bin.pol.social

Zicoxy3, do gaming w The Steam Autumn Sale 🎮 is over, what did everyone get?

Good buys… Cities:Skylines is great, but need some DLC for a good game experience… Vanilla version of game is poor in content. Europa Universalis IV is a good game. You have a game for many hours and many DLC too…

odium, do gaming w What happened to gaming?

Balatro is nominated for game of the year. Some other games from the past year you could check out: animal well, nine sols.

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

I’ve never had Balatro crash or do anything weird on me, either.

Don’t you miss the days when you just installed the game and just played it?

I don’t miss them because they’re still here!

rtc,

I don’t miss them because they’re still here!

Exactly

kbal, do gaming w What happened to gaming?
@kbal@fedia.io avatar

I think realistic graphics in 3D games got to be good enough that further improvement doesn't really matter any more in 2011 (Skyrim) but I can see an argument for putting it as late as to 2016 (Witcher 3).

borari,

I feel like I might get a ton of downvotes for this, but I kind of disagree. Maybe when it comes to things like texture detail, we certainly don’t need every single hair on Roach modeled with full physics or anything.

That’s only a subset of what constitutes graphics in a game though. I think that while it is computationally expensive, the improvements in lighting that we’re seeing contribute to making graphics more realistic and do matter.

I get that people meme on Ray Tracing and the whole RTX On thing, but lighting techniques like Path Tracing, Global Illumination, and Dynamic Illumination are just as much a generational shift as physics was in HL2. Output resolution and texture resolution got pushed to a point where any further gains are marginal improvements at best. Physics is getting to that point, although there’s still room for improvement. Look at how well the finals handles destruction physics, or the ballistics models used in Arma 3. Lighting is the next thing being refined, and it has a ways to go. I’d bet that in 10 years full, real time, dynamic, ray traced lighting will be taken for granted, and we’ll be arguing whether there’s any value or added realism benefit to increasing the number of individual rays cast by each light source, or how many bounces they take. I’d also not be surprised if people were memeing about RTX Sound On at that point and saying that game audio peaked with HRTF or Spatial Audio.

eezeebee, do gaming w What happened to gaming?
@eezeebee@lemmy.ca avatar

Graphics have never been a priority for me, they’re more like an inevitable side effect of technology advancing. Luckily there is no shortage of good old games, and a lot of smaller studios are making amazing titles with older art styles / less demanding specs.

bbbhltz, do gaming w What happened to gaming?
@bbbhltz@beehaw.org avatar

In the battle of KPI vs Mixed Methods, objective vs subjective, some prefer objective…

I’m not a PC gamer, perhaps the people who play PC games invested a lot in their rig and expect a studio experience. So they review it and other people realize they are not getting the best experience.

Nintendo Switch users with NSO might not realize that the software emulation used to run those games suffers from latency, and they will enjoy themselves until someone they trust brings it up and sends them down the rabbit hole.

I’m currently grinding a game that looks like it was made in 2015 and had a few bugs. I don’t care because it is what I want to play.

I get what you mean, though.

tyler, do gaming w What happened to gaming?

Nope, because I don’t give one shit about those kinds of games. Nintendo and indie games have never cared about graphics and performance. I haven’t owned a PlayStation since the PS2, and I’ve never owned an Xbox. Crazy how if your only console is a Nintendo then you never really care about that stuff. I do have a gaming pc but still play mostly indie games.

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

Nintendo is a proper shout out.

A Breath of the Wild / Tears of the Kingdom aren’t the prettiest games but they have two very big deals about them.

  1. Stylization. Games with a specific art style tend to age better than ones with ultra realistic art styles. Team Fortress 2 aged better than a lot of things because it leaned into the Pixar-cartoony style. ABotW and TotK both have their own unique style that will age incredibly well.
  2. Instead of the focus being graphics, the gameplay is the core loop. Tears of the Kingdom especially deserves accolades for how well the entire system of combining weapons and items just works. Who cares about the graphics, the crazy shit you do in the game isn’t causing the game to crash or fall to pieces. The game expected this, it was built to handle this, and this is proof that it was way more important to the developers than the graphics.
SnotFlickerman, do gaming w What happened to gaming?
@SnotFlickerman@lemmy.blahaj.zone avatar

I don’t know what you’re talking about, old games were just as fucking janky on release, and most of them took years of modders fixing all those issues for them to get better.

