While cash is the most useful gift, gifts aren’t a utilitarian practice. A gift is an opportunity to show someone that not only do you really know them enough to choose something they would enjoy; but also that you’re thinking about them, and that they are worth effort and thought to you.
Of course, good gifting gets harder as your giftees can afford what they want on their own, but that just makes the sentimental aspects even more important (in my opinion).
For a certain type of person who heavily values utility, yeah, go with money. Most useful, the person you replied to has a point.
They’ll likely also appreciate that you know them well enough to know that they would like money the best instead of making the assumption (that would be correct for a lot of people, but not for this particular example person) that they’ll feel money is too impersonal. 😛 Sentiment probably would play a role, with the sentiment still being “you know me well enough to get me the gift I’d like the most.”
I like giving gifts because I feel it’s me showing the other person that I know what they like, that I see them and listen to them. I like receiving gifts that show that the person who got me it knows me well enough to know my likes. I would absolutely prefer money if you’re uncertain of my likes—I also value utility. Even if the gift of money was low-effort and not out of “I know you would prefer money over an incorrect guess at what you like,” I’d still prefer the money. More useful to me and would bring more joy than something I didn’t like.
So I mostly agree with you when it comes to gift-giving, but the person you replied to also has a point!
Ofc something nice and thoughtful is ideal But this guy didn’t give us anything to build off of, other than roblox and not robux
If you know someone and they like gifts: give something useful they would like, but haven’t bought themselves (if they like things to have a use) or something that doesn’t need to have monetary value, like something more personal and thoughtful (if they like decorations and things with personal value)
If you don’t really know the person or they don’t really want random stuff: money, because even though it’s not the best gift out there still it’s better than something they wouldn’t use or already had
Here, let me change my currency, that in it’s current state can be used in any store you want, to a currency of same value but now you can only use it on one store…
Pretty soon we’ll be hearing from people asking about finding free planks to walk, peg-legs, treasure maps, trained parrots, eye patches, and rum. Yo-ho-ho!
It’s not awful but, I’m playing Xenoblade Chronicles 3 now, 10 hours in and the game is still introducing new mechanics. This is undoubtedly the longest tutorial I’ve ever done.
I’ve been trying to finish some games that I always wanted to play. So I just completed a first run through of NieR: Automata (WA complete). Now for the second!
If you’ve never played Fear and Hunger, it’s really easy to assume that there’s no tutorial. At the very start of the game, a pack of angry dogs appears and mauls you to death. If you go through the front door, the pack of angry dogs follows you and mauls you to death. You can escape from the dogs in battle, but they’ll keep chasing you on the overworld until they maul you to death.
The lesson the game wants to teach you is “Hey, don’t stick around and fight enemies that will maul you to death”, and “Hey, you should actually check out the side passages instead of the obvious way forward” because the dogs will not maul you to death if you dip into the side passage in the very first area. The game has a lot of such side passages that you need to look for later on that will save you so much grief, but you have no way but to intuit that this is something to look for in the first place after being mauled to death by dogs a few times.
Huh, I didn’t think it was too bad. The movement/sense/fighting I thought was pretty good, and that was back when I was just (re-)starting gaming and hadn’t touched a controller in decades. Granted, it didn’t go much into any of the crafting or stat/character enhancement strategy except as a “first time in” walkthrough of each screen.
To są prawie na pewno posty cross-postowane do wielu społeczności. Jak ktoś wrzuca to samo w kilka miejsc, to niewiele z tym można zrobić. Może kiedyś jakieś filtrowanie tego się pojawi?
Flying around in the birdsuit in Pilotwings 64. I could do that for hours. Except I usually eventually try to fly through a cave and crash. Gosh I’d love a new Pilotwings
bin.pol.social
Ważne