t3rmit3

@t3rmit3@beehaw.org

He / They

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

t3rmit3,

How can you have a “positive problem” with something? That seems like an oxymoron.

t3rmit3,

There are tons of games that are playable on smartwatches. Apart from that, there are a lot of single watch-games from the past. McDonalds and BurgerKing have also had a lot of watches with games or toys, as well.

Tamagotchi watches came back in 2021, which is one great option.

There are a , but they can be pretty pricey.

t3rmit3,

This reminds me of similar questions around both Atomic Heart and Hogwarts: Legacy, and I think there are a couple differences in both cases.

In the case of Atomic Heart, part of the controversy was related to the sexualized robots that bear a traditional Ukranian hairstyle, and how subservient they are towards the player, as well as the way the USSR was depicted in general in the game. Taken together, a lot of people saw that as reflective of the current and common attitude of Ukraine being a subject state of Russia. So the monetary support for the devs were potentially directly benefiting people with questionable views.

In the case of Hogwarts: Legacy, the connection to a bad actor is even more clear cut, wrt JKR. Abstaining from purchasing it was roundly discussed as a boycott of her and her views, even if she had minimal connection to the game itself (we know she did financially benefit from it, as she stated it herself on Xitter).

I think this is one too many steps removed for me to condemn it in the same vein. Yes, Russia will benefit in tax revenue from it, but the studio isn’t state-owned or something; it’s no different than buying something made (in whole or part) in China giving tax money to the CCP to further Uighur genocide in Xinjiang, or tax money in the US going towards genocide in Gaza via military aid.

I’m not saying you’re a hypocrite if you choose to not buy this but still pay US taxes, because ultimately the consequences that you face for those 2 actions is very different. I might say it’s hypocritical to buy Chinese goods though, given they are still trading with Russia and supplying them materials.

Personally, I’m not going to treat all people as proxies for their government; that’s too close to collective punishment.

t3rmit3,

Except they filed a patent for exactly that recently, so I’m guessing it is for the capture mechanics. It shouldn’t pass muster in that case, but Japanese courts be wild (and very pro-Nintendo).

t3rmit3,

I really hope so. The last thing we need is Nintendo deciding that they own every game mechanic they’ve ever used.

t3rmit3,

I kick-started the Ouya, years and years back. Played a few games on it, but it was just too underpowered.

The GCW Zero was another similar story; just an underpowered handheld console.

I really like the Retroid Pocket 4 Pro. It’s a non-major console that is 1000% worth the money.

t3rmit3,

My GCW is too slow to play anything, honestly. It struggles with even GBA games. I love the idea of the Ouya as well, but I think that I’ll probably just go with an rPi if I ever go that route again.

t3rmit3, (edited )

S.T.A.S.I.S.

Nightmare House 2

Silent Hill 2

Halo: Combat Evolved (the Flood levels are horror masterpieces)

Lone Survivor

Crow Country

Dino Crisis

passing on treasures (beehaw.org) angielski

[alt text: an illustration of an elderly man and a middle-aged man standing side-by-side and looking into an open garage. The old man is saying, “One day Son, all this will be yours.” The garage is filled floor-to-ceiling with old video game boxes, discs, and cartridges. ]

t3rmit3,

They just released Riviera: The Promised Land on Steam for $35, so I don’t think retro games will maintain their value. Studios will just re-release them and charge full price again if the secondary market heats up.

t3rmit3,

True, but a card or a comic isn’t dependent on an equally old electronic device to be useful. New in box retro games have value as collector pieces, but used games that have modern re-releases are much less valuable.

t3rmit3,

Personally, I preferred the first one. If you’ve played through 1 and are still itching for more, 2 is definitely a fine game.

t3rmit3,

I think the first game did a better job of making the player feel like they were starting at 0, and working upwards from there, which is my preferred RPG progression.

In 2 I sort of felt like I was already a badass from the start. Might have just been my perception, but I remember in 1 finding the harpies scary and challenging when you’re escorting the ophidian head on the cart to the capital. In 2, you run into a bunch of harpies right after the first camp, and they were just like nothing.

t3rmit3,

Haha, that’s crazy. My boomer dad may play Halo as a cover-shooter, but he can at least hold the controller properly. :P

The Eurogamer 100 - 100 best games to play right now (www.eurogamer.net)

Not a particularly interesting article necessarily, but I wanted to share this as the list is actually quite good in my opinion, and it’s laid out very nicely. It’s one page that’s very easy to scroll through. Might find some things you havent played!

t3rmit3,

Neat list! Seeing Shadow of the Colossus was surprising.

t3rmit3,

It is, but it’s also much more obscure, and definitely much older (2005), than most of the other games on here. I saw just now that there was a remake in 2018, which must have been PlayStation-only to have escaped my notice.

Moneyless Harvest Moon-type game?

I have such a love/hate relationship with Stardew Valley, slightly less so with My Time At Portia (the developers seem to have at least considered wrist strain in the button layout and mechanics). I long for a moneyless, classless game in this genre where the incentives are community thriving, trust, pleasure, and all the other...

t3rmit3, (edited )

I think you want Roots of Pacha.

