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twinnie, do gaming w Let's discuss: Uplifting Games

What do you find uplifting about Doom? Is it the bit where demons enslave the Earth?

knokelmaat,

I think you might have misread the post?

Dunstabzugshaubitze,
@Dunstabzugshaubitze@feddit.org avatar

“previous entries” are previous entries in the discussion thread series.

but atleast for doom 1, 2 and 2016 i can say that the ost gets me pumped, so there is that :D

Varyag,

It’s the bit about RIPPING AND TEARING them to bits and rebuilding the Earth at the end.

Piers, do gaming w Let's discuss: Final Fantasy

Something about the Blitzball players all being characters you could find in the world, some of whom would otherwise be unremarkable NPCs really burrowed into my brain with FFX. Something about the fact that you’d have relationships with characters in two different contexts where they would often play a wildly different role in each really made the world feel a little bit more alive than normal.

Swedneck, do gaming w war... war never goes fast...
@Swedneck@discuss.tchncs.de avatar

Chili dogs… Chili dogs never change…

_Lory98_, do gaming w Let's discuss: Final Fantasy

For some reason I struggle finishing the games (VII, X, XII, XIII), but I’m always drawn to them, as I find the worlds and designs rather appealing.

I also really like how they experiment with different mechanics from one game to another and always try something new.

I did finish XV, VIIR and XIV (excluding Endwalker and Dawntrail) and liked them a lot, with Shadowbringers as my favorite out of them.

Eiri, do gaming w Let's discuss: Final Fantasy

6 and 9 are huge fan favourites. I hated 6 enough to drop it, and while I did finish 9, man was it mediocre.

10, 13 and 7 are my favourites.

eezeebee, do gaming w Let's discuss: Final Fantasy
@eezeebee@lemmy.ca avatar

I love them. FFIX was the reason I got a Playstation (2). To me, VI to X + Tactics were peak. I had a hard time finishing the older ones even though they were decent, but from VI forward it seems like they put a lot of thought into the characters.

I own FFXIII AND XIII-2 but didn’t get more than 5 minutes in thanks to the battle system. One day I’ll give them another try.

I really like the trope of a secret island in a corner of the world map.

petrol_sniff_king,

Funny enough, 13 is actually the one I’ve replayed the most. I think I’ve beaten it like 3 different times, in addition to whatever runs I didn’t finish. It’s kind of grown on me as one of my favorite ones.

Do be ready for about 40 hours of single-path walkways if you ever go back, though. I don’t actually think this is the problem some people make it out to be, but the game isn’t polarizing for no reason.

OrangeEnot,

I like to replay XIII, too. I think its visuals and music are the main reason. The sound of leveling up in Chrystarium is awfully pleasing :D

I enjoy the battle system as well, although can’t quite explain why. Okay, I can think of one thing - the game requires the player to buff and debuff enemies for effective combat (Imperil status is especially interesting), and it’s not time-consuming. Oh, and XIII has cool flashy summons, Shiva as a motorbike is spectacular.

petrol_sniff_king,

The paradigm shift system also introduces this… I dunno, ducking and weaving style gameplay? It’s like you’re the director of an orchestra looking for the right musical swell at the right time.

This paradigm shifting is the same kind that you do in other games when a party member needs to stop and focus on healing, but now that you have to shift your entire team’s focus, while keeping in mind that each role really needs time and momentum to truly be effective, you end up making these real-time opportunity cost decisions about which urgent thing needs the most attention, or whether you can split your focus even though a team that can do this is much weaker at both things it’s trying to accomplish. I really like the way 13 forces you to think about party formation.

I also give it credit for establishing the stagger meter, which was such a good idea that they’ve included it in like every game since then.

OrangeEnot,

This is quite a nice summary! Yeah, the stagger meter is an awesome addition, especially since you have to take into account how exactly you reach the stagger. Do it with three ravagers too fast, and it runs out before you amass enough damage, for example.

My only issue with this battle system is that oftentimes, if you screw up your tactics, the game punishes you with prolonged combat instead of a game over. No MP, nothing to run out of, but you have to be effective so that battles don’t drag too long.

ShellMonkey, do gaming w Let's discuss: Final Fantasy
@ShellMonkey@lemmy.socdojo.com avatar

Frankly fo my time, best gaming series ever. With a few exceptions each one stands alone as it’s own story, but there are the ever present threads that in some cases turned into almost easter-egg items in a given game. Where are Biggs and Wedge going to show up this time? Can I get my hands on a choccobo? Hey Cid, thanks for the airship…

ProdigalFrog, (edited ) do gaming w Let's discuss: Visual Novels

The gameplay of VNs doesn’t particularly appeal to me, though it’s not offensive either, so I can be won over by a particularly good story. So far, the best VN I’ve played is Snatcher for the Sega CD.

https://slrpnk.net/pictrs/image/e9ff9e5d-5453-4361-9e15-3d4a3708e71c.jpeg

Snatcher (nice use of negative space on that cover) is one of Hideo Kojima’s earlier titles, and his insatiable desire for long cutscenes/story lends itself to VNs. As with many of Kojima’s works, it’s heavily inspired by whatever western movies he would’ve seen at the time. In this case, Snatcher is heavily inspired by Blade Runner.

https://slrpnk.net/pictrs/image/09e7b3e5-dc6f-49c8-818e-7767b0d99263.jpeg

You play as Gillian Seed, an ex-scientist with amnesia that’s now working as a Junker (the equivalent of a blade runner) in Neo-Kobe, a cyberpunk metropolis that’s not quite as dark and dreary as Bladerunner’s, feeling more like something out of Akira.

