Out of the 2D metroids, I think Super Metroid still takes the cake. Dread and 2r are still pretty good but there is a reason why super metroid game design gets taught in college game design courses. One of the best games of all time probably, still trades blows even with good modern metroidvanias. I played it for the first on in the Wii back when I was in high school so this isn’t even nostalgia talking, I even played it after the Prime games.
For the 3d ones, both Prime and Prime 2 are classics imo. Just the sheer immersion is something you don’t find too often in video games. Prime 2 gets a lot of flak for the ammo system and dark world constant damage, but I think those were useful improvements to balance the game since Prime 1 is quite an easy game. They do add a decent amount of friction to traversing the world and makes the dark world feel actually dangerous to be in. Prime 3 was a bit more forgettable but still not a bad game.
Have to disagree with you on echoes - I loved the game, but it IMO it was much easier than Prime 1 - the most difficult boss was the probably the boost guardian midway through rather than any of the endgame bosses. The ammo system made the standard power beam too centralising which was boring, and the dark world damage just served to slow the player down, since the light fields regenerated your health.
The ammo system rewarded you with ammo for the opposite color of beam you were using, so you are actually totally free to ignore the power beam most of the time without running into supply issues. Even when you wanted to only use one color, like the light beam when you’re on Dark Aether, use the one you don’t want in combat to shoot crates and plants and stuff to farm good ammo for the fights.
The original Metroid on NES was so freaking good back in the day. I’m in my late 40s at this point and I still hear songs or themes that make me go “that reminds me of Metroid”. The music was iconic.
And it’s gotta be said, the original reveal that the hero of the game was a (gasp) girl! I am sure it had an effect on my young impressionable mind. And the good kind of effect, the kind that makes you realize girls can be bad ass too. So awesome!
Here’s something totally bizarre that you might it might not care about.
The other day I brought up Metroid on the Nintendo Switch NES app (the one that lets you play some NES games with an online subscription.) After playing for a bit, I wanted to show him the Justin Bailey code. But I couldn’t remember it exactly at first. So I tried it in various cases, and when I enter the code with all lowercase letters, it crashed the game.
No idea if it’ll do that for everyone, or if it did that on the actual NES, but I tried it a few times and it crashed everything.
Super Metroid and the growing list of rom hacks are an endless source of entertainment. I’ve been watching speed runners for years. Currently watching randos.
The longest I stuck with the franchise was through Metroid Prime Hunters for the DS, and it wasn’t the graphics or the game itself that captivated me (although both are awesome, ngl) but the online capabilities and gameplay, I have not even finished the game, only played several minutes of the campaign (which maybe I am not missing out of much here, as I have read it is one of the weakest), and yet I have had more than 500 hrs of playtime thanks to the multiplayer, which I still used even after the closure of the servers thanks to Wiimmfi.
For me the gameplay with the stylus as the main aim control is the best the DS can offer to have a proper and fast paced aim, if you could search for some of the crazy stuff that the pro players managed with this game on YT and how hardcore it can get for this hardware in those days, you’d be surprised, here is a video that comes at the top of my mind, and it is a recent one too, also the sniper battles (imperialist) were pretty awesome.
With that said, I know the franchise and what it means for everyone, I appreciate it that much that I refuse to even play more metroidvanias without finishing Super Metroid (and Castlevania Symphony of The Night while we are at it).
Can we take a moment to appreciate how Metroid II really did the groundwork for what Super Metroid perfected? I don’t think SM would have flown to the heights it has had Metroid II not taken the risks it did.
Edit: this wasn’t intended as a reply to a comment and should have been it’s own comment!
Agreed. First playthrough should 100% be vanilla. I do mod a few things on subsequent playthroughs though. Personally I like to give myself infinite paragon/renegade (through a save editor), because I like being able pick a renegade option when I think my Shepard would do that, without having to worry about maxing my paragon for important choices. I also prefer playing biotic classes because they’re more fun, but want a sniper rifle, so I mess with the save to give sniper rifle competency to my class in ME1. Finally I’m trying the happy ending mod this playthrough to see if I like it.
It’s honestly fine vanilla, but quality of life wise for ME1, I liked the mod that gave the mako (ground vehicle) infinite boost, and infinite sprinting for all 3.
There's really just a metric ton. I found this video that has a way to install a bunch at once, but just keep in mind there may be some other mod out there you'd like too. https://www.youtube.com/watch?v=7Eqg9fDClCM
It really is that way! I've been telling myself it's time for another LE playthrough for a year now but I'll say it again. A modded playthrough is on my LIST! I love the Expanded Galaxy Mod with all my beating heart =)
I’ve only played mass effect 1. I completed it around five years ago and absolutely loved it. I always have difficulty completing games, but for this one I read all the codex entries, completed all the quests I could find and really absorbed it all.
The opening is so memorable, it immediately gave me this epic sense of scale and importance and this lasted throughout the game.
I’m thinking of maybe playing it again as femshep and then continuing on with 2 and 3, although I’m not sure if it will match my original experience.
Mass effect is one of my favorite series ever! I’ve played through the trilogy at least half a dozen times now. It’s my cozy game I always have a playthrough going in.
