Games are art, and art is valuable for how it enriches.
Not all art is good art, and there are plenty of games that no one is trying to preserve.
Capitalism is currently also killing off lots of non-video game art that it can’t profit off of. Tons of old shows, movies, books, and music are out of print, and being held and often lost by the IP holders.
If we allow art to become solely a vehicle for generating profit, we are going to lose out on so much beauty, talent, culture, and history.
This (sandbox games that are all about “pure” gameplay, where the narrative is made by the pseudo-random events) is my bag!
In no particular order except for #1, these are my top-10:
KenshiPost-apocalyptic alien planet sandbox that can be a colony simulator, a faction-combat game, an exploration and boss-fighting game, and so much more. This is by far and away my TOP recommendation.
RimworldDwarf Fortress-like colony simulator set on proc-gen alien planets. Supremely mod-able.
StarsectorSandbox space game with a bit of everything. You can play it in so many ways, and there are so many encounters and missions and things to do. Tons of mods.
Mount and Blade: WarbandA medieval-combat “simulator” where you lead a… Warband of soldiers around a faux medieval world. First-person combat with a lot of great complexity. Supports mods.
Derail ValleyA train-driving simulator, where you just take contracts to haul stuff between towns/stations/etc. Multiple engines to drive, and a lot of cool physics to contend with.
Project ZomboidZombie apocalypse survival simulator, with multiplayer. Lots of mods.
SporeA sandbox classic, where you usher a species as it evolves from protozoa to being an interstellar species.
The Sims 3Playing house for adults (and kids). Build a house, decorate it, get a good job, have kids and pets. The unattainable Millennial fantasy.
StarboundUniverse exploration sandbox, with a bunch of humanoid aliens you have to ally with to defeat a big monster thing. Moddable.
X4: FoundationsEconomic simulation sandbox set in space. Build stations, ships, influence wars between empires using economic sway… Very very slow, but fulfilling.
I think you are looking for a unified solution to deal with very different and very nuanced problems.
The swastika was chosen by Hitler as a means to legitimize his movement. It’s important to remember that the average 1920s German had little formal schooling in world history. Even compared to our shitty and revisionist US curriculum, they had next to nothing. He could co-opt it and people were legitimately like, “wow, that’s crazy, I absolutely have never heard of Buddhism or Hinduism or anything. Maybe we really did used to rule all of them”. The Nazi swastika was at no point a dogwhistle, it’s a very explicit and bold statement of their false identity. It was an assertion of power and authority. If you cede the symbol to them, you are intrinsically acknowledging them as the “legitimate” owners of that symbol, which they are not. You can very easily distinguish between a swastika that is being flown as a white supremacist symbol, and one that is not. No Nazis are building Buddhist temples or weaving faux-Native American textiles just so they can have a “plausibly deniable” swastika, nor using pictures of those items to masquerade as non-Nazis with a nudge and a wink (because that would hurt their ‘pride’). They just use Nazi imagery directly.
To attack this, you need to very actively de-legitimize its improper usage, and boost its proper usage. The message cannot be “yes, this thousands of years old symbol really is about the Nazis”, because that is the stance of the Nazis themselves. It has to be, “fuck off Nazis, that’s not your’s, and we’re going to actively weed out your bullshit”.
On the other side are symbols like Pepe, where the purpose was never about legitimizing their ideology, but in fact to hide it and dogwhistle. The creator of Pepe is attempting valiantly to do exactly what I said above, but I think that while getting Nazis to stop using it (and everything else, air included) is great, there is no wider history or adoption that makes Pepe worth using elsewhere. It was just a cartoon frog. In this case, drawing a direct line between people who choose to represent themselves with Pepe, and with the shitty ideologies they’re using it to dogwhistle about, is actually the best counter to them, because a dogwhistle isn’t a dogwhistle if the relationship is explicit and universally understood.
Banning Pepe outright in Steam profiles makes complete sense to me, because it sends the message that “we know what you’re using this to mean, and you’re not fooling anyone, dumbass”.
Whereas IMO Valve should make it very clear that swastikas will be reviewed, and any Nazi swastikas will result in an immediate ban, whereas use in the legitimate meanings will not be (and that they will take context into consideration, i.e. user location, other profile info, past handles, discussion comments, etc etc).
I think its worth considering that the Native Americans whose version of the symbol was most directly copied elected to give it up, and that was in 1920. How could we ask Buddhists to give up their symbol of piece? If it isn’t fair to Buddhists, why did the Navajo, Hopi, Apache, and Tohono O’odham feel like they HAD to?
