well that’s the Olympics. They are the dictators of their event, for better or for worse. Rules in the Olympics are important, but they are not legislation or regulation.
the regulation in this case is more about exploitation of children in online spaces, not so much about violence in videogames. That question was settled in the 90s.
As currently proposed, KOSA’s pitch on harm reduction policies come in a few forms:
Establishing a “duty of care” requirement that would potentially hold social networking companies liable if they fail to filter out abusive or exploitative content for minors
Ban targeted advertising towards minors
Stronger default privacy protections for minors
Beyond that, the bill is still in progress. It passed the Senate, but not the House, and it might be dead in the water, so there are no specific implementation details just yet. The point of the article is that legislators are aware of online “platform” games like Roblox, and they are aware that they are exploiting kids. So even if this specific bill doesn’t pass, regulation is coming one way or another. It’s just a question of whether the industry will self-regulate before the government actually passes something.
Just in case you skip to the comments: the complaint is that actors are not being told anything about what game they are working on or what kind of scenes they will be doing. Then, they show up to the studio and they are asked to do explicit sex scenes or sexual assault scenes day-of with little warning or time to consider whether they are comfortable with that.
I appreciate your enthusiasm! I think a lot of folks are a bit burnt out on hero shooters at this point, given the market saturation. On the other hand, you are correct that Splitgate 1 was a bit thin, and they needed to do more with it. To me, it feels like they looked at that problem, and just went “what if we made it more like every other multiplayer shooter on the market right now?”, which strikes me as…lazy? Uninspired?