bin.pol.social

10_0, do gaming w hardware: use TV as a monitor?

Depends on the game, if and FPS get a monitor that’s 144hz (I got mine for 150£ at 1080p around 5ish years ago) if anything else the TV will be fine.

Khanzarate, do gaming w hardware: use TV as a monitor?

I second skipping over the motherboard for a budget-but-upgradable build. Video card is the most important thing, so as long as the motherboard supports it, it’s good enough, and the vast majority will.

That said, second hand graphics card still isn’t a bad idea, since when you’re finished with the build some years down the line, the video card will be the oldest component.

Instead, get an NVMe M.2 hard drive, and a PCIe expansion for it since that budget motherboard probably won’t have native support. Expansion cards costs hardly anything relatively, and native support can be added to the list. A great hard drive makes ok RAM better than OK and cuts level loading times significantly. Honestly, adding a great hard drive to even some tiny budget dell desktop with built in graphics makes an ok budget gaming computer.

If there’s money left over get a good sound card or whatever peripherals you’d prefer, maybe Wi-Fi/Bluetooth (budget mobo probably skips them) and RAM if the budget mobo is still a recent one. Despite the TV likely being good enough, too. I wouldn’t focus on the motherboard until you’re picking out the high-end CPU, which is expensive but also just a lower priority than the other stuff, so a good monitor is on that peripherals list, too.

That dell comment is from experience, I made one into a surprisingly decent Minecraft/Roblox machine for a relative. Only thing that stopped it was the HDD it used. A solid-state drive is sufficient, m.2 is just future-proofing.

i_cant_sports, do gaming w hardware: use TV as a monitor?

No harm in trying it first. Beyond basic connectivity, here are some things you’ll need to check for.

You’ll want to make sure you can turn off overscan in your TV settings or the edges of what the computer will display will be cut off in the image. This can make navigating things like the Windows desktop a little difficult.

Then you’ll want to make sure responsiveness is acceptable. Perform any action (click something, type something in Notepad, etc.) and make sure the TV displays it instantly. If not, you will need to enable Game Mode on your TV if it is available. Sometimes a Sports mode will get you there too. If such a mode isn’t on your TV and there are no other settings that reduce the response delay, you’ll need a dedicated monitor.

If you’re OK on both of these things, the only thing left would be stuff like resolution and color matching. For the best image, make sure the computer is set to use the TV’s native resolution. This may not necessarily be the highest resolution available, FYI. As an example, I have TVs that are 720 native but will accept and display 1080, albeit things don’t look great at that scale. Your mileage may vary. For color matching, don’t worry too much about accuracy if you’re not doing things that require a perfectly calibrated display. Set the picture mode on the TV to whatever vivid/movie/sports/etc color mode works for you, but keep in mind some of these can affect the delay depending on the TV (see above).

counselwolf, do gaming w 8BitDo Ultimate BT: Gyro input over 2.4Ghz guide

saving this for when I play botw on Dolphin. Thanks

GhostOfElectricity,
@GhostOfElectricity@lemmy.frozeninferno.xyz avatar

Do you mean Cemu? Dolphin only supports GameCube and Wii.

counselwolf,

doesn’t it support Wii U as well?

GhostOfElectricity,
@GhostOfElectricity@lemmy.frozeninferno.xyz avatar

Nope. Cemu works great though.

Nugget,

As another commenter mentioned, Dolphin can’t run BOTW. Yuzu has been working great since I posted and I’ve heard great things about Cemu as well.

bremen15, do piracy w please help debug my qbittorrent socks5 setup with nordvpn

I got it to work by using a different soccks5 server. Those in the Netherlands didn’t work.

Omegamanthethird, do gaming w What games have you played due to FOMO?

Final Fantasy VII. I love the franchise, but never got far into VII. Played through it so I could have an opinion on it, so I could see what I was missing. I ended up very disappointed.

delitomatoes, do gaming w Weekly “What are you playing” Thread || Week of September 3rd

Tried the demo for System Shock remastered and finally started Jet Set Radio with the release of the spiritual successor. They did not age well for me, but I could see why they were popular back in the day

aStonedSanta, do gaming w Steam in-house remote play (link)

Has anyone figured an easy way out to be able to play other launchers games through this fashion? Xbox game pass games and other launchers won’t accept the controller input.

max,

I saw someone mention moonlight and sunshine, perhaps those work.

ahto,

Have you tried GlosSI?

I’ve used it to play some game pass games.

