“In the room ahead is a spider artifact. Take it! We will need it to reach the Santieri Crystal.” Also “There is but one gift I can offer that is equal in value to an Elder Scroll and my daughter: I offer you my blood. Take it and you will walk as a lion among sheep, men will tremble at your approach, and you will never fear death again.”
I heard from a game dev that UE isn’t an engine, but a framework. That means it doesn’t give you optimized, opinionated code, but gives you more “freedom” - yet forces each dev team to optimise by themselves.
unreal has, at least since the 2010s, an engine that focuses on AAA looks and advanced features. 5 amped that up with nanite and other gpu stressful tech.
I personally found UE4 to be a bloated dev environment, but ymmv.
I’ve been mostly playing Etrian Odyssey, I’m at the 4th stratum.
I’ve also played a bit of Balatro which is really fun, but I’ve played too little to tell if it suffers from the usual issues I have with roguelikes (mainly the difficulty curve in a run).
I finished the main game for Control, and the DLCs and the side quests, and got all the outfits, but I'm still not ready to put it away, so now I'm just working on finding all the collectables and filling out the ability tree.
To jakaś odwrócona stacja dokująca, ładowarka? Przeważnie ludzie nie chcą nosić ładowarek i baterii dlatego w firmie mają stację dokującą, albo drugi zasilacz.
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