Ultimate Chicken Horse might be one of the top party games for getting a laugh for me. It’s always fun to see someone hyperfocused to make a jump, only to get hit by an arrow, followed by a wrecking ball hitting them into a sawblade.
It’s not a very good game, but I laughed my ass off through the Deadpool game. The one that immediately comes to mind though is Bulletstorm. It definitely set the bar for high-brow, sophisticated humor.It’s a shame that People Can Fly chose to go with Outriders, because I’d kill for Bulletstorm 2.
The Bluetooth mode is made specifically for the Nintendo Switch on that model, on PC and Android you need X-Input mode, which is made available through 2.4GHz and USB-C.
I complained about that part too, and 8bitdo doesn’t seem receptive…
I complained about that part too, and 8bitdo doesn’t seem receptive…
I mentioned it to them and they were very helpful… They specifically sent me a beta firmware for the reciever that allows me to toggle between Switch mode and Xinput mode by holding Select+Y or Select+X respectively.
Interesting. My interaction with them wasn’t really helpful. Not for this issue, but I raised an issue that the macro function doesn’t allow you to replay certain buttons (like ‘+’), which limits it’s usefulness. I reached out to them and they said they’ll pass the info back to the team and never heard from them again. I bought this controller specifically for the macro feature (and specifically for being able to replay ‘+’), and without that functionality, the controller is completely useless for me. I already own a Switch Pro controller and I prefer it’s ergonomics/shape much more over the 8bitdo.
There’s a difference between the Ultimate BT (with hall effect joysticks and the paddles) vs the Ultimate 2.4g, which received BT support later on. They don’t use the same firmware.
I have the Bluetooth + 2.4G one with hall effect sensors and paddles (with the 2.4G/Bluetooth switch on the back and included 2.4G receiver in the dock).
I didn’t realise the dedicated 2.4G one received Bluetooth later, but the firmware was for the 2.4G receiver, not the controller, which I’d assume to be the same one regardless? That said, it’d only allow you to use “Switch Pro Mode” and “Xinput Mode” when connected via 2.4G to the receiver. Bluetooth mode behaviour will be unchanged… But given the choice I’m not sure why anyone on PC would use Bluetooth instead of the 2.4G anyway, unless they’re not using the dock with that particular computer…
All that aside though, my initial comment was to indicate 8bitdo were actually quite helpful when I reached out to them, in contrast to the person I was replying to… To answer OPs actual questions:
Bluetooth mode outputs as a Switch Pro controller by default, so a lot of games on PC won’t recognise it unless you use Steam Input or some other translation layer to convert to Xinput. There are numerous applications to do it, but Steam is probably easiest and most accessible. To set the paddles etc You can download the Ultimate Software on your Phone or the PC to set the back paddles and tweak settings.
I’d recommend playing around with some first person shooters using the Gyro. Steam specifically has a Flick Stick-like mode that is a really fun way of using the Gyro in FPS games like DOOM. You angle the stick to the direction you want to face, and then use gyro to aim up/down and make fine corrections. E.g. to snap turn 180degrees, just flick the right analogue stick down. Works brilliantly when you (eventually) get the hang of it, it’s so much faster.
I have this controller and bluetooth mode works just fine for me on my PC and steam deck, those do run linux but the protocol is the same in windows. I don’t see why it wouldn’t work.
It will work with Steam, as Steam itself is able to capture Switch-input, but if you try to use it outside of Steam in a software that expects X-Input it will not work as expected.
I wasn’t able to use it on Android in BT mode either, most games I tried wouldn’t recognize it, but would work fine using a USB-C cable.
uloz.to + FreeRapid Downloader. The baseline speed of around 1.2 GB/h is enough for 720p and some 1080p movies which FreeRapid Downloader allows me to “stream” if I enable opening unfinished files. I can get a film running on my Linux HTPC (old laptop) <3 minutes after my family agrees on one (the hardest part). Our TV is rather small and 768p so resolution is not a concern but I sit close and like to enjoy at least 576p DVD quality.
I have qBittorrent installed but I am in no private trackers (yet). I would especially welcome one that has German dubs because original & Czech ones are easy.
Depending on what I’m encoding, I am trying as much as possible to do AV1 + Opus.
x264 kind of stands on its own. It is a legendary encoder with excellent encode times, but h264 is an ancient codec and it really shows if you don’t give it a bitrate that’s, frankly, too high. I use it most frequently these days for sharing short, low res clips of videos on Discord or through iMessage or something.
So that leaves us with with our modern choices: hevc, vp9, and AV1.
Off the bat I would say VP9 is irrelevant just because it’s way too slow to encode, and is effectively superseded by AV1. To whatever extent possible I try to use AV1, reencode into AV1, download AV1, and so forth. When done correctly it will shrink files even smaller than hevc can, it can encode relatively quickly with SVT-AV1 and is patent unencumbered so it’s actually supported in web browsers. If the video is an AV1 .webm it will play in Firefox. If I need subtitles, I can put them in a .mkv.
HEVC (with x265) is a pretty strong choice. I will not avoid downloading torrents in this format but I will avoid encoding into it. It maybe has better compatibility in certain cases, like if you have a “smart” TV (ugh) that can natively decode it. In which case that might override any decision you will make: you just want the best compatibility with your existing hardware.
As for audio, that’s Opus. Every time. It absolutely whips. For stereo audio I can do Opus at 96 or 112kbps and it is transparent. Another source with more going on (maybe loud explosions and effects and all that) could possibly benefit from 128. It’s great.
The final thing to mention about encoding is no matter which codec you use you will have to learn a bit about how to use it. You can one and done the encoders with default choices, but at minimum you do need to factor in what happens when you do things like change preset speeds. From there you can consider things like what about changing the keyframe interval (for shorter vids I will do more frequent keyframes to make seeking tolerable. For something like a full movie a keyframe every 10 seconds is probably fine. But what about scene detection? What about bit depth?). Potentially much to consider.
Does not accept free copies/codes for game or early copies of the games. Access journalism is a plague.
Brings in guests to the show/podcast/whatever who are proficient and knowledgeable about the games being discussed. I don’t expect the hosts to be experts, but I’m tired of hearing layman’s takes on games that I’m interested in.
Would you be interested in supporting an outlet financially? If it’s a good product, I’d support a Patreon or whatever.
Do you have any preferred platforms? Would you be interested in an outlet that prioritizes the Fediverse over Twitch, Youtube, etc.? I think it would be best to post content cross-platform otherwise you risk having a dead community or, worse, a circlejerk community.
Do you have a preference between written content, video, audio? I think video and written are a minimum nowadays with audio being a nice bonus.**************
I agree with you on keys/access. Part of why I think being beholden to the release calendar for content is such a problem. It was one thing when previews meant something, now that every publisher/developer promotes directly to their audience and being critical gets you on their bad side, there’s not a huge point to it.
Guests are a good point! That’s been something I’ve wanted to focus on, similar to Giant Bomb at Nite and the Interview Dumptruck. Doing post-mortems with developers could be really interesting.
I hear you on the dead community point as well. Kind of want to encourage discourse happening outside of the big platforms, but using the larger ones to help build an audience.
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