprised no ones mentioned No Mans Sky. I put a ton of hrs in that game in VR. Edit: Elite Dangerous if fully playable in VR. Keep Talking and Nobody Explodes is fun in VR as the bomb de-fusser. The Talos Principle is great in VR too.
Personally my peak VR experience has been playing the Outer Wilds with a PC VR mod, but very hardware dependent to get decent framerates.
Wanderer might be a good option for you if you’re looking for a puzzle game with a bit more story meat to it.
I think a lot of VR games end up short and sweet not just for technical & cost limitations but because the extra effort and intensity of the VR experience means players can get burnt out on longer story focused games. I remember Valve talking about how they had to really change up the pacing of their standard formula when they were developing Half Life: Alyx.
If you're expecting 100 hour plus experiences in open worlds or detailed campaigns like AAA titles for $30-60 then there aren't that many. There are still good titles. Might want to check out steam and see what's popular in their VR section. Maybe see what has longer play times if that is what you're interested in.
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