I have the opposite issue, so yes. I don’t particularly enjoy having to constantly pay attention to every enemy, but I enjoy learning a boss fight for an hour or two. I’ve also played a few games where dealing with random enemies felt harder than dealing with bosses due to sheer numbers, and it would help with that too.
So I don’t think it’s really a design problem. If you know exactly what you want your game’s experience to be, then don’t add it. But I’d argue for most games it isn’t integral to the experience how the difficulty of normal mobs vs bosses compares, and people have different preferences for it.
I did this with Ghosts of Tsushima. I played on hard mode but when I dueled against other samurai I often dropped to easy mode after getting destroyed fifteen or twenty times
UFC 5. It’s very not-different from UFC 4 but that’s kind of okay. It was fun before and I need to catch up on my trophy collection after spending too much time with Diablo 4.
I played a few minutes of Spider-Man 2. It’s about as enjoyable as expected but I can play only one controller-heavy game at a time so I’ll come back to this later.
It’s a sorta virtual novel type game, but it absolutely knew what it wanted to be and nails it 100% of the time. It’s teenage edge with an edge so sharp it actually breaks skin.
I went to several schools and had a lot of shitty drama growing up and it somehow nails that perfect catharsis while being funny as hell. They released an anime style trailer that made me buy it. I think it was the perfect limbic test for the whole game.
Diablo 4 - I feel like I talk about this game every week, but I've been playing it every week, so... working on Season 2. Doing pretty good, already on Slayer chapter, and I'm happy to see a change up in the season journey objectives from last season. Feeling apprehensive but optimistic about completing all them this round, except for the PvP objective. There's like nobody in the PvP areas every time I'm there. Diablo 3 - season 29. Trying to improve my wizard for Greater Rifts. It's going... meh. I feel like I've hit a plateau in progressing, even though I'm still leveling up like crazy. Mad Max - I hadn't finished a previous playthrough of this game and was kind of having a shitty week, so I've been revisiting this favorite of mine. Ended up finishing the story while chatting with a friend, so now I'm just driving around in the Interceptor finishing up side quests and taking down camps.
Ohhh yeah! I forgot to say ive been playing that too! It’s really good. I feel a bit at a loss what to do when I have all the cards unlocked, but dang if it isn’t a super satisfying game
Loads of fun until bugs became obvious. Now going to wait for them to fix it. Confident that it will get fixed but flailing around trying to find another game to play.
Yeah, it’s definitely not perfect at release… I tell myself that Cities Skylines wasn’t either in 2013 especially before Mass transit and other DLCs. I’m hoping the incremental performance improvements will keep coming.
My city is at 90k now and it’s harder to play, sitting at about 10fps… Might be time to start a new city at 100k.
I’ve been enjoying it… Lots of cool new features & fun gameplay… Have about 6 hours in it right now. Overall, i feel like the game has lots of potential even if some of it is unrealized at the moment.
PC Specs: laptop with i7-9750H, RTX 2060, 16gb ram… (below recommended hardware, but above minimum hardware)
Regarding performance: When I first got in, it was pretty rough… lots of blurry blobs of textures, invisible buildings, and lots of lag… Once I played with the graphic settings though, these issues effectively disappeared. The game looks very good and is very playable. It does still studder on occasion, but nothing that makes the game feel unplayable.
Regarding playability: The gameplay feels like a real upgrade compared to CS1. I know it sounds cliche, but the cities really do feel super alive. The progression feels natural and exciting. I actually got so inveloped in the gameplay that i completely lost track of time & ended up going to bed much later than i wanted lol.
While overall I really enjoy the game, there are a couple things to note that I find particularly annoying: 1 - The achievements… IMO, achievements are super dumb to begin with (wish there was a way to blanket turn them off), but CS2 really takes it to a whole new annoying level. Example: one achievement is to cure 6000 sims in the clinic/hospital. It literally gives you a popup notification for every… single… one of those 6000 sims cured. So incredibly annoying. 2 - I’ve encountered some minor bugs here and there… nothing game breaking, but they did get slightly annoying… 1 in particular was little invisible pockets of water on the land that made road placement difficult.
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