As a !pokemon fan I didn’t buy for these reasons but that doesn’t stop hordes of parents or certain fans from buying anyways. If they’re happy, I guess… meanwhile I’ll be fine as long as they don’t go after ROM hacks.
From what I’ve heard a lot of the same og programmers and animators from the game boy days are still in charge of making the games and they don’t want a large team. They also don’t want to have to work really hard or learn new skills, so basically all the work falls to inexperienced people being led by people with incredibly dated skills. Nintendo still rakes in tons of money so they don’t see the need to interject.
A bit of topic, but it pains me to see how powerful high end phones got. Like most people just use them to text and scroll social media. Why do people spend that much money?!
If anything, it makes me wonder why we don’t have more small dedicated handheld gaming devices that aren’t phones or pseudocomputers and don’t cost a bomb.
Like a £220 PSP/GBA/DS-like device with decent first-party support would be really nice for me imo
I’m probably part of the problem. I’ve never used a controller except a few times at friends’ houses. I grew up with Nintendo DS, Wii, PC, and smartphone games. I don’t want to ever have to pick up a controller.
With a phone, there’s a type of controller that wraps around the phone, turning it into a Switch form factor. That’s probably the middle ground between atrocious touchscreen d-pads (or only playing games that actually work well with touch controls) versus lugging around a Dualsense and some mount contraption or kickstanding your phone on a surface.
I’ve never had trouble with or resented touch screen D-pads ^^; again I am part of the problem I suppose, because it seems by your post that most people hate the things I’m genuinely satisfied with. I hope the general controller-liking population gets things to serve their needs too, though. Thanks for providing the information for what I’m assuming is the majority.
The Switch Lite is exactly this. $200 handheld that runs first party games. There are android handhelds like the Retroid pocket 5 as well.
A Steam Deck Lite would be incredible. Small, cheap, linux-based, and powerful enough to run indie games and some light 3D. I think that form factor basically needs an arm cpu though.
theres also isnt much difference, so the higher end , aka flagship ones are slightly better than the previous editions. no need to spend 800-1k+, i bought a OPR12 instead. pixels tries to justify thier flagship prices with thier useless AI chips.
Yea, I got the op 12 because it was just $50 more than the r on Amazon at the time.
It’s definitely powerful enough but I’m slightly disappointed by the software, arcore is just completely broken, and hdr is fairly spotty (works in yt app and photos app but doesn’t work in chrome or Google photos)
the op12 has higher memory capacity storage, and beter telephoto lens, i dont really like the curved screen though, other than that its good. i think 13 or mostly got rid of that curved screen.
There are real video games for phones now, and I’m pretty sure emulation is up to at least on the gamecube era. Slap a controller on it and a phone is pretty much just a hyper-powered gameboy advance.
The big benefit is that much horsepower allows the phone to very very rapidly “race to sleep” in that the faster it can crunch the numbers then return to a much slower clock the less power it’ll consume overall
I did assume a thing or two I guess lol. I got a refurb when it was cheaper than a fix. Wonder if that counts as a “new” phone… Theseus would probably like to have a word.
Apps by corporations are stuffed with ads, telemetry and other crap. It uses frameworks on top of other frameworks and import libraries for the dumbest shit. For example the reddit app is about 120mb while my lemmy voyager app is 8mb…
The twitch.tv app is 150mb while an open source twitch app is 25mb. It has even more functionality and options and runs like butter.
Most of the shit phones have to run and process is in the background to track and sell.
Its really bad and why i encourage people to use open source versions of stuff they use.
I agree. I love the style. But that being said, I have some younger family members (in their 20s) who are into gaming and they think this is some old school stuff that’s unappealing (they like modern RPGs).
Daggerfall is my favorite Elder Scrolls game and what the community has done for it is amazing. A lot of people hate the dungeon design but honestly its my favorite part. I love how mazelike they are and I have become very good at navigating them. The immersion is good too if you can wrap your head around it. Most quests having a deadline really makes you question whether or not you can fit that 8 hour rest in. Caught a disease from a rat? You wont know it until later when you start feeling too sick to travel. Cursed with lycanthropy? Better get out of town when the full moon hits. I wish they had stuck to this formula for elder scrolls games but as others in the fanbase have pointed out, these mechanics have been thrown out in favor of attracting a broader audience which sucks but I understand
The immersion is so much fun to get involved with. It can get a little frustrating at times, but damn is it so cool most of the time. The scale of the world is probably my favorite part. Having something of that size just makes it feel so much more immersive
I love how my boy 750ti is in there. My first real gpu and my favorite because it was a time when NVIDIA was showing interest in getting the most bang out of lower power draw. That went out the window
This whole movement really highlights how hard it is to get the word out for me. Fediverse isn't a huge place as it is, relative to other online spaces. But every time SKG related topics surfaces there are always people who have never heard about it and people talking about misconceptions that Ross has addressed many times.
Thought that was just stat quo since call of duty or madden started pumping out annual games. I never checked but I assume I can’t boot up Madden 2011 and still find servers to play on.
I’ll always be able to play World at War multiplayer because it supports LAN and player-hosted servers.
I don’t know if the newer ones support LAN or hosting our own servers, but if they don’t then it would mean we’re essentially renting access to the game’s multiplayer features.
It really means we’re going backwards just to make businesses richer than us even richer at our expense.
They’ve been putting out annual releases for a long time, and Call of Duty used to still have LAN. It doesn’t look like Madden ever had LAN, from a quick search of the old covers, which would list the features the game supported, but it was pretty common even in console games back then.
Can confirm, I remember when Madden introduced online multiplayer, and there was a small kerfuffle because there was no way to bypass their servers. I remember having the conversation with my buddies that it didn’t matter, because we would all prefer to play together on the couch in the same room, and playing strangers on the internet didn’t sound appealing.
Yeah, I’ve never played Madden online. That’s very much a couch game to me still. Not that I’ve played it much in years. I picked up my first copy in over a decade a couple years ago when it was on sale at the end of the season.
Yes, precisely. These days, when I consider buying a game, if it doesn’t have LAN, private servers, or direct connections, I treat the multiplayer as though it doesn’t exist, because one day it won’t.
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