For the early titles listed, when the games came out, Linux was pretty irrelevant from a gaming standpoint.
Later, many games that had cross-platform releases used engines that provided cross-platform compatibility. Those games would have been written to the platform, so I’m sure that ports weren’t as easy.
Now, the games are very elderly. The original team will be long gone. I don’t know if there’s anyone working on those at all – unless a game represents some kind of continued revenue stream, there isn’t a lot of reason to keep engineers on a game.
WINE runs them fine, so there’s a limited return for Blizzard to do a native port. In fact, as I recall, Starcraft was one of the first notable games that WINE ran…I remember Starcraft support being a big deal around 2001, IIRC. The original Warcraft was for DOS, so you can run that in a DOS emulator.
I doubt that the investment in a Linux-native port in 2025 is going to get much of a return relative to what other things one could do with the same resources.
I guess maybe I could see an argument for World of Warcraft, as a very successful, long-running MMORPG that still has players and still represents revenue. But I think that I’d be surprised to see native ports of most of their earlier library.
I think that “best” is open to various interpretations.
The most-emotionally-impactful in the context of the game?
The most-graphically-impressive?
The best-integrated with the game?
I often don’t try and play the latest-and-greatest games, and while I’m sure that I’ve played games with thunderstorms in them, I can’t immediately recall any recent first-person 3D games…and I’ve kind of shifted way from FPSes in recent years. Probably the newest 3D game that I can immediately recall playing that I distinctly recall having thunderstorms – though I think that they were rain is modded Fallout 4; I was using one of the weather mods.
There are radstorms that impact gameplay by dosing the player with radiation, and I suppose could be considered to a different form of thunderstorm. These are separate from normal storms. Fallout 76 also has radstorms, but they are less-frequent and far-less-damaging than in (modded, don’t recall base game) Fallout 4.
I guess that that’d probably be the most-graphically-impressive that I personally can recall off-the-cuff. I’m sure that there must be some newer, fancier thunderstorms out there.
For impact…I can’t recall for certain whether-or-not there was actual thunder and lighting other than in cutscenes, though there’s certainly rain… But The Saboteur is an Assassin’s Creed-style game (I understand; I’ve never played more than a very small amount of those games) set in World War II Paris. The areas that are occupied by Nazi forces are mostly black and white, with a small amount of color, mostly red, and at least some of the time, it’s raining. The areas where forces have been pushed back look kind of like spring. I think that it added to the game’s atmosphere a lot.