This game looks good, and I’ve never played the old 2D Star Ocean games (the 3D ones I’ve played, Divine Force and Lymle Double Trouble, disappointed me)
I guess I need to start with First Departure which I bought at a sale recently.
Nobody going to mention that this is likely to stop people from using devices like xim to spoof a controller while using keyboard and mouse? I know that this will likely be worked around but I’m sure that workaround gives Microsoft legal standing to go after the manufacturer. Still doesn’t make this any less shitty for someone using a third party controller and not cheating with it though.
Great! So I can’t use a hitbox on street fighter or my choice of racing/flight sim rig in games that aren’t first person shooters because of a problem that affects a genre I’m not even playing.
What a great solution that’s not far-reaching, extremely heavy handed, and has a great potential for Microsoft to milk customers and small businesses alike! /s
To me this seems like solving the wrong problem. Ever since Souls, too many games get obsessed about making their boss encounters challenging but making the main level gameplay just tedious filler. AC6 missions often feel like that. Imho the correct action is to refine the gameplay and figure out your core loop, instead of having massive difficulty spikes.
This is the gameplay equivalent of the “Whisper and Explosion” problem.
I do like demos, I’ve bought a few games from them. I bought Factorio years and years ago because of that. I liked the Next Fest on Steam and have wishlisted a few games for when they leave Early Access. I don’t buy ea games (or EA games, lol). The most recent demo game that got me was dotAGE. It’s slightly in the vein of other settler/logistics games but it’s quirk is that you unlock more options for the next game by losing, a la rogue-likes. Also has random events.
Demos work well for me, because I like games based on their minor details. UI/UX is important to me, so the original Dwarf Fortress didn’t work for me. I also like QOL features a lot, 90% of my mods are based on QOL shortcomings, so if a game is just awful then I’ll avoid it. There were a few demos that I quit within 15 minutes because they were too unpolished. (I’m sure they’ll be fine in time, but this was too early for them.)
Thanks for suggestion. I checked the trailer, but I don't think it's worth for me to try the demo. It's just not my type of game.
I myself addded 3 games to my wishlist after checking out the demos on steam this year. First one was manor lords back in march. then came Pagonia and enshrouded in october.
I am sure that releasing demo versions of games can make a difference. Many studios lack the financial power do do months-long marketing campains. Many players are even bored by such campains are are more impressed when they can get their hands on an upcoming title instead of having to watch the same trailer 50 times on youtube or in commercial TV. Many gamers do even avoid platforms as twitch or tiktok, and can't be reached by avldvertising via this platforms.
Totally depends on the game. Some games, like Ratchet and Clank Size Matters, yes for the final boss. Games like Brok The InvestiGator, no because I found the combat easy on the hardest difficulty.
I think my preference would be to have the game offer to reduce the difficulty temporarily after failing or offer other forms of support to make the boss encounter easier. If I selected Hard then I probably want the challenge of Hard, but if this difficulty spike is too much, then smoothing it out could be acceptable.
This is also ideally in addition to a way to adjust the difficulty mid-game as needed, of course.
I wouldn’t mind but I also maybe wouldn’t use it. Even though I’m with you. Boys fights are fine set pieces but not really my favorite part most the time. I’ve had ribs of fun with with ring and DS3, but what I like about then is the setting, exploration, and tension moving from bonfire to bonfire.
I’m stubborn though and would have a hard time convincing myself that it’s ok to decrease the difficulty and not cheating/missing out on the intended game.
Dont starve together is a good one like another commenter said, I don’t know if it’s couch co-op but when you buy it on steam, you get a free second copy to give to your friend you’re playing with (at least when I bought it)
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