If you liked the puzzle design of The Witness, you’ll enjoy Taiji as more of that but with scenic pixel art.
Instead of a linear sequence of tutorials and puzzles, Taiji is open-ended. You can wander wherever you want, solve the puzzles you stumble upon, and ultimately discover this place’s secrets. Sometimes you find a puzzle that you don’t understand, so you’ll just have to leave it for later, when you’ve learned more puzzle mechanics. It’s like a metroidvania but gated by knowledge instead of abilities.
All the puzzles are built on grids of tiles that you can turn on or off. There are no tutorials; you have to figure out the puzzle mechanics on your own, hinted by environmental details.
definitely scratches the same itch more than games like the talos principle. there’s like one group it completely fails to properly tutorialize imo, and one that kind of falls short (although having played the witness will make your assumptions more accurate i think). other than that it’s a brilliant game.
NFL 2K. NFL 2K5 was so good and scared EA so much, it led to the EA/NFL exclusivity deal and the death of the entire football game genre for the last few decades now.
i want the Just Cause series to continue on from the second installment but instead of focusing on the movement, focus on the world building and setpieces. the plot in JC2 is completely batshit insane and ends in a fistfight atop a speeding ICBM. they kinda just forgot about that part in the sequels in favor of adding tornado guns or whatever.
Sonic Riders, the currently dead Sonic racing spin-off. Don’t have any experience with the third entry since I’ve never used a kinect, but building/branching off of Zero Gravity would be amazing.
Yes please. I personally preferred the slower PvP of the first game, but the campaign we got in Titanfall 2 was incredible. Really with they would revisit that franchise.
Underhero is a RPG. There is (bad) 2D platforming and an interesting blend between turn based and real time battles with decent amount of player expression, but I find most interesting the writing and scenarios you will find yourself in during the game. You play as an Underling after the Hero has an unfortunate accident after all, and while technically a silent protagonist, all entries in the journal/hint system/to-do list are just brimming with personality.
I swear I first saw this game in list of “Paper Mario-likes”, but I can’t find a single video with that topic that mentions it, and now I realize that it only has like 600 reviews on steam.
I was able to get this for half off via some weird QVC deal (I don’t know if it still exists), so it’s sounding like $35 or whatever is currently a good price for an average game.
Cyberpunk scratched that itch for me to a surprising degree. It’s not a perfect match, but it felt closer to the original than the sequels did somehow.
Nexus: the Jupiter incident. It is a now a bit old tactical space combat game with a big focus on the narrative. It’s awesome, but I never see it mentioned anywhere.
God how badly do I want to see a remaster/remake. So under rated. With a bit more fleshing out (It’s a pretty short, pretty linear experience) it could easily compete with the mechanics in Homeworld.
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Aktywne