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@______@lemm.ee

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

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I know someone who routinely preorders games and constantly gets disappointed and never fails to preorder again.

Triple A games most of the time. You can probably guess which franchises.

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This is the classic mass effect dialogue option meme where you pick a mellow option and then the MC lashes out.

A: “No.” B: “that’s a great idea”

You pick a. Then: “Why would you ever suggest that idea, that’s horrible, I want you out of my group!”

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The only reason is hardware limitation. I imagine it’s more difficult to load at any point in the game in a massive game due to how much is stored in your memory.

Let’s say you’re playing a game and there’s 6 NPCs outside and they’re doing their own thing.

If the game has a traditional save system, when you exit the save location it’s normal for these entities to rest let their position. Maybe at best their properties (maybe they were wet because of rain) are saved.

But it’s much easier to just not save any of this info and reload everything from scratch and only save your progress and location.

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I think some custom game engines have creative solutions for handling instant saving and loading. For example System Shock has save and load without any delay. But it is a fairily simplistic game at the same time.

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That is one thing they got right I guess.

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