Fallout 1 & 2 - janky on release

Baldur’s Gate 1 & 2 - janky on release

Morrowind - janky on release

S.T.A.L.K.E.R. Call of Chernobyl - janky on release

S.T.A.L.K.E.R. 2 - janky on release

All of these were capable of being installed and “just playing” them on release. There were countless bugs and janky behavior and that’s normal and we’re now spoiled by day 1 patches. STALKER 2 has been out a month and has had three major patches for bug fixes. STALKER Call of Chernobyl probably could have used the same but in 2007 the infrastructure to push quick updates just wasn’t there yet. Steam had only released by Valve in late 2003, roughly three and a half years earlier.

Mechaguana, do gaming w What happened to gaming?
@Mechaguana@programming.dev avatar

What is starting to annoy me is context button prompts. One button to rule them all i mean. What is this, an elaborate power point presentation? Feels like a relic of the mouse in action.

TachyonTele, (edited )

That’s been around forever lol

Super Mario Bros has context buttons. The run button is also shoot fire if you use it in the right context.

saigot, do gaming w What happened to gaming?

there’s plenty of “ugly” games here’s some I’ve played recently that came out this year:

  • UFO 50: A collection of new games in the style (mechanically and visually) of the 8bit games. 8 bit graphics
  • Balatro: A GOTY nominee, it’s a roguelike that is extremely loosely based on poker. modern pixel art style static images
  • Children of the sun: a puzzle game where you are a sniper that bends and deflects bullets to kill whole rooms of people with 1 bullet. Graphics are pretty imo but not advanced.
  • Echo Point Nova: a movement focused shooter. games plays on a potato. There is technically a a ray tracing option, but I think it’s more of a future proofing thing/a personal interest of the dev.
thingsiplay, do gaming w The Steam Autumn Sale 🎮 is over, what did everyone get?
  • Final Fantasy 7 Remake
  • DOOM + DOOM 2 (the old games)
  • Psychonauts 2
  • Kingdom Come Deliverance
  • Command & Conquer Remasted Collection
  • Halo - Master Chief Collection

Currently playing FF7 Remake for the first time, as a huge fan of the original. The other games I purchased is to make the pile of shame bigger and to play when I have some time – I’m not ashamed! For some reason I did not have the original DOOM games on Steam; this was the perfect opportunity.

Kaldo, do gaming w What happened to gaming?

Valheim was one of the best selling games and is still a huge success. Indies are getting better and more popular to the point that even big companies like Nexon are indiewashing their studio and pretending that Dave the Diver is an indie game with pixel art instead of a work of one of the biggest publishers there is. In my experience most of the gamers nowadays are people that grew up on minecraft, terraria or probably more likely today - roblox.

So basically no, I don't think so. Maybe big studios want you to believe that and it might be true for a casual FIFA or CoD gamer but for anyone else, there are more options than ever and the supply of good smaller simpler games is just overwhelming, the days are too short to even keep track of them anymore.

ursakhiin,

I didn’t actually know about Dave the Driver being a big publisher until just now. I felt that game was kinda under-developed for how hyper it was and now I’m even more disappointed.

It only has like 6 major areas and the levels didn’t have that much variety. Plus the side content is fairly under polished. I enjoyed it for the first 60ish percent but was kinda forcing myself to finish it by the end.

TachyonTele,

That’s pretty telling when a big company can’t even make a convincing imitation of a low budget game.

TachyonTele, do gaming w What happened to gaming?

Everything you said is just telling us what You’ve been focusing on. If you don’t want to focus on resolution, frame rates, etc, then don’t.

There are hundreds and hundreds of great games easily available. Play them. Ive been living the days of just installing a game and playing it for decades. And I’ll continue to do so with no problem.

babyincubi, do gaming w What happened to gaming?

Tbh… no, i don’t feel like we did. Those things have always been discussed on the mainstream ever since gaming became a thing. It mostly sounds like you have an algorithm/internet bubble problem, maybe it’s time to curate your feeds more to cater to your tastes? If you’re interested in a nice gaming podcast that doesn’t focus on graphics i can very much recommend “Gaming in the Wild”, it’s very chill and covers a variety of games, i like the way he describes things.

FartsWithAnAccent, do gaming w What happened to gaming?
@FartsWithAnAccent@fedia.io avatar

Depends on what games you're playing and where/who you're discussing gaming with.

perishthethought, do gaming w What happened to gaming?
@perishthethought@lemm.ee avatar

all I come across on social media regarding gaming is about resolution, ray tracing, DLSS/FSR, frame rates, frame time, CPU and GPU untilization, and all of that stuff,

That’s because those are measurable factors in a game, things that can be objectively measured. “Fun” and “playability” though are subjective, so a journalist has a harder time telling you if a game will work for you.

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