I could not bring myself to finish Starfield. Such an old feeling generic janky game. Fucking fast travel simulator. They didnt even bother to fix the NPC faces. Like 5% technical improvements since Fallout 4.
Fuck that expensive crap.
Also looking forward to the Cyberpunk update.
Now maybe I can enjoy it. Love that world but I think I had every bug at release.
CP2077 was always an outstanding game to me, with flaws, but still outstanding from the start. Starfeld however… why is it 70€, it should cost 30€ then it would probably be worth it.
Damn I’m glad I bought AC6 at launch instead of Starfield, unlike half my friends lol. Pretty sure one of them got a save breaking bug on the same night I beat Balteus 😂😂😂.
I’ll probably still get it, but it’ll be months from now after the modding community has gotten established and the problems have been mostly worked out.
Honestly, I’ve been playing quite a lot of SuperTuxKart recently and it is by any standards a great game! The amount of mods and skins is just the cherry on top.
I think it’s a qoute from some sitcome, I don’t remember where I heard it. But it’s “Not watching the ads is like stealing TV!”. And it’s about just changing the channel during an ad break. It’s clearly a joke, too. But maybe some people actually believe that.
I don’t recommend doing this. The dialog is far worse with the awkward gaps of silence.
I remember watching a few short vids on Youtube where people were making claims that Friends is unfunny garbage with out without the laugh track, but the truth is the awkward silences kill all jokes.
I use Lidarr for most music grabs. spotdl when Lidarr fails to find (which is uncommon since I use usenet). Then I use beets to manage music files <a href="">https://github.com/beetbox/beets</a> .
I have beets setup to run as a cron every 10 min, and it looks in the location that nzbget downloads to, and it automatically converts, fixes ID3s via musicbrainz db, and moves the completed files to my music section. Anything that beets doesnt see as a 95% match, I then manually run the script and choose the correct musicbrainz ID for the band/album.
It works well, and you can trigger LMS (logitech media server) and Airsonic to update automatically. So if something goes in all automated, then your players will also ‘just’ have it available.
That sounds like a dream. We’re there any specific tutorials you followed and could recommend or did you just try to click things into place until it all worked smoothly?
So Lidarr/NZBGet (or whatever you use) are pretty straight forward.
It gets complex with beets. Not that it is inherently complex, it just has an absolute shit ton of options. You want to start with a yaml config, and just get the feel of how it operates. There are lots of “howto’s” online, but unfortunately “beets” is a way to simple search. So you need to beef it with some specifics related to ahem music.
The manual and github do have it well documented. I would suggest starting with a subset of your collection, and just tinkering, (move files from /home/a to /home/b, convert to mp3 and fix ID3). It comes together pretty quickly. But the configurables of beets is crazy (in a good way).
Other things like triggering scans from LMS etc, they are documented on their respective sites.
I’ll fess up - its not immediately for the faint hearted, but its probably not that hard for most people - who actually read documents and learn.
You do not have to run a local of Musicbrainz (I do - because I can, it removes API limits but its expensive in storage and data) just point to the public instance. Also you could do Headphones, but I moved away from that years ago and have had a much happier experience with Lidarr.
I’d like a mouse with variable friction. Pair that with haptic feedback and you could make some very cool use cases, like simulating lock picking in RPGs.
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