Steam deck has the community. There’s more powerful single card computers than the raspberry pi but the pi has the community so everything works better and for longer. I wouldn’t be surprised if the decks support outlives the others not to mention the third party market.
As I see it, it's a confluence of things which have captured the zeitgeist:
Larian D:OS games have been very well received.
Baldur's Gate and the Infinity Engine games are beloved.
Final Fantasy XVI, the big JRPG for the year, is squarely an action game and some view that as off-kilter. Baldur's Gate 3, the big CRPG for the year, is squarely an RPG.
D&D is a big property and new D&D games often gain a fair bit of attention.
People seem to appreciate having no in-game purchases.
These five things, in my opinion, have pushed Baldur's Gate 3 to the front of media outlets and, in turn, to the forefront of conversations.
This is a big part to me, in addition to your other points. D:OS2 didn’t have the same hype going into launch because (at least to me) D:OD was good, but not amazing. Given how well received D:OS2 was, I think the media was primed both to give it attention and praise.
D&D itself is close to the highest popularity it’s ever been at (I suppose with this game now it is at the peak), what with the movie having brought mainstream attention to it and Critical Role and other actual play shows bringing buckets of attention to the game/TTRPG hobby over the last 8ish years.
Right now my mind is being blown away by Baldur’s Gate 3. It’s not the type of game I’d get into since I tried Divinity Original Sin 2 and couldn’t get more than 6 hours into it without feeling like I was stupid. I am bad at the combat system, but it more than makes up for it in Baldur’s Gate when you learn more about the Lore and character development. Their writing reminds me of Witcher 3, and that’s probably the last great single player game I’ve played recently aside from Elden Ring.
Its only a week old, but I would strongly recommend Baldur’s Gate 3. I would warn you, it might spoil a lot of future games for you, by setting the bar so high.
And if you want an equally emersive but MUCH older game,look up ADOM.
Lately, I’ve seen it for controller detection on PC games. Larian games like Baldur’s Gate 3 at least use it to change how they render the “Main” menu. I mean, the “Main” menu also changes if I plug in a controller so maybe it’s just an aesthetic thing held over from older video games.
Sometimes windows itself will only let games know there’s a controller plugged in after a button is pressed, but connecting a controller with the game already open can usually be detected just fine.
It’s been bugging me in BG3. Mostly because it takes a while to load and when it’s finally loaded, I have to press a button then WAIT AGAIN for a stupid animation before getting to the main menu so I can then load some more.
Gimme a command line to just automatically “Continue” please. The pretty animtions and menu were fun at first. Now I just want to get back to my brain parasites as quickly as possible. I’m sure that has nothing to do with my brain parasites.
@tenth I'm not interested because gacha is a predatory type of game that generally invites the worst practices in game design (or, "best" if you consider making money out of every single action a player does). But some people do enjoy them in spite of that, so you do you.
It’s very user friendly in terms of tooltips, and if you don’t make deliberately bad choices during level up (e.g. taking a feat that gives you a cantrip from the Wizard class… that scales off your INT score… while playing a Barbarian with 8 intelligence that can’t cast spells while raging) it’s fairly difficult to make an unplayably bad character.
There’s a few cases where some general knowledge of D&D is helpful, such as knowing to never take True Strike because it’s literally worse than just attacking twice and having some knowledge of good builds is useful, since it helps guide what you take when you level up. That said, there’s also entire categories of actions in BG3 that don’t really have an equivalent rule in TTRPG 5e, such as weapon proficiency attacks, so online cookie cutter builds don’t capture the full extent of what you can do.
I don’t think that’s true. It lasts two turns, but the description only says “the next attack”. And I think the reason it lasts two turns is because the first turn you cast it you’d have already used your action.
Yes! I thoroughly enjoyed it, although I didn’t like the way the NPC AI worked. That specific aspect felt less like a “horror” experience and more like a “will the jank fuck me this time?” fest. Everything else was excellent, though.
Main game was a 10/10 without question DLC was a 9.5/10 and would have been a 10 if not for that.
I still got a lot of “Outer Wilds moments” in the DLC. Very few games have given me that kind of “oh, you’re kidding, that’s awesome” feeling when you figure something out.
Outer Wilds. Will probably stick with me for the rest of my life.
Death Stranding also had some moments that I remember fondly.
Slay the Spire still got an immense amount of attention from me, even though I started playing it longer ago than 365 days. I discovered how fun this game can be with a friend / a group. Building the deck together and making decisions really amplifies the emotions :D.
Demon Souls, first souls like I finished, on PS5. Just an incredibly polished experience.
I reckon it’s gotta be Disco Elysium ; that game changed my life. I just came to it at a particular point in time where some of the messages of the game hit especially hard.
A friend was recently telling me that it seems like it’s exactly their kind of game in many respects, but that their impression is that they would find it too depressing to play. Whilst it is true that the setting is pretty grim, I also found it to be one of the most hopeful games I’ve ever played.
If anyone isn’t familiar with Disco Elysium (DE), it’s a RPG where you play as an amnesia cop trying to solve a murder. It’s very introspective and quite heavy on the text, which I personally loved. It’s a very grey world where there isn’t a clear right answer in anything and it’s so well executed that it made things feel real.
As an example, one of the things DE is known for is its creators thanking Marx and Engels when receiving an award for the game, leading many to view DE as “that communist game”. However, although you can play as a communist, the game pulls no punches for any of the ideaologies, especially communism. It was made by an Estonian game studio, and it never feels overly idealistic - this particular kind of sad wistfulness towards history is something that only a post-Soviet country could pull off, I reckon.
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