The game features a lot of voice acting, some of it actually surprisingly good for a game of that time (early 90’s), and it has a particularly fantastic FM soundtrack courtesy of the Genesis’ soundchip, and even some redbook audio for the intro. I’d recommend listening to the soundtrack even if you have no intention of playing the game.

The story for the game can get surprisingly dark and gruesome at times, though overall has a more 90’s anime up-beat vibe, and is one of Kojima’s more linear and coherent tales. The characters are pretty fun to talk to, and the writing was compelling enough to make me push through some of the more dated design decisions (you sometimes will have to click the same action/dialog 3 times or more, with no additional feedback, before something unlocks to progress the story).

https://slrpnk.net/pictrs/image/21b2eadf-b83d-4043-b8f6-446deaa66199.jpeg

The gameplay is a bit more involved than a standard VN, sharing some attributes with an Adventure game. In addition to being able to move around the city and various buildings (skillfully drawn with some of the finest pixel art of the era), the player has access to an inventory and can investigate various parts of a scene. There’s a small combat mini-game that will sometimes spring up that was designed for use with a lightgun (The Konami Justifer) but thankfully works just fine with a standard controller), and is used sparingly enough that doesn’t overstays its welcome. In fact, I’d say the combat is surprisingly well integrated into the story, and helps add a bit of tension, since you never know when it’ll pop up (I imagine it would’ve been quite immersive back in the day with the lightgun, since you’d have to quickly drop your controller and physically ‘draw’ it to defend yourself).

https://slrpnk.net/pictrs/image/779a2dcd-b45c-4b33-a1bb-275da24c77e1.png

Snatcher is a short game, usually averaging about 4 or 5 hours for most people, but that’s all it really needs to tell its tale, and by the end I was thoroughly satisfied.

The Sega CD version is the only one that was translated for the English market, and AFAIK is no longer legally available to purchase anywhere. With physical copies being rare and demanding a premium ($200 or more), I’d recommend emulation to experience it.

If any of that sounds appealing to you, I’d certainly recommend giving it a try! And if you do, good luck, Junker!

https://slrpnk.net/pictrs/image/b4811cc0-643f-49e7-80f5-74c01fac387e.png

knokelmaat,

What an amazing comment, this reads just like a blog post! Will definitely check it out!!!

toxicbubble420, do gaming w Let's discuss: Hollow Knight

would’ve enjoyed this better with an easy mode lol, also stopped halfway

sculd, do gaming w Let's discuss: Visual Novels

Ever 17: The Out of InfinityI understand this game may be harder to find since its not on modern platform, but I strongly recommend Ever17.

Eye opening visual novel. Interesting set up, unexpected turn of events. One of the classics. Unfortunately the company went broke so the game is stuck on older platforms.

nasi_goreng, do gaming w Let's discuss: Visual Novels
@nasi_goreng@lemmy.zip avatar

Huge chunk of “visual novel” standard by Western-based site are not actually considered visual novel in Japan (and visual novel fandom).

For example, Danganronpa and Phoenix Wright are not visual novel, but “adventure games/ADV.”

Even Nintendo’s Emio English promotional call it adventure games.

pipariturbiini, do gaming w Let's discuss: Visual Novels

Anonymous;Code has been sitting in my library for too long, I really want to get started on it already! Sci;Adv is my favourite VN series.

Anyway, I started this cutesy-looking visual novel “Island” last week. I’m sure nothing bad or unexpected will happen in this story.

EddoWagt,

I wanted to get into the Sci;Adv after playing all Steins;Gates, but on PSVita most are available, but only in Japanese. I did some research on what to play where, but I might know Japanese before I have played those games

pipariturbiini,

I think the official translations have pretty much only targeted PC/PS4/XBox. Pretty sure there are also no fan ports on the Vita.

For the best experience, playing on PC via Steam is the ideal setup - that way you can also install fan patches by Comittee of Zero, because the official translations have some continuity issues (along with untranslated backgrounds, typos etc.)

EddoWagt, (edited )

There are some patches, at least for S;G Elite and the spinoffs, work was being done on Robotics Notes, which apparently was completed 2 years ago. So I can play that atleast!

But I don’t really like playing visual novels on my pc, I like to play them in bed before I go to sleep

Edit: Apparently Chaos;Child also got translated and ported to vita. Only Chaos;Head hasn’t been translated and that is apparently really difficult to do as well.

After that, only R;N DaSH and Anonymous;Code remain, but they haven’t been released on vita at all

off_brand_, do gaming w he got his bachelor's in gender studies circa 1492

Fuck I thought men were featherless bipeds?

Dutczar, do gaming w Let's discuss: Hollow Knight
@Dutczar@sopuli.xyz avatar

Overall great, but the movement, mainly during all the backtracking, just wasn’t fun enough to carry it. You have a dash and that’s it, the charge dash is too situational.

It might not be Metroid with Shinesparks and such, but maybe up the default walk speed at least? The rest of the game wasn’t outstanding enough to make up for it either, besides the map being very open, even for a metroidvania. I like how there are 3-4 ways to enter the area with the Dream Nail.

HK65, do gaming w he got his bachelor's in gender studies circa 1492

For what is a man, what has he got? If not himself, then he has naught To say the things he truly feels And not the words of one who kneels

And kneeling before self-destructive societal standards definitely counts as kneeling.

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