La-Mulana would have to be one of my top picks. With the catchy music, the “fuck you” difficulty, and the classic adventure theme really makes it stand out in my mind.
Workers and Resources: Soviet Republic. It’s one of the most complex city builders made, and while the interface isn’t great and there are lots of obscure, weird, and downright unintuitive mechanics, it’s so rewarding to play because you can actually construct your infrastructure with materials and time, and so unlike Cities: Skylines or Transport Fever, the game doesn’t become trivially easy when you get a late game map. Those games you can eventually afford massive bridges and tunnels, but that’s not the case in Workers and Resources, because no matter how much money you have, bridges take time to build, and you’ll have to reroute traffic during construction, so you’ll only use them when you really need them.
Also I love the scaling, things like gas stations only require a single truck very occasionally, shall industries require a few trucks, and only the big industries like steel require trains (and only a reasonable amount too). As opposed to Cities: Skylines or Transport Fever where every industry ends up with a massive number or trucks or a silly number of trains.
I genuinely thought it’s an awful game the first time I tried. Tried it again few months later and fell in love with it.
My only problem with it is how slow everything happens if you play on realism, so I use cheat engine to speed up the game by a factor of 2-10 with hotkeys, otherwhise it sometimes feels like an idle game
Based on play and replay, it seems to be either Payday 2 or Borderlands 2.
Payday2, especially if you have tons of builds and DLC, is a fantastic brain-off mob shooter where you can slightly improve/perfect your build and gameplay with each run. For some reason it just works for me.
Borderlands 2: fun guns; solid story; visuals and mechanics that mostly hold up today. It’s just a good time and another skill-tree builder game where you get to feel like a god if you’ve assembled your skill tree right. The NG+ modes are a bit of a slog, but playthrough 1 is just a solid time.
This is really hard. Dungeon Master on the Amiga500 is up there, as is Unlimited Adventures. Today, these don't look so interesting, but man they were great at the time. Amiga also had a neat RPG maker as well whose name I can't recall.
My favorite game is actually 3. The mass effect trilogy. I designed my first tattoo around the n7 renegade and paragon symbols. Second is definitely Mario bros 3. Still play it every once in a while.
BTW is just a labour of love of IMO a genius game designer FlowerChild (RIP) who out of spite for adding wolves to MC made the best game possible, it’s extremely rewarding, all the small details are thought through. And now the community has taken over the torch and are updating it faithfully further.
Portal is just a gem of the game, already mentioned in the thread so not gonna start another one.
Fez! I love the low stress puzzle game. I think it’s beautiful and smart. I love that it was made by one guy. It’s too bad he got burnt out and quit. He is very talented.
If you filter by my username here, you can sift through my nonsense. As I’m guessing the title has given away, this is the sixth of these I have written up!
They’re meant to be weekly, but I don’t think I’ve been able to wait a full week between writing these yet!
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