Contribution is a currency used in Roots of Pacha. When the player donates food or supplies to the clan, contribution points are awarded as acknowledgement of their efforts.

Contribution points must be expended to develop ideas. Certain clan members have items for trade in exchange for points, as well.

Items are donated by placing them in the contribution bin, found just north of the bonfire. Donated items may be viewed and retrieved until the end of the day. The value of the contributions is tallied overnight and the bin is emptied for the next day.

It’s not just a rename of money, it’s more like your social renown in the village, like how much people respect you because of your contributions, and you use it mostly to choose what improvement project you want to build next in the village.

t3rmit3,

Stop making live service games and “shared world” faux-mmos. If it’s not single player, P2P multiplayer, or providing the server executable for me to host, I’m not buying it. There are already enough good MMOs anyways.

t3rmit3,

I loved the first Division game. It had a great community, great gunplay, and prior to the crafting nerf(s) a really good loot/crafting feedback loop. But it could have just as easily been made as a local co-op or self-hosted game. I have yet to encounter a game that can only exist as a live service game, unlike e.g. Eve Online which can only exist as an MMO.

t3rmit3,

for me, Eve Online, ESO, WoW, Mabinogi, FF XIV

t3rmit3,

Multiplayer games that I love, that I can self-host or play P2P?

Project Zomboid, ARK, Grim Dawn, Starbound, Space Engineers, Satisfactory, and Bellwright

I would have included Minecraft Java, but MS went and made it online only recently, where you can’t play at all without signing into their launcher, even singleplayer.

t3rmit3,

I’ve really been enjoying it, but then again I really enjoyed Mass Effect Andromeda and AssCreed Odyssey, so who knows…

t3rmit3,

WRT the hacking minigame(s), it’s much faster than e.g. Fallout 3/4 hacking and lockpicking. The rotating locks are a rhythm game that take 10-20 seconds. The sudoku-esque “slicing”/ hacking one takes about 30 seconds. Compared to Fallout 4 where you can be mousing through every line of characters to find the bracket pairs that remove a dud choice when you’re hacking, it honestly slows me down less. I haven’t had AI go wonky in combat.

I haven’t seen the reputations bounce around. I got the Pykes angry at me right at the start, and I haven’t managed to claw my way back yet. I haven’t been trying hard, to be fair, but if side missions are there that can easily recover you from negative faction standing, the game definitely isn’t putting it in front of me.

I’m always skeptical of edited videos that show bugs because controversy drives views, so there’s an incentive to find problems.

IMO it’s not amazing and it’s not bad. You need to enjoy stealth to enjoy Outlaws, because you need to use stealth 90% of the time to avoid getting overwhelmed. The worldspace is amazing, just like AssOdyssey. I love Star Wars as a universe, but not the movies themselves, and Outlaws doesn’t focus on Jedis or rehash the same old characters. And this game really feels like Star Wars.

If you’re not either really into Star Wars or really into stealth, I’d recommend waiting until it’s discounted, but mostly just because the Gold Edition price is insane ($110).

t3rmit3,

I would recommend reading Kotaku’s actual review of Outlaws, which is not the piece linked above.

Star Wars Outlaws: The Kotaku Review

Need tips, when is a non-campaign game considered 'completed'? angielski

I like to keep track of my games that I have completed, with most of the games it is pretty easy. When the credits roll, I consider them beat, there are a few exceptions of course like Nier, Resident Evil 2 etc. What I struggle with are fighting, racing games and 4x games. I enjoy these genres, but I don’t know what is...

t3rmit3,

And here I thought it was derived and bastardized from “manna” the bread. TIL

GreedFall Developer Spiders Respond To Allegations (insider-gaming.com)

Really disappointed in this response. I’ve got a soft spot for the first Greedfall, and Steelrising holds a prominent spot in my backlog. As they’re a “AA” studio, I’ve had this idea of them as a scrappy, passionate team, but this response is tone-deaf and contentious, lacking any compassion for the concerns of the...

t3rmit3,

Yeah, this sucks. Greedfall 2 was one of my highly anticipated games, and I’ll have to see how this progresses before I give them any money.

t3rmit3,

SH2 is my partner’s favorite game, and I’ll be interested to hear their assessment of this. I tried SH2 on PC a few years ago, and the tank controls were just so outdated it took me out of the game.

t3rmit3,

I’m all for AI being available to replicate VO voices… but it should solely be owned by the performers, just as their likeness would be, licensable out by them.

“You want to use my voice in your game or movie? Sign this license, and here’s a list of words you cannot make it say, and things the character using it cannot do.”

t3rmit3, (edited )

It depends on the reasons, but I tend to favor user reviews over critics given that I am a user and not a critic.

Reviewers in the video game space may have been asked to review something they otherwise would not be interested in, which just intrinsically is going to color your perception of it, for example, whereas no one is forcing users to play something they don’t want to.

OTOH, critics may attempt to be more objective (or not).

