Good idea with rutracker, I forgot about that site actually! It’s been ages since I’ve seen actual GTA IV and EFLC ISO installations for real, and download is reasonably fast too. Thanks again!
I have found that most torrents on rutracker are pretty well seeded in general, even the old and obscure ones. It is always the place I go when I can’t find something somewhere else.
That’s because Russians see the value in the collective good: everything for everyone. The majority of the globe just hits and runs on torrents because we got ours, fuck everyone else.
I have a steam link box in the bedroom and another in the lounge - controllers just to connect to the link, and the link handles sending the button presses to the computer running the game.
The steam link app on the Shield would work in a similar way. I would suggest to use ethernet if you can, or even a powerline ethernet plug, for a smooth streaming experience
It allows for managing indexer/tracker from only one place for all *arrs. I usually set the apps to “Full Sync”, so I never change anything in each of the apps (e.g. radarr).
It also provides some statistics, like how many file grabs each indexer gave you compared to others. This might help to decide which of the paid ones are actually useful (useful for usenet indexer).
If your not resource constrained (e.g. rpi), I’d recommend prowlarr. It makes things more streamlined imo.
I’m not the OP, but I had wondered the same thing. After already seeing up the other *arr’s I couldn’t work out the point of Prowlarr.
Re your comment about resource constrained, I have just started using Sonarr and Radarr on a Pi4. They seem to work OK. Had installed but not set up Prowlarr yet. Hopefully that wouldn’t slow things down if I used it to sync the other apps.
My point was mostly about the added RAM usage if running prowlarr (or any other additional web server). It’s probably not an issue with Pi4s since they have more RAM. I’ve seen prowlarr use quite a bit CPU while syncing, but that was only for a short time.
In the case of Linux I strongly recommend that you never use installers or repacks, which usually have a high probability of failure with Wine in my experience.
I can’t confirm right now because I haven’t downloaded Starfield yet, but try to only use portable versions of games, like the ones Steamrip offers, where you just download a .zip and you’re all set, just run the .exe in Wine and play as if it were Windows.
Although Starfield is currently not available on Steamrip, you can find a portable version of Starfield on Rutracker.
The only problem I have encountered using installers/repacks with Lutris is that they sometimes can’t create the installation folder. Creating it manually in the .wine folder is the only workaround I have found.
The speed can fluctuate as users pop on and off a server, but in general I have gotten excellent speeds (100mbps+). If ever I am getting poor throughput I swap to a different random server until I get what I need. I do not torrent with it though so I am not sure how it fares with that use.
I have not. Especially with the desktop client, which automatically will switch to another server if you get dropped. As far as speeds, I’ve also never noticed a problem but my bottleneck is my ISP so it’s hard to know.
Played 8 hours last night so this is a very early impression. I love clutter looters and didn’t expect much else from Bethesda’s Fallout/Scrolls main studio. The Bethesda crafted areas are excellent if you are looking for what I call a Fallout / Elder Scrolls clutter looter. Lots of stuff to loot, the FPS combat is much better than Fallout 4 or 76. Don’t expect a space sim like SC or NMS this is a Bethesda Fallout/Scrolls style game with a bunch of additional systems on top of it.
First person combat
I’ve played both SC and NMS. While exploring a station in Starfield I thought to myself… this is what SC should have been for their foot exploration. The derelict stations in NMS are rather static environments and never cared for them much. What surprised me about the Starfield AI is they will “flee” or “flank” by running past you at times. I’ve lost track of enemies at times because of this and have had to go hunting for them.
Ship travel
There is fast travel. If you are looking for a space flight sim this is not for you. I don’t have an issue with fast travel as I get no thrills from traveling in space 1:1. There is simulation and there is stupid… SC leans a bit too heavy into the latter. Don’t expect 1:1 space travel in Starfield, it isn’t made for that.
Ship combat
Again this is not a space flight sim. Most recently coming off Everspace 2 I do miss the strafing controls and pedal usage, but that game is star fighter like combat. Starfield does have a ship editor and seems to be more about load out than fighter style combat. Think a bit more like Expanse style combat. I don’t have much time in this area of the game so I can’t say a whole lot more about it.
Initial impression
I love Bethesda clutter looters and this one is in space. Going to eat up the Bethesda crafted clutter looter areas. The 1,000 worlds will likely function as a massive canvas for future mods.
It took me about 14 hours in to reveal a major game mechanic that Bethesda didn’t even mention. it’s wild how big this game is I did some goofing around and side stuff but not that much.
There are strafing controls, but I think you have to have at least one rank in Piloting the game calls it thrusters. Hold space to enable strafing controls (on controller it’s hold RB and then use the left stick to strafe up, down, left and right. I don’t know exactly how it works on M+KB.)
So glad it helped! The gyro might work over Bluetooth when the controller is in its normal Switch mode. The great thing about using it in 2.4GHz is that you can easily toggle between a Bluetooth device, like a Switch, and your computer. I hope it works for you!
I can’t speak to the paid ProtonVPN service, but their free tier doesn’t allow torrenting. They’ll disconnect you with a slap on the wrist error about it.
Ultimately, the world is not a grid. So while grids may be great for pure strategy games like XCom (and I really enjoyed XCom, not knocking it at all), I think a lot of people would say that for more story-focused games like RPGs, they break the immersion. Thus, BG3 (which I’m also really enjoying) does not use one. Neither do any of the party-based RPGs that I can think of off the top of my head. For me personally, it depends on the game. I am perfectly happy without one in BG3. But I enjoyed having one for XCom, and more recently for Warhammer 40k Mechanicus. I would offer that as a suggestion if you are looking for a gridded turn-based strategy game.
I’m really confused as to why everybody’s saying BG3 doesn’t have a grid. It’s not visible, but it’s there. BG3 is obviously built around a grid of hexagonal prisms as its basic building block and it shows in everything, including combat and level design. They’ve done a great job with graphics and animations to make them smooth and make it seem like the grid is not there, but it is.
Of course the ground itself needs some kind of abstraction, there is no actual computing in the real numbers. Thats not the kind of grid OP is talking about though, they mean a grid where a character uses up a single tile.
I always hate it when certain characters and quests in games don’t have as many options as other ones. It feels bad when you can’t save or help a character you really like, especially if there’s 100% a way it would work in the story, if it had been written in.
It seems to happen more often with animals and beasts. I really like dragons too, so it sucks that the only dragon isn’t able to be saved. I haven’t played BG3 yet. I remember being able to help a dragon in Divinity II, and not too far into the game either. If you haven’t played that, you could give it a try.
I feel you. I REALLY feel you. I’d say more to commiserate, but everything I’ve got to say on the matter is already up there, and while I’m upset, I don’t want to rant everyone else into being frustrated. Best of luck to you finding someone you can save in your games?
I could, but after getting burned so badly in BG3, I’m very much feeling cautious about touching anything else this studio’s made.
Bethesda: Serana will refuse any marriage proposals because she's a vampire. You can turn Serana back into a human, she's still going to refuse, because fuck you.
There is at least one other dragon that you can talk to who doesn’t have a bad ending. Just because one got a raw deal in the game doesn’t mean the rest did.
bin.pol.social
Aktywne