I did! Day 1 in fact. It was a lot of fun. I can’t wait for it to come to multiplayer so me and my friend can go to Louisville and make a base in one of the Skyscrapers they showed off
There’s a world of difference between day 1 and the current build as well. Definitely take another look if you haven’t recently. Devs finally waking up haha.
Favourite part so far has been the lighting system & ragdolls. If you whip a car fast enough in reverse and hit a sweet spot on the swing around, you can send Z flying like baseballs.
DS2 gets a bad rap, but it really is a great game in its own right. Sure it’s kinda chunky to play, but you get used to its rough edges pretty quickly. It also (in my opinion, at least) far and away has the best vibes of the series. All of these games are known for being lonely and melancholy, but DS2 really cracks that up to 11. More than the others, this one really feels like you’re picking through the ruins of something that used to be great — which is sort of appropriate, I suppose, since many consider the first game to be superior…
It also has the most content of the 3 (if you include all of the DLC that you can easily get bundled), and also the most build variety when it comes to customizing your character.
Anyway, DS2 may still be the weakest Dark Souls and my least favorite in a lot of ways, but it’s also the one that I personally can’t stop thinking about. At least give it a go and see if it clicks with you, because the few things it does well, it does REALLY well.
Ds2 is worth playing if you like the franchise/genre. It tries some stuff different from the previous game, and some of it works.
It think it’s also easier than ds1, and maybe DS3. I almost cleared it without dying, just using a normal build. Because of the weird “lose max health on death” mechanic, if you die a lot it can snowball, but if you stay alive your max health is pretty generous.
Miyazaki specifically stated he would never make anything new in the King’s Field series out of respect for Naotoshi Jin, unless Naotoshi had huge invovlement in the game.
Naotoshi doesn’t do much with FromSoft these days, his last role he was credited for was Supervisor on Dark Souls Remastered in 2018.
I’d love a new King’s Field game, but Miyazaki is right on this one. Without its original creator, it would be a completely different game.
Here is where I was surprised. My second case the game makes me choose. Between placing Blame, Ascend or Descend the spirit and its most loved one. That shapes the game for you each case choice matters in the end.
What I want to know is: are the choices actually interesting, though? For so many games with choices like this they aren’t really choices. It’s just “do the right thing and get the good ending or don’t and get the bad ending”.
I am only 5+ hours into game. The choice you have to make does matter at end. The game gives you a warning about which path you chose. Not gonna lie took me 10 mins to decide.
Me too. I know i’ve said this so many times in the past so i probably sound like a broken record, But i genuinely wasn’t expecting to make it this long. Most things that i’m consistent about don’t last for more than a month. A few months at most
With the title you initially chose, trust me, no one was expecting to make it this long 😀 It’s nice to promise less and over deliver than to promise a lot and then under deliver.
Me neither. When i started it was just me dropping the Screenshot and dipping, i’m much happier with these longer posts though. I’ve thought about changing the title a few times top reflect it and others have suggested it, but at this point i think it’s too late for that
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