Old Gods of Asgard live was amazing, and Alan Wake 2 NG+ next Monday, which is huge (for reasons I won’t explain, y’alls will just have to play the game).
I had other things to say but I’m too excited about that, so I’m going to bed.
Oh my goodness Light No Fire looks so good. I really hope they’ve learned the right lessons from No Man’s Sky, because that trailer looked like everything I want from a game.
I actually didn’t get that sense this time. Certainly the trailer left a lot to the imagination, and that’s letting me imagine impossible features that weren’t shown. But I thought Murray was very tame in his explanation. He didn’t really promise anything beyond a giant procedural world with multiplayer, and we know they can deliver on that. Everything else might suck. I get why people are skeptical about this, but I’m feeling confident that the final product will match what was shown here.
I have some faith in Hello Games. I think being skeptical is absolutely the right call, but from what I can tell Sean seems like a decent guy that just got way too excited and started promising the world to people.
The worst part of the NMS incident is that other companies have started doing the same thing deliberately.
I haven’t played many of the indie games on the list, but I’m glad to see Sea of Stars get some love. It’s probably the best game I’ve played in the last year
Played for about 6 hours, great time. I only had 1 “bug” do far. A tutorial popped up before I did something to trigger it. That thing was in the room though.
I don’t ever get many bugs though while gaming so I’m probably not the best example.
Holy shit I didn’t know that was one of the anouncements! Pony Island was so good, perfect length and amazingly immersive story wise. Inscription I really liked too but somehow I fell off after a few hours, still gathering dust on my PS5.
This is a perspective I just don’t understand, personally. I’ve seen people get super excited about being able to turn off the HUD in Souls games and then die because they didn’t realise they were low on health. I’m sure it can be done well and I’m not judging at all, I just don’t get it. I’d rather have a well made HUD (i.e. Not over the top) than nothing. I kinda wish I understood the appeal.
All that said, I am 10,000% in favour of giving users options in all software. So if you can turn the HUD on or off, add or remove details etc, all the better.
It certainly works better in some games than others! Usually a HUD element would need to be replaced with a different on-screen visual indicator…how well it works can vary a lot between games and genres.
Dead space? It famously has a hud that’s built into the world rather than being random bars and stuff on the screen. Everything UI related is essentially from an object in the game
Styx: Master of Shadows. Been meaning to play it for years.
On paper, I should be enjoying the fuck out of this. Stealth is my favorite genre, I enjoy fantasy, and it even reminds me a little of Thief in some aspects (mainly art design and some of the mechanics).
Yet, I’m just not enjoying it. I don’t know why. Maybe it’s the skill tree gating basic abilities like aerial/ledge kills, but I never had an issue with the skill tree or gated abilities in something like Dishonored, just as an example.
Maybe I’m finding the AI overly aggressive and hyper aware, but I rarely have that problem with most other stealth games, some of which do have acutely aware enemies who’ll spot you immediately.
Maybe it’s that it feels like there are just too many guards/enemies in each level, while also feeling cramped (like there’s oftentimes no corner you turn without a new enemy to deal with), which makes it crowded and much more difficult to navigate.
Maybe I’m just not vibing with the controls or the story or something.
I honestly don’t know. It just doesn’t feel fun for some reason, despite checking nearly all my boxes. It’s missing something that I can’t quite put my finger on.
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