Mass effect 1 was incredible for its time, and still pretty good today. The biggest mistake I see people make is not talking to everyone on the ship in between missions (this is true for the whole series); if you don’t you’ll miss the best part of the game. Also make sure to pick an interesting class, probably something with biotics. Infiltrator and soldier are boring to play compared to sentinel or biotic.
Mass effect 2 was the game that shifted the series from an RPG to a cover shooter. The mechanics were much better, but it removed some of the fun. I remember the first time I played it I was heartbroken the citadel was so much smaller than in the first game. I’d say 2 has the best DLCs of the trilogy (Shadowbroker is unrivaled). I love the structure of 2 as well, but there’s definitely a few gotchas where if you do a mission too soon it’ll lock you out of finishing important side quests if you want a good ending.
Mass effect 3 is great, the mechanics are more mature than 2, the story and “omg” moments are the best in the series; and (especially with the DLCs) it really fleshes out the backstory of the galaxy and races in a way the first two games didn’t. I do wish the team on the ship was a bit bigger, but the citadel dlc is definitely a close second best in the series; and makes up for it imo.
As for the ending of 3 (mild mood spoilers):
spoilerI like my games to have a happily ever after ending, and that there really isn’t one kinda bums me out. I get why the writers did it, and I don’t fault them for it; but I’m looking forward to my current playthrough using the happy ending mod for a non cannon ending that won’t leave me kinda sad after finishing the game haha
So all in all, I think the trilogy is incredible, and everyone should try it. That said you’ve gotta go in with an idea of how to play it (this is true for all the games, but especially 1), because the games will let you miss a lot of stuff (like crew interactions, important side missions that affect the ending of the game and encounters in later games, etc.). It’s definitely a trilogy that’s better the second time through bc of it, or just find a good non spoiler guide/video for tips.
Mass Effect Andromeda is mostly hated, but hot damn, it’s disappointing that it was, because it brought back all the best aspects of the original Mass Effect and iterated upon them greatly. Open world planets to explore with a big, fun to drive vehicle.
I would say it’s main failing was the story and the companions, which was generally forgettable, but the world building was quite good and the environments were beautiful.
For all the failures of the facial animations and dead eyes upon release, the actual game itself is really beautiful when it comes to scenic vistas and so on. Part of the trouble is you spend a large mount of the early game stuck inside samey indoor environments with these dead eyed NPCs, so when it came out, the opening of the game gave people a bad view by focusing you on the games worst offenses right out of the gate. That’s a hard hill for a lot of people to climb over, understandably so.
I just think it was incredibly disappointing because it was in many ways a way stronger game (gameplay-wise and environment-wise) than Mass Effect 2/3. It was a huge step up in quality for the franchise, but because of a botched story and facial animations, it nearly killed the franchise entirely.
It was also one of those games that suffered from Gamergate bullshit. Complaints of Sarah Ryder not being attractive enough and complaints too many LGBT characters. I remember when I used to think EA was lying that they thought they won Worst Company from The Consumerist because they had anti-LGBT people doing write-in campaigns against them. I believe them now, even though it felt like they were hiding behind that at the time. Because those are bullshit complaints.
Also, is it just me or did Baldur’s Gate 3 prove you could do a modern version of one of these games in the classic isometric overhead view style?
I’d love to see a Mass Effect style game in a modern isometric overhead view turn-based tactical combat type situation, like X-COM but more like an RPG than a tactical combat game with minor RPG elements.
Andromeda has the biggest difference I’ve ever seen between low graphics settings and high ones. I wonder if the lack of recognition for its beautiful environments isn’t mainly that they just weren’t beautiful on most people’s systems.
One thing that really soured my taste with Andromeda was the very clunky, but for some odd reason still necessary platforming. It always ground things to a halt for me and reminded me I was playing a video game, which is not a fun feeling. Like recognizing that actors are on a set in the middle of the movie.
They also did not really explore what different species could look like. It just felt like any group I could’ve seen in the Milky Way when they had given themselves an excuse to do literally whatever they wanted. Like halo 4 choosing to have me fight the not-covenant again after 3 rounded the story out and gave them a mechanism for dropping the chief literally anywhere at any time.
I also found most of the squadmates to not be very memorable. It felt like they were going out of their way to make sure they didn’t resemble any of the previous ensembles.
That being said, I think the game did an incredible job of not falling into the usual paradigm of “this is the good option, this is the bad option.” There was a lot more nuance to some of the decisions and it really had me stopping and thinking about how I wanted to proceed.
Still, I never finished the game. Got several dozen hours and it was enjoyable enough, but a lot of dropped balls.
First game in the series despite very rough clunky gameplay is my absolute favorite. The story hooked me with the sovereign reveal and the plot is the best of the three entries. And the music felt the best with how atmospheric and less Hollywoody it was, so added to the scifi other world vibe. And I liked how the lighting was darker in places like the Normandy adding to the feeling of being in space.
Yeah, I always remember the first game the best. It was an RPG first and a shooter second. The vehicle sections, while terrible did provide a sense of scale that the other games lacked.
beehaw.org
Najstarsze