Some mechanics are just subjectively annoying, especially in PvE. Enemies healing themselves is one. Enemies stunning the player is another. In MY amazing dev company we would have none of that.
Playing the FF7 remake felt really dated in terms of a lot of things. After playing God of War and others, the cinematics felt cheesy and less cohesive now in FF … I didn’t care for much of any of the voice acting. A lot of the side quests didn’t fit “in world” to me. The heck do I care about some lost kittens? Why am I figuring out this time-wasting crane control? … Also, not sure what’s going on with the “ghosts”. I didn’t like the combat and found it annoying. Which is strange because I enjoyed FF15: The backstreet boys edition and even Guardians.
On the positives, I felt if I could take a screenshot of any part of the game and sent it back to the younger version of me … My mind would be blown. I’d just stop the game several times to just admire the scenery and the look.
spoilers!Fighting Sephiroth so many times felt odd. I felt it feel off story-wise.
Everyone loves FF 7 remake and all that and I know I’m in minority but it put me off Rebirth. I’m happy other people enjoy it now though. I just wish I was one of them.
It might be a fun moment in a soulslike when you’re fighting a same-sized story character that used to be a friend, they display the health bar as “x8”, and then each time one is depleted, they use a healing item inbetween swings.
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I absolutely love the FF7R series and love what they've done with it.
I have played other remakes that are basically exact carbon copies and eventually I get bored of them or can recognize that there are some gaming mechanics from 20 years ago that aren't really great in today's era.
So I enjoy how FF7R tried a more daring approach and... at least for me it worked well. From combat to story telling, I give it full marks. I know it's not for everyone, but they're some of my favorite games ever.
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