So do I go back to end of now or never and change the answer? Do I go back further and leave novigrad when it was in chaos? Even further before the questline began?
If you think that you’d like to play The Witcher 3 more than once, one suggestion:
The first pass through a game is the only time that you can play the game without foreknowledge. You can never experience that again. If you’re going to play without guidance from a wiki or anything like that, really sit in the main character’s shoes, I’d do it that time. Just don’t worry that much about getting your ideal outcome, because you can do another run. Maybe it’ll give some interesting variety, have you experience something you wouldn’t normally have done, with foreknowledge of the consequences of decisions.
Then in subsequent runs, you’ve already experienced a number of “spoilers” from your prior runs, and you can try to use that knowledge (as well as knowledge from wikis or forums or whatever) to guide the plot to your desired outcome.
The other elephant in the room is if steam refunds are meant as a demo for everything or just to check technical issues like FPS and network connection issues
I’m pretty sure that the refund window isn’t primarily intended to create an ad-hoc demo of games, but to let you return a game that doesn’t function correctly on your system.
Game developers who do want to create a demo can (though I’ll admit that it’s a less-common route than one might expect).
Communities for Talos Principle and Resident Evil, but again, they aren’t active.
Yeah, there are a bunch of communities for individual video games, but they’re all pretty dead. I think that !pixeldungeon, where the dev actually shows up, posts, and moderates is probably one of the most alive.
This came up when I originally got on the Threadiverse — I remember suggesting that people post in generic gaming communities, then when the load became too high, move to genre-specific, and then when the load became too high, move to game-specific. Otherwise, the userbase in any one community just isn’t large enough to get much community activity.
The three best games in the series were Puyo Puyo 15th Anniversary (2006), Puyo Puyo 20th Anniversary (2011), and Puyo Puyo Chronicle (2016, this game is 25th in all but name). None of these games were released outside of Japan
After being defeated, Satan joins the party and promises that the way back home lies at the top of the Color Tower, and all Arle would need to do now is scale it to return home.
Hmm.
I think “Satan as a playable character” might be one of those cultural-issue things that would come up when considering localization.
Black Isle Studios planned to include a dual-combat system in the game that allowed for the player to choose between real-time (Bethesda Softworks’ Fallout games and Micro Forté and 14° East’s Fallout Tactics) or turn-based combat (Fallout and Fallout 2) but real-time was only included due to Interplay’s demands.
There’s a lot more ships than the DLC ships. But yes, it’s almost inevitable you will end up buying a couple of them, because the DLCs let you spawn a ship for free every day.
In fairness, I didn’t notice that the game was F2P, no entry fee, so they have to get money from somewhere.
Naval action for slow wooden ships in the Bahamas.
I haven’t seen this prior to now. The idea of a nice age-of-sail combat game sounds interesting, but…man, looking at the Steam description there has some surprises:
That is an appallingly low Steam rating.
It looks like the split is between players who think that the game is too-slow-paced and those who are fine with that, so I could see someone who wants a slow game being into it.
Jesus Christ, the DLC prices. They’re selling each additional ship for ~$50? Like, the game with all ships is ~$700? I mean, I know that DCS World and Il-2 Sturmovik: Battle of Stalingrad use that model, but I can’t imagine that the ships function as differently from ship-to-ship as the combat aircraft in those games, bring as much additional gameplay.
I like naval warfare games, but I tend towards the sim side, not the “experience being someone there” sort.
The naval warfare game that I have played the most of recently is https://store.steampowered.com/app/2008100/Rule_the_Waves_3/. That’s definitely not an eye candy game, but it models the design and development of warships from 1880 into the Cold War, the construction of fleets, and the tactics when they meet, has a lot of flexibility to simulate different stuff.
https://store.steampowered.com/app/1489630/Carrier_Command_2/. This is not a real-world oriented sim. You command an amphibious assault ship which can capture islands to gain resources, capture technology, and buy munitions, air and amphibious vehicles, and fight against another similar amphibious assault ship approaching you. I really like the untextured polygon aesthetic – they make stuff look pretty even with just that. Need to manage a ton of vehicles and aircraft and production and logistics vessels and support craft concurrently; as the game continues on, the load increases. If you’ve played https://store.steampowered.com/app/267980/Hostile_Waters_Antaeus_Rising/, sort of similar idea — both are based on Carrier Command. Not mission-oriented the way Hostile Waters is. It’s really intended to be played multiplayer, which I’ve no interest in, but you can play single-player if you can handle the load of doing all the tasks. I had a surprising amount of fun banging away with this one. I really think that this game would have benefited from some rebalancing and further development — some gear just isn’t all that useful, and I think that the game would make a magnificent base for a more-sophisticated-dynamic-campaign single-player-oriented game.
It’s not, strictly-speaking, a sea-based game, but https://store.steampowered.com/app/887570/NEBULOUS_Fleet_Command/ is a sci-fi space-based fleet warfare game. A lot of the elements that you might want in a sea-based fleet naval warfare game are there, sensors, electronic warfare, weapons and countermeasures and such.
I think that those are the sea- or sea-associated games that I’d probably most recommend, myself.