I hate capped internet accounts. As the dad, I’d have to police the kids especially not to blow the monthly cap, and eventually I switched to a lower bandwidth but unlimited option and there was finally peace in the family.
I don’t remember it costing much more and the kids seemed relieved to not incur my wrath on a monthly basis. And not long after, my ISP increased the speeds on all accounts, so it more or less got us back to where we had been anyway.
Incidentally, if you’ve been with a particular ISP for years, it’s worth talking to a person when you change your account. They may have some discretionary power to give you say an introductory rate on a better plan to reward your loyalty?
Even if you’re excessively concerned with morality and what people think of you, the only people realistically going to kick up a fuss about “pirating” games one already owns are Nintendo’s lawyers.
Piracy is effectively legal in Canada, for downloading. ISPs can’t share your private details without a warrant from the courts, and the courts have rejected mass John Doe lawsuits to unmask users.
Plus, infringement for private use has a maximum penalty of $5000, but could easily be set by the first case creating court precedent at 3× the retail price of the pirated media (punitive damages are usually capped at 3× the value of the good, in Canada.)
That means that going to court would be incredibly expensive, could only target single individuals, and would likely set a precedent that they can only get $60 in damages for a $20 movie. Not going to happen.
So, piracy is effectively legal in Canada, for private use. Just don’t be stupid and profit from piracy.
Worth noting that paying for a license for software doesn’t stop it being spying malware either. In fact the pirate versions often take out the spying and the reporting-to-homebase that proprietary software does.
The photoshop that phones home to check a license is arguably more malicious than the pirate version that has been cracked so it doesn’t do that.
The entire hour-or-so-long finale sequence of Tears of the Kingdom is ASTOUNDINGLY good. It hits ALL emotions: fear, joy, suspense, sorrow, elation. Also, the Dragon Tears Quest throughout the regular game.
The Dream No More ending of Hollow Knight. I felt that in my soul. Largely due to the musical score.
The ending of Outer Wilds made me feel an emotion I really had trouble describing. Bittersweet, maybe? Mixed with awe? Same for the DLC ending, but with a distinctly more sorrowful vibe.
Subnautica had me literally drop my jaw, with the Sunbeam questline, midway-through the game.
Not me, but my little sister was bawling at the end of Undertale.
For me, it’s maybe beating Sword Saint Isshin. I think I almost cried in relief, since I’d been hitting my head against that wall for like a week.
I also liked the Dragon Age Inquisition endings, the one DLC with the Qunari and the palace and going threw Elven ruins shattered through space. The song on the mountains when you find the new headquarters was cool too.
Walking into Erana’s Peace for the first time in Quest for Glory 1 (1989). For a more recent example, walking or driving into safety with a massive load in Death Stranding, as well as most of the rest of the game.
I got yelled at for saying this on a reddit thread about emotional moments in video games. But I still feel bad for killing Mordin in ME3. I cried. And regret it.
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