Looks awesome! and the fact that the dev is starting from a place of having the pathfinding algorithm figured out is promising. Better to start there, rather than end up like Cities: Skylines with abysmal frame rates that even top-end hardware can’t keep up with.
I’m not sure how I feel about the artstyle yet. It certainly looks gorgeous in screenshots, but I wonder if it will be difficult to read when you are actually playing. Camera rotation will be the key for me, personally. If I can’t rotate the camera to get alternate views, that might be a dealbreaker.
I just finished a long fever with Pokemon Pinball: Ruby and Sapphire. Trying to build your collection of Pokemon across sessions is so addicting. I couldn’t believe how good I was by the end. I highly recommend it, just use a GBA emulator.
i respect that, homie. Have you spent a lot of time with retro games? I think there might be a lot in that category that fit your wheelhouse, but I don’t want to start rattling them off if you don’t have an interest there.
For RPG, you could try something like Sea of Stars, Night in the Woods, or Transistor. For platformers, you could try out Celeste (with assist modes), Inside (from the Limbo people), Sonic Mania, A Hat in Time, or Pizza Tower. I could think of some bigger games as well, but not sure what kind of hardware you’re working with.
big same. i don’t even know if i’d be here commenting on gaming forums if i hadn’t had Game Informer back in the day. Introduced me to the whole “scene” around gaming!
it’s great as a piece of historical intrigue, but as others have said here, some of it just does not hold up. Controls are a little clunky, and the story is fine but no longer nearly as interesting or surprising as it was back in 2008. Nowadays, you can’t go to Steam without tripping over 3 indie puzzle platformers with better controls and story. I think the puzzle design probably still holds up, but i haven’t played recently so i can’t say for sure.