“sure our game has gambling elements, but we’re Nintendo so shut the fuck up and give us a better rating because you’re a private company in the business of giving ratings”
Also: brand shield says they only wanted the url gone but you don’t get that when talking to the registrar. Registrar are all or nothing, so clearly they knew they were doing this
Legally, going to the registrar so fast isn’t even the right course of action. You first have to contact the poster, then the platform, then the hosting provider, then the registrar. Of course in normal DMCA cases the first 2 are the same person so you don’t really have to do that (and also who will care if it goes to court)
Number for number, sure, if it’s actually available at that price.
The problem is that Intel’s drivers sucked in the past, so they definitely have to prove themselves with this launch. I definitely wouldn’t be buying it release day if I needed a GPU.
If you own track mania nations forever on steam, you will be unable to run it on a modern OS. You can install mods to make it work but the game is still for sale and if you’re unaware the mod exists, you’ll never be able to play it again
I did my v2 and “accessible to diy” is, while true, overselling it. It’s accessible to people who already have extensive experience with soldering, though I suspect you could learn to do the specifics you need in a few days.
You should look into hacking your switch. If you can’t do it the easy way, there’s another way that’s not for the faint of heart, but I did it and have never spent a dollar more on games since.
This is done all the time to sell games that aren’t available as CD keys, against TOS.
The seller usually gives you a login to a webmail they control, and the account is tied to that email. You can then change the email on the account and you have access to the original email to confirm the move.
Game servers are incredibly expensive, and server side anticheat is more costs.
Whether or not the studios can afford it (they can.) is irrelevant, it’s simply cheaper to go for flawed client side because the client will do most of the processing.
Any software developer worth their salt simply does not trust the client, but management is gonna manage and the engineers have to come up with a solution to “we must have anticheat because we said so, and you must keep server costs per user below x”. It’s easy to forget that most implementation choices in video games aren’t made by developers who like games, they’re made by middle managers who view games as a money-generaring industry.