My son and I played COD Mobile. Domination at Shipment before my dad arrived. We just got these two assault rifles gold, and we started the grind to diamond. It’s a fun game, without having to pay to win to enjoy.
Game bundles like from Fanatical are a good start. You can’t return them if you have issues, but they’re great if you haven’t played any of the offerings given.
A similar thing would be Xbox Game Pass, but that very much locks you into their ecosystem, and they’re clearly done investing into worthwhile games.
Just acquired Grim Dawn in the steam sale thanks to another post on Lemmy last night. Gameplay-wise, I'm enjoying it, but playing on my steam deck is slightly problematic as it won't show a cursor when I'm trying to select anything (inventory, skill tree, etc). So I have to keep using the dpad until I can guess where I am and navigate that way.
I think there are too many JRPGs that still use their battle system in support of their narrative for it to be considered anything other than a core system in those games. That’s especially the case in lower budget games in the genre.
Larger budget projects are branching more and more into side content/worldbuilding, but I’d argue it’s still highly underdeveloped in the genre when compared with western RPGs, in quality if not also in quantity. Persona and Yakuza are exceptions, rather than the rule. Persona is doing something entirely different (and well enough that it’s being emulated now) while Yakuza, as you say, carry a lot of that over from prior development into its RPGs from the series’ action games.
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