I haven't been playing as much since I've been prepping for Thanksgiving, but I still had some time for Diablo 3: Season 29. I spent nearly all week looking for a Treasure Goblin to open a portal to The Vault so I could slay Greed for one of the Conqueror chapter tasks. I came across quite a few of those lil guys, but they kept being stingy with the portal. Then I finally found a Puzzle Ring, surprisingly the first one I've found all season. Popped it into Kanai's Cube and finally got into The Vault. Now I'm back to working on Rifts, honing my time down to below four minutes for Torment 13. I've also hit that point where it feels like I'm leveling up suuuupppppeeerrr slowly, so, uh, that's fun.
Haven't done too much with Diablo 4 this week, but I'm hoping to get a few tasks done between family visits this coming week.
Some Super Mario Wonder, GT7 and I just started Horizon Forbidden West. Probably those along with my usual FC 24 and MLB The Show. Those last two are great for a quick 15 minute session.
I beat Dungeons of Aether, both in the story mode and in the roguelike challenge dungeons mode that I didn't realize was there at first. The story mode is structured more like an XCOM or Midnight Suns, with a home base to buy upgrades at between missions, while the challenge dungeon mode is more like the Slay the Spire structure that the game's combat system sets expectations for. I wish I liked this one better. There are some decisions they made in late-game enemy design in the pursuit of adding challenge that I very much disagree with, where in lots of situations the game can just always react to what you do with the mathematically correct decision rather than allowing you to bait out attacks like the game teaches you to do. Also, one of the playable characters, Hamir, just seems way better than the other three. I beat the roguelike mode on my first try using Hamir. I got my money's worth out of this one, and it's got some really neat ideas, but it lacks the replay value you'd expect out of a roguelike. I think they need to take another go at this one and let it bake some more.
I then moved on to Backpack Hero, which I played in early access before they added its own story mode with a more macro structure, and I guess that's just what the roguelike market is doing these days, huh? So far, I don't think it's quite as good as just doing a regular run, but this game does have that replayability that you come to a roguelike for. I'll see the story mode through before moving on to the other games I'd like to finish before the year is done.
I’ve been watching some GPW3 gameplay, but I also would probably not be able to play it lol. I just beat Jedi: Survivor yesterday. I waited a while to pick it up because of all the performance issues and it really did run like crap, but at least I got it on sale and it was still quite fun.
I’ll probably either go back to Sea of Stars, which I only played for a couple hours so far, or maybe I’ll play The Messenger, which I bought at the same time in a bundle.
Also, with the release of the Rivals 2 Kickstarter, I’ve been playing a bit of Rivals of Aether with friends. It’s one of the greatest platform fighters out there, but I feel like it’s still very underrated
Check out Slay the Spire if you haven’t already. I did find some forum posts with people complaining that the touch controls don’t work well, but you can try the game and refund it if it’s not working properly. (At least steam should make this pretty easy.) it worked well for me on iPad, but I can’t personally vouch for the experience on windows.
I always miss Demos for games, but totally forgot that on Steam you can refund within the first 2 hours of gameplay. It should not hurt if it´s used rarely. I can not figure out yet if Slay the Spire is for me (for some games it is pretty clear when reading about them), so this one might be a good opportunity to test it out.
I played Mini Metro on Android a long time ago… did not remember that I might have it on Windows already too! I think it was in a bundle at one time. Thanks :-)
That´s quite a list! Thank you :-) I even have a few on that list and will try them out. I did not think about The Witness, but it´s worth a try. I did not finis it on PC, but it has some really hard puzzles in it that keep you occupied for a while at the same place without the need to move around a lot.
The Hexcells series is awesome, played through all of them (of course not through all the random ones in Infinite ;-)), but might be worth to try again on the tablet. I tried Tametsi (also a puzzler), but it did not scale with the High DPI screen and was super tiny.
Tinyfolks is a little indie turn-based roguelike you can compete a run of in a few hours. It’s like Darkest Dungeon except with the opposite amount of stress, and it actually only supports mouse/touchscreen!
I thought about it when compiling my reply, but I can’t recommend it under “calm” requirement. The number of times I yelled at the game for giving me Time Eater when I’m playing a Shiv deck…
It was either in the first two or in the second one.
I am not sure because I know I got it from the second bundle, but that one included the games from the first humble bundle too.
Though I already had it on the Wii for quite some time at that point. I knew the original flash game, Tower of Goo, and I’d spent so much time messing around with that thing, I was pretty excited that they made a whole game around it.
Got so many good games through Humble Bundle. I remember the early days when all the games were Linux compatible. That was around when I stopped dual booting and just ran Linux full time.
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