It’s made by the Developer who made Gunpoint and Heat Signature (also amazing games if you somehow haven’t heard of them BTW).
It’s a turn based tactics/puzzle game where you command a squad of wizards with different magical abilities to dispatch a room full of enemies. A bit like Into the Breach but hand crafted scenarios, not procedurally generated.
It also has a fun story, character customisation, and ability unlocks. Almost every scenario has a bunch of optional extra goals, so you decide how hard you want to wreck your brain. Highly recommend it!
Edit: It seems people are aware of this one, I really thought it was a bit niche.
Yep, don’t care, I’m up voting anyway. This game is well done. I loved Gunpoint, I loved Heat Signature, and I’ve been really enjoying this one. Writing, gameplay, graphics… I’m a fan, for sure. The whole Defenestration Trilogy is worth it.
It’s a little known game from a small publisher originally located in Scotland.
The main premise is that you drive around a city as quickly as possible and go bowling with your cousin. Think Big Lebowski meets Driver. You can also play Pool and Darts in various locations around the town, and earn money doing small side jobs such as being a taxi driver or a paramedic.
I’ve never heard of it but it sounds like an interesting indie game from some rockstar guy. I wish they gave him a bigger budget to build a topdown version set in London.
After loving GTA 3 and Vice City and San Andreas, I strongly disliked GTA4. Story was fine, but they really went hard on terrible controls and boring missions.
GTA5 apparently “fixed it” by making the driving more arcade-like, but I forced myself to finish it to get to the ending. Flying was a bore. And again, boring missions.
Maybe I just like the more zany wacky open-world chaos that Just Cause, Mercenaries, or Saints Row provides.
The controls in GTA IV were realistic! Your car tyre would blip the curb and it would affect the stability of the car. Denting the car from every angle resulted in a uniquely deformed mesh that my god would still drive. Pedestrians would bounce off your bumper in unique and interesting ways. It was a simulation paradise.
In GTA V they changed all that, made it more midnight club and arcade-y as you said. You could literally decimate a crowd of people and they’d all die with the same canned animation. Cars would at most lose a door before considering deforming the whole mesh. It just felt dumbed down.
Saints Row is fun, but you play it once and then forget about it because there’s nothing to do once you reach godhood. Mercenaries was great fun, and Just Cause was a physics funbox, I’ll give you that
In a similar vein to another commenter wanting a pre-Paradise style Burnout; I’d like another NFS:U entry, but honestly am so over ‘open world’ racing games… give me a good ol’ fashioned menu any day of the week!
Voices of the Void a free (likely while it's in pre-alpha) light simulational game about receiving outer space signals and recording them to sell. You use the currency to clean up, upgrade, and decorate your small facility while moving around the Swiss forest valley you're in to repair and upkeep the satellite dishes that make the operation function.
It sounds very purely simulational, but there are a lot of secrets and interesting signals that are more than signals. It's also an Unreal engine game, but features a lot of Source engine love, for example the art style is reminiscent of Half-Life 1, all of the sound effects are EXTREMELY Source game nostalgic, and there's crouch jumping.
Nexus: the Jupiter incident. It is a now a bit old tactical space combat game with a big focus on the narrative. It’s awesome, but I never see it mentioned anywhere.
God how badly do I want to see a remaster/remake. So under rated. With a bit more fleshing out (It’s a pretty short, pretty linear experience) it could easily compete with the mechanics in Homeworld.
Encased is a CRPG, heavily inspired by the classic Fallout games, bringing it’s mechanics into the modern age. It’s story is based on the classic book “Roadside Picknick” (known for being the inspiration of the Stalker series) and is very well written. It has a story narrator, similar to the Divinity: Original Sin games and a very in depth character creation. At the start you choose a department of a research company to work in, which will change the way you interact with many characters, adding some replay value. Anything more I could say would be a spoiler, but the entire beginning (first half to one hour) is an absolute banger.
It’s my favorite indie game of the last few years and at the time of writing this, it is currently 90% of on steam, an absolute bargain
I may have to try it again some day. I thought the story and world was interesting and engaging. I played without guides and despite trying to explore and do everything while following the main story line, I soon found myself extremely underleveled to enemies. I thought it was hilarious that each person in the game is assigned a color based on their role in the colony so sometimes you meet someone who is introduced a being “a black”
I think this is the only thread where I actually haven’t seen any of the games before.
Another game I enjoyed was The Eternal Castle (remastered). It’s a remake of a game from 1987. The animation is great and the visual style is really cool.
The Black Pool is a game I decided to try recently. It reminds me a lot of Returnal in terms of visuals and gameplay, but I don’t expect the story to evolve much beyond the initial “kids lost in the woods trying to get home.”
It’s a 4-player roguelike where you get to choose random elements to slot into different abilities, namely a Primary, Secondary, and AOE attack as well as a jump, dodge, and once-per-world ‘rally’ buff. Each element makes the ability act differently, like a light primary is a slow charging piercing laser while wind is a projectile with knockback, and you also get to upgrade your elemental abilities after each stage you clear. I’m only about an hour into it so far, but I definitely think it deserves a little more than the 29 player peak it got right after it launched.
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