Backslash, do gaming w Weekly “What are you playing” Thread || Week of September 3rd

I recently discovered Manic Miners, a remake of 1999’s Lego Rock Raiders, and ever since I’ve been busy reliving my childhood in 1080p. Now if only someone could remake Lego Racers 1&2…

Beyond that, I found out that the Steam release of Dwarf Fortress totally passed me by last year, and so I’ve been getting back into that and I keep marveling at the lovely graphics and the mouse control. I’m happy that I can support the creators this way after years of playing the game every once in a while. Still waiting for stuff like Dwarf Therapist, but for the first time I’m playing DF without tons of add-ons and it’s actually pretty neat. I’m looking forward to all the FUN I’ll be having! :P

ober, do piracy w How to install Starfield
@ober@lemmy.dbzer0.com avatar

I use a program called unrar to unpack .rars


<span style="color:#323232;">unrar /path/to/.rar/
</span>

Then I run the installer .exe with Wine. Once that finishes I add it as a non-steam game and select the newest version of Proton. Sometimes I’ll check protondb if the game doesn’t work right away.

AstralPath, do gaming w Bad Company 2: Project Rome - Unable to Log In?

FYI, I manager to log in. I just changed my password and it worked. shrug

I hope anyone that sees this considers firing up the game again. It’s great.

peanutdust, do piracy w Some noob questions about seedboxes

gigarapid and hostingbydesign is also good

dutchkimble, do piracy w Media server

I think theres no way to know if content is on usenet but not getting found through your indexer, apart from trying another indexer and noticing the file is there. I’d suggest getting 2-3 lifetime memberships and they should cover your needs. Sometimes lifetime is available fairly cheap, sometimes it’s not open and you have to wait. In terms of recommendations, I like nzbgeek, drunkenslug, miatrix, and nzbplanet.

boatswain, do gaming w Weekly “What are you playing” Thread || Week of September 3rd

Working through the new Guild Wars 2 expansion. Once I’m done with that, it’ll probably be back to Baldur’s Gate 3, though that might change if it takes me long enough that the new Cyberpunk DLC is out.

Poopfeast420, (edited ) do gaming w Weekly “What are you playing” Thread || Week of September 3rd

I finished Baldur’s Gate: Enhanced Edition, it was ok. I kinda brute-forced my way through the game, basically only doing physical damage, only using one or two healers (who were shooting at range most of the time). The game had a bunch of really unfun mechanics, that I didn’t like at all, so I’m not sure if I’ll play any of the other Infinity Engine games.

I also finished the Quake 2 base game and started with the first expansion. Like I said last week, I definitely like the sci-fi environment more than the medieval one in Quake 1 and the weapons are better as well.

Despite being a bit disappointed with BGEE, I still want to play a CRPG right now, so I was going back and forth between a few different ones. In the end I started Pillars of Eternity again, hoping to finally finish it, at least the base story. This was actually my first RTwP game, and I played it years ago, the last time in 2018, when I actually made it to the final dungeon and I think the actual last boss fight of the (base) game, but stopped for some reason. Anyway, I’ll give it another shot, and so far I like the gameplay a lot more than Baldur’s Gate 1. The game is much more recent of course, although it was only released three years after the Enhanced Edition. Everything feels just much smoother. For a change, I’m playing a wizard this time (BG3 and BGEE I mainly used physical damage, either melee or ranged, 80% of the time).

ampersandrew,
@ampersandrew@kbin.social avatar

I just played through Baldur's Gate 1 and 2, and the game is incredibly straight forward until you come across some weird thing that nullifies all of your damage; or AoE stuns your entire party; or requires a +3 weapon in order to land a hit; or de-levels your characters; etc. I don't think it's the Infinity Engine to blame so much as the encounter design. It's been about ten years, but I remember having a much better time with Planescape: Torment.

Poopfeast420,

I’m not blaming the Infinity Engine, just the systems that are used in BG, although I have no idea how much comes from the D&D rules, and how much was Bioware. I would have thought all those games use very similar rules, but I don’t really know.

At least in the first game, I didn’t encounter too many problems. Of course there are a bunch of mages, that just regularly cast Feeblemind or another “stun” on my whole party, but that’s where the brute forcing came into play. I’d either reload a bunch of times, until I got lucky with the rolls, or occasionally split up the party, so just the unimportant characters would get hit, and my main character would clean up the fight. Three fights were a bit harder, so I chugged potions and used buffs (the two demons from the Durlag’s Tower story and the final boss).

In the mid 2000s I played the beginning of Neverwinter Nights, and remember liking it, but not really anything else about the game. Back then, I definitely didn’t know what D&D was. I always wanted to try it again, but now, after BG, I’d read up about it a bit before I give it a shot.

Planescape Torment was also something I regularly thought about playing, mainly because I read so much about how you can just talk yourself through most conflicts, so if you play your cards right, you can get away with little fighting. But just like Neverwinter, I’d have to read up on the systems they use before I decide.

Coelacanth,
@Coelacanth@feddit.nu avatar

I have less experience with BG1 than BG2 since I don’t find myself itching to replay it as often. I did do a full playthrough of it five or so years ago, though. Not Enhanced Edition, though.

