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theangriestbird, do gaming w Let's discuss: Hollow Knight

your pfp is how i immediately knew you were a real one.

theangriestbird, do gaming w Let's discuss: Hollow Knight

oh boy!! rubs hands together

here we go: this is definitely my favorite game i’ve ever played. Maybe it just stands out as the first metroidvania that I really sunk my teeth into, but I think Hollow Knight is truly something special and, judging by the hype for Silksong, I know a lot of folks agree with me. The gorgeous hand-drawn art and hauntingly-beautiful soundtrack create a striking first impression. The initially-depressive atmosphere shifts to new moods throughout the game. The nuanced combat is reminiscent of Dark Souls, maybe the best game to make that translation to 2D. The “badge” system is a clever and streamlined upgrade system that lets the player shift playstyles almost on-the-fly.

And my favorite part: THE MAP (by which i mean both the game world and the map system)!!! Omg I know a Metroidvania is made or ruined by its map, and so all well-regarded Metroidvanias have a pretty good map. Simply put, Hollow Knight is just a cut above all of them. Like all Metroidvanias, the map does the cool thing where paths are locked off to you until you get new abilities that act as “keys” to open up new areas. Hollow Knight differs in that the game starts off linear, and then two abilities you get within the first few hours act as the keys to open up almost the entire game world. So as soon as you get your legs under you and you are getting the hang of the combat, you can turn around and go almost anywhere you want as long as you are down for the challenge. Accordingly, almost every player of this game has a pretty different experience, which is really unique for non-roguelike.

Regarding the map system itself: unlike most Metroidvanias, the map does not automatically fill in as you go. Instead, you don’t get any map for a new area until you find the traveling mapmaker NPC. Once you find him, you can buy his rough, incomplete map of the area, which is nonetheless invaluable. Once you buy the pen upgrade from the shop in town, you can fill out the unfinished map with areas that you have explored. However, the map only updates when you rest at benches (save points), so you still have to keep a mental map while you are exploring. And the pen does not work in an area until you find the mapmaker NPC (little ghost needs a piece of paper to draw on). The devs play with this - in some areas the NPC is pretty close to the entrance, but in others he is pretty deep into the area, so again you have to keep up a mental map for longer. And finally, the map does not show where you the player are on it unless you equip a specific one-slot badge (some badges take up more slots). Some players are frustrated by this, but it helps if you view that slot as like a bonus slot. Once you memorize an area, you can take that badge off to get a little extra power for a boss fight. In “exploration” mode, having that badge equipped makes you feel just a little less powerful, which adds to the tension.

Which segues into my final point: this game makes you feel like an adventurer exploring a forgotten kingdom, in a way that I have never felt in any other game, not even Dark Souls. The extremely open-ended design and MASSIVE game world mean that you the player will be constantly discovering new areas, even dozens of hours into the game. It just keeps surprising you over and over. This is why I like the map system described above. Many are turned off by the friction that the devs added to the map - they could have just given you an auto-updating map like every other Metroidvania. But the friction adds to the feeling that you are an explorer in a hostile land, and the tension you feel when you are exploring a new area without a map is unparalled. In Dark Souls, there are parts where you can choose where to go, but the game overall is pretty linear, so it rarely feels like you the player are driving the exploration. That sense of exploration, and the layers-upon-layers of mystery within the story, are why Hollow Knight remains my fave of all time to this day.

Side note: I suspect Elden Ring would give a similar feeling, given that it is Souls + open-world exploration. However, I have not played Elden Ring yet personally (i’m a patient gamer down to my bones). For folks that have played both: Are there similarities in Elden Ring’s sense of exploration? Is there any intentional friction in the map system? Or did From go with an auto-updating map like most games?

theangriestbird, do gaming w he got his bachelor's in gender studies circa 1492

yes, don’t tell Drac but I got an iPhone to try this doomscrolling thing i keep hearing about.

theangriestbird, do gaming w he got his bachelor's in gender studies circa 1492

personally i’m a secret pile of miserable little men.

theangriestbird, do gaming w According to New GTA 6 Rumor, Main Story Might Be Shorter Than Red Dead Redemption 2

Witcher 3 is actually a perfect example of what I mean. The original game is too damn long. Like so much so that I never even saw the critically-acclaimed DLC, because I was burnt out from the main game. Would have loved if the main game was shorter to give the DLC some more breathing room, but maybe that’s my own fault for chasing after too many question marks on the map.

theangriestbird, (edited ) do gaming w he got his bachelor's in gender studies circa 1492

this is your weekly reminder that c/gaming has Meme Mondays, and you are invited to share your favorite gaming memes on this day of the week! Let’s break up all the great discussion with a lil fun and humor!

theangriestbird, do gaming w According to New GTA 6 Rumor, Main Story Might Be Shorter Than Red Dead Redemption 2

Please let this be true. Games are too damn long. They should shorten this main story, then if they want to do more narrative, they should throw it into DLC or online co-op missions. They make more money, and we get the grace of a main story that ends when it’s supposed to.

theangriestbird, do gaming w The Plucky Squire Should Have More Faith In Its Players

Idk if that’s a useful example case. Streamers are under pressure from their audience to be entertaining, so they will frequently skip tutorials against their better judgment bc tutorials aren’t fun to watch. I can’t speak to your irl examples, but it’s possible that there was a similar dynamic happening there. At least, I can say that I have personally felt a similar pressure when playing games while other people are watching me.

Edit: user reviews are good example, though. I could see a dev over-tutorializing bc they are anxious about negative user reviews.

theangriestbird, do gaming w The Plucky Squire Should Have More Faith In Its Players

Ideally, it would be an optional thing, but oh well.

Yeah tons of games ask you at the start of the game, like “have you played this kind of game before?” Def seems clumsy for a game that otherwise seems pretty well thought out.

theangriestbird, do gaming w Warhammer 40,000: Space Marine 2 is a Russian game by Saber Interactive. Should gamers care if they care about Ukraine?

reductio ad Judeam

Proving a point by comparing something to the genocide in Gaza?

theangriestbird, do gaming w Warhammer 40,000: Space Marine 2 is a Russian game by Saber Interactive. Should gamers care if they care about Ukraine?

I appreciate that perspective, thank you

theangriestbird, do gaming w Warhammer 40,000: Space Marine 2 is a Russian game by Saber Interactive. Should gamers care if they care about Ukraine?

technically the article never goes as far as arguing that people should boycott the game, though that is obviously the implied thesis. I don’t exactly disagree with you, I just think it’s a conversation worth having.

theangriestbird, do gaming w Warhammer 40,000: Space Marine 2 is a Russian game by Saber Interactive. Should gamers care if they care about Ukraine?

It’s interesting to compare to the Israel-Palestine debate, too. By the same logic, one should avoid buying any games from US-based developers, because those taxes are going to fund the genocide in Gaza. But of course, when you follow the logic to that end, one starts to consider their own income taxes in that debate.

theangriestbird, do gaming w Warhammer 40,000: Space Marine 2 is a Russian game by Saber Interactive. Should gamers care if they care about Ukraine?

I would argue we should. I win the argument! 👑

theangriestbird, do gaming w Palworld will not change to free to play model, dev claims [VGC]

There was a leak or something a couple days ago, about a conversation they had had internally where they were considering retooling to F2P.

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