All depends on what they are saying.

t3rmit3,

The innovation vs stagnation debate has been had across all sectors, but it’s imo also an effect of cost-cutting and risk-minimization. Every time something new fails, you lose money, which means you have to cut more somewhere else if you want to keep your profit margin the same. So instead, you don’t try new things, you fire your creatives, you make every product more safe and bland.

Of course that’s a bad plan, but that’s where being drawn to reuse and reboots and endless sequels comes from.

We can’t fix stagnation until we fix mindless profit-seeking to appease mindless demands for infinite stock price growth.

t3rmit3,

Cautiously optimistic.

it has taken over Tango Gameworks and welcomed its employees with the cooperation of Microsoft and ZeniMax Media.

Leaning more optimistic.

t3rmit3,

I would not be surprised if the negative backlash about their closure forced Microsoft’s hand, because imagine if it came out that this group wanted to give those devs their jobs back with the same company identity, and maybe even work more on the game they built, and MS just was like, “nah”. Absolute PR bloodbath.

t3rmit3,

Going to stick with portable systems, because a box is a box is a box, even if some are cooler than others (PS2 slim with attached screen, and N64).

#3 Gameboy Advance SP

Loved the compactness of the clamshell design. So much more portable than other systems at the time.

#2 Steam Deck

Windows games on a Linux handheld, plus it runs old games that Win 10 can’t.

#1 PlayStation Portable

This was and will always remain my favorite gaming system. So many great games, movies, a cool disc/cartridge hybrid media format, SD card support for all sorts of stuff, custom firmwares… man, such an amazing system.

t3rmit3,

This made me sad so I went on AliExpress and got a usb to psp charger cable…

i.imgur.com/oymTIzG.jpeg

t3rmit3,

This would literally be my dream.

I’m so nostalgia-driven, I can’t bring myself to play most MMOs because I feel like they’ll die and I’ll losev access to that “world”. If I knew that I could run a private server once the official ones shut down, it would completely change my outlook.

t3rmit3,

That would definitely be nice, but if you control the server you can (re)build whatever character you want.

t3rmit3, (edited )

Which is what this would serve to counteract, by allowing players to continue operating the servers when devs abandon them.

Nothing happens to the game code itself to devalue it when a game shuts down. The developer not running the server doesn’t actually speak to the quality of the server itself.

t3rmit3, (edited )

trying to push through a law that conforms to your moral view of the world is weird. It’s exactly the same mentality of people who want it to be the law that the ten commandments are in every classroom.

I’m sorry to tell you, but both sides of a given moral stance… are moral views. Someone’s morals push them to dictate having the 10 Commandments in classrooms. My morals push me to oppose that happening. The law is going to enshrine a moral viewpoint no matter which way it goes.

All laws entail a moral viewpoint, either directly, or as a simple function of attempting to do what is “right”: something as simple as defining the safe PPM of a chemical in drinking water is only done because we believe it is right/moral to provide clean drinking water (and also, immoral not to).

t3rmit3,

That’s not what I said, I said it’s still a moral stance to oppose having religious iconography in a public setting as a government mandate, which could be a ban of it, or simply not having a law that mandates it. The idea that a choice not to do anything is not also a moral stance, is mistaken.

EU Citizen's initiative to pass legislation to stop game publishers disabling games we paid for (www.stopkillinggames.com)

Videogames are being destroyed! Most video games work indefinitely, but a growing number are designed to stop working as soon as publishers end support. This effectively robs customers, destroys games as an artform, and is unnecessary. Our movement seeks to pass new law in the EU to put an end to this practice. Our proposal...

t3rmit3,

An interesting question is whether this would be constitutional in the US, if ever attempted here. Generally, forcing developers to code something has been considered “compelled speech”, though this defense gets deployed to varying degrees of effectiveness (i.e. refusing to code proper authentication doesn’t exempt you from liability in a breach just because requiring that auth would compel you to code it).

Frankly I have no faith we’ll ever see game makes forced into being consumer-friendly, and I’ve just begun to refuse to purchase any “Live Service” games precisely because I don’t want to be investing hours of my time into something that can be taken away at-will.

t3rmit3, (edited )

If B didn’t say X can person A sue person B to compel performance of contract or just money back/damages?

Well first, my question more relates to the US Constitution’s 1st Amendment, which guarantees freedom of speech from government/public interference, which is why a law could not compel someone to code something, but also, even in contract disputes between private parties, you will only be able to compel Specific Performance (doing an action) if you can show that monetary or other compensatory damages would be unable to properly compensate for the breach, and Specific Performance can never cover “personal obligations” such as continued employment.

If you had already written the code, but refused to turn it over, that might be possible to compel, but if it wasn’t yet written I don’t believe the courts would ever compel you to write that code as a form of compensation for contract breach.

t3rmit3,

And they paid $69 billion, which is the dumb joke amount Elon initially said he’d pay for Twitter, but these dorks actually did it

t3rmit3,

Damn good news. The video game industry is so predatory, they need unions just to try to have normal office schedules and stuff.

t3rmit3,

Unionizing wouldn’t normally really give workers more control over the product, it’s about worker benefits, and management levels who direct product are usually excluded from participating in a union.

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