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In the past, some publishers intentionally spread the fake game, where there were annoyances, or limits in the game, there was one where it bugged out or something when you came to the endboss, etc. The weird thing about this is that the p2p community just went with it, and there wasn’t a correct version much later on. Everybody just shared the faulty game.
Earthbound did that thing with the final boss. A pirated copy would have more enemies on the screen and it would also crash before the final boss
Game dev tycoon had a thing were the pirated version of the game would be harder as it was coded that pirates would steal the games you make. I thought that last one was absolutely genius lol. You can now toggle the pirate mode in the settings to experience it yourself.
Developers have been creatively messing around with pirates for decades now. Serious Sam had that invincible scorpion. Talos Principle had an elevator that didn’t actually go anywhere after playing the game for several hours.
Dungeon Master: Chaos Strikes Back had phantom sector copy protection that the game would periodically check to make sure the reads were random. If the checks were always the same, after a while, it would kill off your party, and not give you the option to reload. (You could still reboot the computer and reload that way.) I remember playing this game as a kid, with a pirated copy, because we were poor, but had good pirate connections. I figured out how to fool the system by taking out the disk when it was trying to read it, and only putting the disk back in when it really needed to load, like when I’m going up or down stairs. According to the pirates that finally cracked the protection, it was the hardest challenge they ever had.
Generally, what you have on the list is what I want to see from a gaming news outlet. I especially like the idea of focusing on older games, mods, niche communities, and that sort of thing. I guess if there was more of something I wanted to see in games journalism it's more in-depth coverage of gaming topics and less rushing to cover the latest AAA release. I'd much rather be reading a long-form article about microtransactions or watching a video essay on the possibility of a video game actor strike than reading about where to find the best ship or weapon in Starfield. Of course, I'm just some random person on the internet, so take that all with a grain of salt.
In response to your header: Play games with it. :P
I wouldn't recommend Bluetooth as a first choice for connectivity, is there any reason you don't want to use the included wireless adapter?
As for games, I have no idea what you like/don't like. How potato of a PC are you using? FWIW some lower spec games I've played in the past several years with a controller included Cat Quest I and II, as well as the two South Park RPGs. There are also some fun co-op games like Overcooked, Moving Out and Unrailed. Overcooked really spawned a bunch of frantic co-op games that are low-spec and controller-friendly, so you can check that genre out as wlel.
I’d be interested in an outlet that has reviewers actually finish the game before writing their review. I get the perceived need to release a review as early as possible, but personally I’m willing to wait if it means a more accurate, thorough review (I’m more of a “patient gamer” these days anyway).
Inviting guest reviewers could also be a good idea I think. Always good to get different perspectives and voices.
As for mediums, I prefer video for reviews as it allows for demonstrations of different aspects of the game. This is especially helpful when talking about a game’s performance and artistic direction.
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