I remember the “are the Doom developers Satanists” era. Oh, and there was https://en.wikipedia.org/wiki/Night_Trap, when CD-ROMs came out and games incorporating full-motion video had their brief time in the sun. IIRC Congress had a fit about that for a while too.
Thompson charged that the group placed “homosexual-education tapes” in public schools.
Thompson has heavily criticized a number of video games and campaigned against their producers and distributors. His basic argument is that violent video games have repeatedly been used by teenagers as “murder simulators” to rehearse violent plans.
I don’t know what a Halo battleship is (like…a spaceship in the Halo series?), but basically an amphibious assault ship — can deploy amphibious craft and aircraft — with a deck gun, cruise missiles, SAM array, CIWS, and torpedoes, so kinda an agglomeration of multiple modern-day real-world ship types. Yeah, and then you can either have AI control with you giving orders or you directly control the vehicles.
I think that there should be realistic video games. Not all video games, certainly, but I don’t think that we should avoid ever trying to make video games with a high level of graphical realism.
I don’t particularly have any issue specific to violence. Like, I don’t particularly subscribe to past concerns over the years in various countries that no realistic violence should be portrayed in video games, and humans should be replaced by zombies or blood should be green or whatever.
Whether or not specifically the Grand Theft Auto series should use realistic characters or stick with the more-cartoony representations that it used in the past is, I think, a harder question. I don’t have a hard opinion on it, though personally I enjoyed and played through Grand Theft Auto 3 and never bothered to get through the more-realistic, gritty, Grand Theft Auto 5. Certainly I think that it’s quite possible to make very good games that are not photorealistic. And given the current RAM shortages, if there’s ever been a good time to maybe pull back a bit on more-photorealistic graphics in order to reduce RAM requirements, this seems like a good time.
Yesterday, I was playing https://store.steampowered.com/app/1489630/Carrier_Command_2/. That uses mostly untextured polygons for its graphics, and it’s a perfectly fine game. I have other, many more photorealistic, games available, and the hardware to run them, but that happened to be more appealing.
EDIT: I just opened it, and with it running, it increased the VRAM usage on my video card by 1.1 GB. Not very VRAM-dependent. And it is pretty, at least in my eyes.
The good news is that single-player games tend to age well. Down the line, the bugs are as fixed as they’re gonna be. Any expansions are done. Prices may be lower. Mods may have been created. Wikis may have been created. You have a pretty good picture of what the game looks like in its entirety. While there are rare cases that games are no longer available some reason or break on newer OSes with no way to make them run, that’s rare.
With (non-local) multiplayer games, one has a lot less flexibility, since once the crowd has moved on, it’s moved on.
Based on the screenshot in the article, the OLED model has longer playtime; Valve says that the LCD model has “2-8 hours of gameplay” and the OLED “3-13 hours of gameplay”.
Though they do also say that this is “context-dependent”, and I’m sure that you can come up with pathological cases for each. Like, a game that has a nearly all-white screen and runs at 90 Hz is probably relative worst-case for the OLED in terms of battery life, and a game that has a dark screen and runs at a locked framerate of 60 Hz is probably relative worst-case for the LCD.
If they’ve got their heart set on an LCD model, it looks like eBay has a number of secondhand ones.
I don’t own a Steam Deck or intend to — I have more than enough portable electric devices capable of running games that I lug around already — but if I were going to get one, it looks like the OLED model has a 25% larger battery, which would be interesting to me.
Historically, it was conventional to have a “you have unsaved work” in a typical GUI application if you chose to quit, since otherwise, quit was a destructive action without confirmation.
Unless video games save on exit, you typically always have “unsaved work” in a video game, so I sort of understand where many video game devs are coming from if they’re trying to implement analogous behavior.
IIRC from an earlier article, they’re still looking at factors and don’t yet know for sure (I suspect that it might be that Trump tariffs and whether they will stand is an input).
I mean, it’s fine to do so, as long as you have PC hardware that meets your needs. Valve would be fine with it too. As long as it can run Steam, all good. For Valve, I expect that the Steam Machine is to provide an easy-to-set-up option a la consoles that let them move into the living room for people who have an issue with that. If you can already use/configure a PC and have one, then that option is gonna work too.
So he couldn’t have been younger than 15 at the game’s release (and could have been as old as 25).
That being said, that game came out a quarter-century ago, and there are people in the workforce who won’t have been born when it was released. Can’t just assume any more.
I actually think that, while it’s maybe a fun topic for idle conversation…it doesn’t have a huge impact in the way traditional console pricing normally does.
With a traditional console, what the console vendor chooses to do on hardware is what you get. Maybe, as with Microsoft on the Xbox Series X/Series S, you get a high and low end model, but that’s as much choice as you get. All the games are made for that hardware, and whether the platform lives and dies depends on it.
But…that’s not really true of the Steam Machine. It’s just another PC, albeit preconfigured for Steam and HTPC-oriented. If you want to get a lower-end PC or a higher-end PC, you have the option of getting one and plugging it into a TV and running the same games on it and save some money or with a bit more visual bling. The games for PCs are already more or less written to scale up and down with hardware.
And it’s not like Valve’s platform is gonna live or die based on the Steam Machine the way a traditional console generation is, where success of a hardware console is high-stakes for the manufacturer and the players in successfully getting a game library going. I’d guess that it might help Valve make strategic inroads into gaming in the living room. But even if it completely bombs, Valve is gonna keep right on selling games to people to run on PCs (and the Deck) and their huge game library isn’t going anywhere.