Why it’s easy is because the window control buttons are slightly different on steam then on every other window on the PC, putting the big picture mode button right behind where the minimize button usually is. Why Valve did this? No fucking clue.
I’m about 85 hrs in and will probably stop playing around 100. I’m playing solo btw, and it’s been fun but it feels like there’s no end game for me. Even as a group I would question if the end game is even worth it. All I have left to do is unlock all the skills (but there’s no challenging and engaging PvE content to justify it), and build a big base for funsies, which is what I’m doing now.
They need challenging repeatable PvE content to keep people like me engaged, or rewarding pvp gameplay. I was hoping the Deep Desert would be more akin to something like Rust, but really all they’ve done it taken the last tier of resource materials, spread them out over a very boring and empty map, and force you to be pvp flagged to get it. And you have to fly everywhere there, 1) because it’s fast and avoids worms, and 2) because the only vehicle combat is shooting rockets from the ornithopter so you’re dead to pvp if anyone else comes after you and you’re not in one.
Looks amazing. I’ve played tons of factorio, only tried satisfactory once for a little bit before going back to F, but after this post, I might have to give it another try.
I wouldn’t say it’s a flop but it is kinda light on content. I finished they game on week 1 played a bit more on week 2 where nothing changed I then uninstalled it. I’m back right now because they’ve released new content though.
Most games do have huge concurrent player falloffs pretty quickly helldivers 2 currently has a 24hr peak of 63k and I wouldn’t call it a flop. Path of Exile 2 currently has a 24hr peak of 17k players, I wouldnt call it a flop. Somehow Dragon age veilguard was at the top of the steam charts in week 1 and we all know it was a flop. I’m not sure steam charts are a particularly useful metric. Fromsoft seems very happy with the amount of players in NightReign and that’s probably the most useful metric we have.
I have only just started creating individual off-site factories for major production. I have a hefty boy that produces 250 stators per minute, but it’s not nearly as pretty.
That’s amazing. How did you build the vertical space? I built about 300 observation towers into a lovely platform to ‘skydive’ from, and then my game lagged out. I have a really old comp, so it was expected, but still grumbling worthy. I couldn’t really get the hang of the vertical building without stacking and deleting platforms.
Thanks! I used walls to measure out the height each floor then built out the platforms, I used the jetpack and the hoverpack to be able to get the heignt required.
My pc is a fairly recent midrange so I haven’t had too many performance issues yet.
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