I finished Baldur's Gate 2 and moved on to Baldur's Gate 3.
Baldur's Gate 2 still has, or possibly invented, a lot of common RPG trappings that carry through to this day, but it's still very dated in some key ways that sucked the air out of the room, which was a shame, because the bones are solid. Sometimes there are just obscure knowledge checks against the rules of D&D or the monsters therein that make the game unsolvable unless you know the specific answer. Sometimes it's a monster that can only be defeated by +3 weapons or better; sometimes it's magic that can only be countered by specific counter spells. At the start of combat, enemy spells seemingly cast nearly instantly, but the defense spells to beat them take several combat rounds to cast, can be interrupted, or otherwise are ineffective unless you've already cast them before combat started, which means you're save scumming a lot as a necessity. Not only that, but the game throws so much combat at you. I ran out of patience for its combat, after playing through BG1 the month prior, sometime around chapter 4 or 5 out of 7 and just threw it on "Story" mode, which is basically god mode. I enjoyed the story. I enjoyed the decision making. I just wish the designers had more restraint when it came to combat encounters and that they properly signaled these countermeasures, but perhaps they were trying to sell strategy guides.
Baldur's Gate 3 is difficult to put down compared to its predecessors; not just because 5e is easier to understand; not just because the game goes to great lengths to explain its entire rule set; not just because I can avoid repetitive strain on my wrist by using a controller. Though separated by 20 years of game design paradigms, they're remarkably similar games, as they should be, but this one just excels in every area it should. The presentation is phenomenal, all the way through the narrator that infuses some Planescape: Torment DNA into the game that wasn't so much of a thing in the past two BG games. The combat encounters have more restraint; I took on a goblin camp from the inside out and basically faced wave after wave of goblin patrols, and still it felt less taxing than the typical BG2 dungeon, with more systemic ways to interact with the environment and just find clever solutions to things. I just feel like a damn genius and a sense of exhilaration when I get through a combat encounter, as opposed to having a sigh of relief that it's over like I did in the last two games.
I’ve never played any baldur’s gate game and only played the first half of the beginner campaign of 5e. I have seen some dimension 20 shows though.
With that background, can you recommend jumping directly into bg3?I don’t really want to play bg2 but bg3 is being hailed as one of the best games in a decade. So I wanted to see how it holds up.
As someone who has barely put any amount of time into BG1 and only played Larian’s previous title, Divinity Original Sin 2, if you are okay playing turn based RPG, it’s absolutely worth the money IMO. The interactions and way you can traverse through the world is pretty amazing. Almost every encounter or area has a large amount of opportunities on how you can approach or avoid
Yes. I just have a compulsion that most people don't where I feel like I need to see the earlier games in a series in order to get the proper perspective on the later ones. For instance, with returning characters, winks and nods, etc. It's orders of magnitude more approachable than BG1 and 2, which were harder to get into than Planescape: Torment, IMO. And at least right out of the gate, they don't expect you to have any foreknowledge of what came earlier. I'll bet they'll drop that lore as I get closer to the in-game location, Baldur's Gate, because you do not start there, and I understand that, like the first game, you don't see that city until toward the end.
Wife absolutely loves BG3 to the point she ordered some 5e books to better understand the systems. She went in knowing nothing about the lore, the systems, or anything and it quickly became her favorite game of all time.
I have yet to jump in though. Played about an hour, but I feel like I need a good block of time I can dedicate to getting acquainted with the game before I can really start to enjoy it.
BG2 is one of those games I wish the gameplay would let me recommend. The story is brilliant and Jon Irenicus is an amazing villain, capped by David Warner’s performance, still to this day one of my favorite voice acting performances in a game.
I think the initial premise might have been flawed from the start on the gameplay front anyway. Vincke’s already talked about how difficult it would be to tack on a sequel expansion/DLC to BG3 because of how crazy D&D gets at high levels, and Bioware was still pioneering the artificial DM concept back in 2000 to begin with.
Every time Irenicus spoke, I just wanted him to keep talking.
I have no idea what level >12 magic looks like in 5e and why it gets so challenging, other than what little I know of Wish, which is in BG2, but magic was a menace in the under level 12 area of BG1 and 2 also. Just frequent spells that would AoE stun your entire party for the next 10 rounds, which may as well have been an instant kill.
Finished Baldur’s Gate 3, Act 3 was much buggier than I thought. Still had a great time and want to do another playthrough in a year or two, once most of the bugs are fixed.
Started Quake 2, the recently released Enhanced version. It’s fun, I like the weapons more than in Quake 1, the Super Shotgun can actually kill stuff now. I also prefer the sci-fi environments more than the medieval ones in the first game.
Lastly, I randomly decided to give Baldur’s Gate 1 a shot, after I finished the third one. I never really played it or any of the other old Infinity Engine games before, although I got all the Steam releases years ago. I’m playing as a Half-Orc Fighter, named Big Stick, who goes around whacking stuff with a big stick (a quarterstaff). The game is ok so far, nothing spectacular. I’m still really early, only chapter 2, and I’m just travelling around everywhere I can, bonking stuff until it explodes, and helping people in need.