The encounter design really does feel aged and it can often be a case of the developers unfun/poor encounter design versus your attempts to cheese it. Line of sight/Fog of War abuse, stacking Skull Traps etc. There is also the tried and true method of blocking physical access to your team by a horde of summons and pelting away with arrows. Arrow of Dispelling is particularly powerful.

frog,

I would have thought all those games use very similar rules

They actually don’t! Because each of the D&D games used whichever edition of D&D was current at the time, and the rules of D&D varied a lot between editions. So Baldur’s Gate 1 and 2 used 2nd edition, while Neverwinter Nights uses 3rd edition, and Baldur’s Gate 3 uses 5th edition. So it’s not so much an issue with Bioware or the Infinity Engine, as much as 2nd edition D&D is… not as intuitive as some of the later ones. Just as an example, in 2nd edition a lower armour class (AC) score is better than a higher one: without that knowledge, it’s very easy to use the wrong gear.

That said, a lot of BG/BG2’s encounters are really, really tough if you’re relying primarily on physical attacks. Having a wizard in the party with the right spells makes a huge difference. While there’s a lot of party configurations that can work, a solid mix would be 3 fighter/ranger/paladin/etc, 1 wizard/arcane spellcaster, 1 cleric/divine spellcaster, and 1 thief.

With Neverwinter Nights, because it’s based on 3rd edition, if you’ve played either of the Pathfinder games, you’ll find the ruleset pretty similar. Pathfinder as a system forked from D&D 3.5, so while there’s some differences in the finer details, most of it will be very familiar and will largely do what you expect it to.

Poopfeast420,

NWN being based on a different D&D edition definitely makes it more appealing, so I’ll try to check it out someday.

I have the two Owlcat Pathfinder games, but haven’t played them yet, but I’ve heard good things about them (also they have a turn-based mode I think, which is nice).

I’m going on a rant here, but my biggest gripe with D&D video games, and part of the reason I didn’t really use them in my BGEE playthrough, are the limited spell slots for casters (especially since you fight constantly). In theory (I think) the best way would be to just go all out, each and every fight and just rest afterward to recharge. I think that’s just really dumb. Why even have the limited slots in the first place? BGEE definitely felt like this, since resting is free, only coming with a chance to get ambushed (which you can just save scum, but these small fights aren’t difficult anyway). It’s probably more fun that way as well, since you can actually do stuff, and not just play a really slow hack-and-slash game. BG3 was a bit better, since you get the cantrips, that you can freely use. It incentivized Long Rests anyway because of all the events, but that’s another story. Pillars of Eternity is pretty nice, since it has a bunch of Spells and Abilities, that you can use per Encounter, so you get the fun of actually doing things, but don’t have to constantly worry about the limited slots.

ampersandrew,
@ampersandrew@kbin.social avatar

Do you not feel like cantrips in 5e (Baldur's Gate 3) are the perfect solution to this problem? They feel like it to me.

Poopfeast420,

In theory, yes, but maybe not all cantrips are created equal.

For some reason, in my playthrough I ignored Wyll for the most part, so I didn’t really play as a Warlock, and didn’t experience Eldritch Blast. I only took him with me for the resolution of his quest at the very end, and was very pleasantly surprised how potent it can become (when you buff it during level ups).

Compared to that, stuff like Sacred Flame and Fire Bolt can feel a bit lacking and boring, although they can work for mopping up the goons everywhere and saving spell slots for the bigger fights.

frog,

Yeah, the limited spell slots are straight up just a mechanic from D&D, so that’s something you’ll find in all CRPGs using 2nd and 3rd edition. It gets easier at higher levels, as you have more spell slots, but in BG at low levels, you do just have to rest often. It is fine to have wizards using, say, a sling for the easy fights and save their spells for when they really need them. If it helps, though, with most quests there’s no actual time pressure, so you can’t fail it if you do have to do one fight, then rest, then the next fight, and rest again. If you like turn-based, BG and BG2 have settings for auto-pausing with each turn, which replicates a turn-based system by allowing you more time to plan out your next move.

ampersandrew,
@ampersandrew@kbin.social avatar

I'm mostly chalking the dated design of BG1 and 2 to the designers at BioWare rather than the D&D rules, but there are definitely things about the old rules that are just horrific. AoE stuns that last for 10 rounds may as well be instant death when they hit your party (5e versions of the same spells only target 1-4 opponents), and then you get to things like Energy Drain that semi-permanently drain entire levels in 2e but only temporarily drain one stat in 5e; the things that remedy or counter those spells basically require you to know what's around the corner, and the game doesn't foreshadow them.

frog,

Agreed with the lack of foreshadowing in BG1 and BG2! While sometimes fights are foreshadowed, either by the details of the quest or the terrain (hmmm, it’s a long, wide staircase with a long, wide hall at the bottom - is there a dragon at the end? Yes, yes there is), there are definitely some really tough fights without much warning about what’s coming. I probably underestimate this in my own playthroughs, because I’ve played it enough that I know from experience what enemies each fight has, but it’s definitely a lot harder for new players.

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