I’m sure there are lots of examples for me, but I guess one that comes to mind is 007: The World Is Not Enough for PS1.
Reading/hearing about it as an adult, not only is it seen as a poor follow up to Goldeneye, but also the PS1 version is the worse of the two releases, with the general consensus being that the N64 version is better.
Back in the day, though, I didn’t know any better and I loved it. I expect most people have games like that.
I used to sing Sub Terrania’s praises long before it was cool. That game is a gem. The development team was a bunch of demoscene madmen who were able to wring miracles out of the Genesis and eventually created IO Interactive, which went on to make Hitman and the upcoming 007 game.
Their later game, Red Zone, is a technological flex like nothing else.
This was such a nice read! I can totally feel that you are inspired by old video game magazines. Feels so fresh and your personality really does shines through 😊
Also gifs convey so much at a glimpse, no gaming site should use just Screenshots I’m convinced now 😅. No really, I got interested in a few games on the list just because I “felt” them way more than seeing Screenshots on some news site.
I love those posts, thank you so much.
With Captain blood and tridents tale we even have 2 pirate themed games today. I am surprised by Captain blood, I know quite some niche stuff in video games, but never heard of it.
The one click mods coming to gog are really cool, allows you to step in a curated alternative form of a beloved game without the hassle. I’m curious what we will get there. I could imagine a version for gothic 1, which is such an interesting game, but very clunky - but there are fan patches to address that.
Btw. I see an “Arari” where it should probably be “Atari”. Not to nitpick, but rather to express my appreciation for the post.
I’m also looking forward to the next remedy release, those guys are very special to me.
Again, thanks for the writeup, I thoroughly enjoyed it. Also the wider look including the PS2 and gog office rooms. ☀️
Its kinda like a ‘test’ (the image itself, I mean!)
Typically I use a picture of a girl by an arcade machine, but after some few comments off and on expressing their dislike for it, I thought I might try something else!
Hey, the bi flag similarity got me to open the post when the girl in the arcade hadn’t. Wish I’d been reading these the whole time though, great stuff! I’ll definitely check out future posts, no matter which image you use. :)
Damn, sorry to hear about the nerve damage. That’s really rough to deal with. I hope you’re to lose yourself in Firebreak a bit next week; I’m also looking forward to it, and I’m assuming that while some of my friends will probably play it on Game Pass for a few days and drop it, I’m hoping at least one will stick with it for a while. And if not? I’m also intent on playing it solo. I love the Remedyverse.
As for my own gaming, I played a bunch of demos from some of the RPG directs from last week. Dreamed Away is looking to be a particularly inspired horror take on Undertale’s gameplay with Earthbound’s wrapper.
I was excited for the Space Marine remaster, but…I only played perhaps 1 hour or so…it’s super disappointing, but that’s on me for getting excited before it came out (again).
Firebreak is 100% my next ‘big’ excitement, I’m so ready to play it!!! I’m right there with you with the Remedyverse!!!
Fair warning: the rest of this post has mild player character capability spoilers and a judgemental tone. No mention of puzzles or solutions, just observations about how people are playing the game and some talk about my own experience with it.
spoilerUncle Herbie must be posthumously disappointed in so many parallel universes. Looking through this thread, many people are quitting before finding out there’s multiple methods of not just mitigating, but almost entirely removing the randomness of runs. It’s understandable to some degree, but it baffles me to see so many people not knowing about nigh infinite drafting rerolls, room rarity manipulation, items that literally do a function they’re implying isn’t in the game like automatic collection of common objects, and more.
spoilerI had ready access to all this at 30~40 hours invested and some of the further puzzles really require them; unless you’re literally just looking up solutions to each puzzle as you encounter it I don’t see how you’d be wanting these things without encountering them outside of maybe not knowing what to do to get a magnifying glass to spawn. Patience with investigative process and understanding of the drafting pool seem to be lacking among people who heard the game was good and tried it on a whim.
Like Outer Wilds, this game involves a lot of reading and connecting the dots on one’s own. Unlike Outer Wilds, a lot of the puzzling happens outside the game entirely, providing you no in-game method of remembering things or solving some puzzles. Very early on, the game tells you to keep a notepad for it, and it quickly becomes more than a suggestion. In my hubris, I didn’t take any notes until a fair way into the game, and had to basically repeat some of my earlier forays to get information I had thought to be extraneous.
Anyway I’m approaching 120 hours spent and having a blast with it still. I feel like I’m approaching or in the late game, as some of the things I need to do involve having already solved and re-used info from previous puzzles, sometimes more than once.
spoilerI’m aware of the electromagnet. I think it’s ridiculous you need to find a compass, a battery, and a workshop in order to make it work. By the time you have all those are you really going to run around the house to hoover up items? If you want it on another run is that what you’re waste a coat check slot on? Also, it doesn’t collect gems or dice, which is stupid. That’s something you should just get permanently at a certain point
My SO and I have been obsessed with this game for the past few weeks now. Unlike any other game I’ve played, this one makes you feel smart for remembering small details about things you spotted earlier, or when you look back on a note you took that is suddenly relevant.
That said, we are at a point now where we know roughly what we have to do, but we still need to slog through multiple days to get the rooms we want to appear.
We’ve built enough starting bonuses that reaching 46 isn’t really a challenge, so now the drafting just feels like a slog.
I think from here on out we’re going to be looking up hints just to get to the finish line. [Edit: spoiler tags aren’t working for me, removing them for now]
Hey! Not sure if you’re on an app or browser. I’m currently on the Lemmy browser. Doing
<span style="color:#323232;">::: spoiler An example spoiler
</span><span style="color:#323232;">Something happens at the end of the game!
</span><span style="color:#323232;">:::
</span>
works for me to make
An example spoilerSomething happens at the end of the game!
I’m curious to see if copy/pasting that on your end will look correct on my end, even if it looks wrong for you.
I played Blue Prince and Clair Obscur back to back on Game pass and I’ve got to say that these were two of the best games I’ve ever played in their respective genre. Makes me want to go back and try Myst/Riven.
That’s funny, I’m doing the exact same thing. Got credits on BP and then started into CO. I don’t think I’ll go for the full puzzle experience with BP, I’ve had my fill.
If I was a police officer, and after surviving an accidental catastrophic zombie outbreak in Raccoon City, my government said “Hey you’re really good at that, want to do it 5 more times?” I’d simply pivot to being a construction worker or something.
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