I agree with you about a 3D Mario: it’s absolutely not incompatible with the release of Wonder. Also, it would be a good candidate to showcase the graphics of the new console, without taking much risks.
Mario Kart/Splatoon/Smash bros. They need a multiplayer game. For Mario Kart and Smash Bros, they have the same (fist world) problem: the switch versions have so much content that it’s difficult to hit harder. And it’s not nice of me, but I feel like they wouldn’t mind milking the Splatoon players.
Animal crossing. The license gained so much new fans with AC:NH, it would be suprising if they don’t try to take advantage of this new popularity.
My recommendation would be to give up on the port forwarding.
If maintaining a ratio is important to you then just rent a seedbox once in a while. 1 month with a seedbox gives me enough upload credit to last me several years.
Thereafter I just download torrents, I may be unconnectable but no big deal.
Does it not impact downloading? I thought the lack of port forwarding on my VPN was what was causing me to not connect to seeders even though qBittorrent shows them
My (possibly mistaken) understanding is that during the download phase your client is contacting seeds requesting parts. Although the data is going to be incoming it’s still an outbound connection because your client initiated it, so you don’t need to be connectable for that.
It’s the seeding phase which is problematic because downloaders can’t contact you to request parts. That said your client will still contact downloaders and offer parts, which again is an outbound connection so you don’t need to be contactable.
In summary download speeds are uneffected, but seeding rates will be diminished. With most private trackers you can still satisfy seeding requirements just by keeping the torrent available for however long.
As an aside I use mullvad & wireguard. I’ve found wireguard dramatically easier to configure, particularly in a docker environment.
I’m not on any private trackers. I’d be interested, but not until I have a more dedicated setup; I’m still very much a casual torrenter.
It’s good news then if port forwarding won’t affect my downloads, because that was the only reason I wanted it, but I saw others online say that lacking that feature is what was causing me not to connect to peers shown in my torrent client. Any idea what’s up with that?
Not really. Either my explanation is wrong or theirs is. Honestly could be either.
There’s so much misunderstanding and misinformation around torrenting.
All I know is that I’ve never had any problems downloading without being connectable. Never ever. It’s just not an issue.
Additionally, the vast majority of people torrenting in 2023 are using a vpn and none (very few) of them will forward ports so it can’t be a big deal.
Thirdly, there’s a lot of piracy purists / elitists who just can’t abide the idea that your set up may not have the best possible configuration for seeding. IMO, seeding on a residential connection is just a waste of time - download on a residential connection, seed on a VPS / seedbox.
My recommendation list is going to be a wild mix of different styles. Basically aynthing in my Games Library that I find visually appealing…
Gibbous - A Cthulu Adventure: While it isn’t my favourite point&click (that price goes to the Deponia Trilogy), it’s by far the most beautiful I’ve played up to now. The attention the devs paid to detail is astounding. The animations are perfect. In other words: A work of art.
Euro Truck Simulator 2: I might be an exception here, but to me the main selling point of this game is the scenery, not the trucks.
Elite: Dangerous: Most of the times this game looks utterly boring. Sometimes however, you catch an exceptional sight. Here’s a screenshot of an eclipse in a binary system, as seen from an icy moon of a gas giant (behind which the primary star is hidden).
Space Engine: Same argument as for Elite. Most of the stuff is boring. Sometimes you find an exceptional sight. Also, Space Engine isn’t really a game, but rather a “beautiful picture generator”, as there is no real gameplay as of yet.
Dwarf Fortress in ASCII mode: The ASCII “graphics” are a work of art on their own. Especially the animations. And the best part: The ASCII version can be downloaded for free, while the (imho less beautiful) graphical version costs money.
Pyre: A mix of Visual Novel and Sports Game. The backgrounds and characters are beautifully drawn.
Beat Hazard: The colours of the effects are stunning.
Thanks! I caught it more or less by chance though. I was just scanning all moons in the system, and thought that landing would be a nice break from the scanning routine. And then this happened. It looked even better a few moments before, when the sun that’s visible in the shot was still partially occluded by the gas giant. Took me too long to fire up camera mode to catch that though…
Just unlucky, I’ve played through the game many times and some runs I get none other runs I get a lot. There is a pattern to some of them, but if you are just picking yourself it’s truly random, there’s no “loaded dice” system involved to throw the player a bone. (though you’d think there would be with how aggressive catchup is XD)
Maybe I’m still in the early stages (blacklist 10) that catchup for enemies isn’t too relevant because I’ve been smoking them (like half the map away).
Although when I do make a mistake (ram head-on against another car, hit a wall, etc.) it is plainly obvious that given enough time I’ll be able to catch up.
The later ones don’t allow that, they’ll just take off and you’ll have to reset. Some mods let you turn it off but really the game just becomes a cakewalk if you do.
I just finished Earl. Either the AI for catchup for Earl is egregious as you’ve said or the tail end of the race is mostly cornering and I’m just bad at it. I had to restart like 4 times.
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