Are you asking me to speak to this? I can’t speak to the personal motivations or viewpoints of either Native American tribes, nor of a myriad of Asian cultures. But I can say that I don’t personally believe it is either fair, appropriate, or necessary for Buddhists to stop using a symbol they’ve used for thousands of years in order to distance themselves from a group they are not in fact associated with.
groups make incredible leaps of empathy like that
I think you may have fallen prey to a false narrative around this. From what I’m seeing, the “whirling log” (the native american symbol that resembles the swastika) was mostly dropped due to pressure from white people over their own white guilt and the politics around Nazism, not out of some collective spontaneous show of empathy, and never actually fell out of use completely, and is now being actively reclaimed by various native americans.
During World War II, Eskeets said the U.S. government asked the Navajo to “hold off” on using the symbol. So for an unknown amount of time, Eskeets said metalsmiths, weavers and other artists stopped incorporating it into their work. That helped create the misconception that items with a whirling log are no longer being made at all.
It’s apparently still being actively used by the Navajo, as well, but they tend not to talk to white people about it since people can’t have a normal one.
The sacredness of the “whirling log” makes it challenging to get some Native Americans to speak to non-Natives about the subject. That’s according to Edison Eskeets, a trader at The Hubbell Trading Post, a national historic site and the oldest operating trading post on the Navajo Nation and in the United States. Several Navajo artists were contacted and either didn’t respond to requests or hung up the phone when asked to speak about the symbol’s significance.
Eskeets said the whirling log represents humanity and life and is still used for healing in hundreds of Navajo ceremonies.
“It kind of has everything on it,” he said. “It represents the constellation, the moon, the sun, the equinox. It’s down to the earth, the four directions, the rotation of mother earth, all of that … it’s the rotation of life.”
I’m sorry, but this is completely false. The swastika is still used all across the world for its original meanings. If you’d said this about e.g. Norse symbols like the Valknut or Sonnenrad, I’d be 1000% on board with you, but I’m going to go out on a limb and say you’ve not been to anywhere that Buddhism is common if you think everyone associates the swastika with Nazism.
There are specific versions of the swastika that Nazi Germany created that are only associated with Nazism, such as the 45-degree rotated swastika, or obviously any swastika embedded within another German military symbol, but to assert that the basic symbol itself has been co-opted is very Euro-centric.
Sidebar, but the nominees for this year’s TGAs are ridiculous. It’s the same ~7 games shoehorned into every category they can, and a few others sprinkled in where they can’t.
You’d think there were only like 20 games that released this year that were good.
Some games that released this year, but snubbed by TGA in favor of kissing up to the same games n times over:
They’re not just reading into it, if that’s what you mean; the SA, and the rest of the crew’s behavior towards Anya is all very much what they described. Jimmy seeing Anya as a disfigured womb with a foal (as in, a horse) is literally what happens, not a figure of speech.
I think it would probably become “2X” in that case, given the “exploit” and “exterminate” parts. :P
Against the Storm is sort of a citybuilder/ 4X hybrid, that’s all about a bunch of fantasy species (humans, beavers, lizards, foxes, and harpies) working together to reclaim the world from this (un)natural blight.
The Bustling World is an RPG/ Citybuilder/ 4X hybrid that looks pretty interesting, but is not out yet.
I can’t really think of a 4X that leans towards the Grand Strategy side, that isn’t pretty combat-heavy. Distant Worlds: Universe can be played without focusing on combat, but it’s definitely still there.
I’ve played 8.2 hours of BO:BB according to Steam, and it feels much closer to the OG Ghost Recon ( +Desert Siege and Island Thunder)… BUT right now the AI is pretty mediocre (and often breaks entirely and enemies just sort of stand there), and the shooting doesn’t feel as good as Ready or Not.
Incursion: Red River is a singleplayer + co-op extraction shooter that feels very Ghost Recon.
Little side-tangent, but @trslim if you like base-building RTSes, you should check out Earth 2150 if you have not already. It’s old, but it’s imo one of the best out there.
There are 3 factions, each with their own campaign, and very different styles of units, and during the campaign you have a home base that you build, and from which you can build and send out units to your in-progress missions (i.e. build a tank in your homebase, load it into a helicopter, send the helicopter to your in-mission base’s landing zone, and unload tank for use… and vice-versa for keeping units that you build in the mission zone, etc).
Eurasian Dynasty is very traditional tanks and helicopters, and ballistic weapons
United Civil States is bipedal walkers and sleek hovering aircraft, and uses energy weapons
Lunar Corporation is space-y hovercraft with arcing, electric weapons and AOE pulse weapons
There’s tunnel-building and tunnel warfare, which is so damn cool…
There’s unit customization, like choosing the types of weapons for the tanks, building giant bipedal walkers with 3 different weapon systems, etc
There are aircraft and boats, not just ground units
You are using the resources you farm in the mission locations to construct a giant colony ship to escape from Earth, which is a great mechanic to give you a reason to actually extract resources other than just to build more units
Now I have to go reinstall it… xD
There are also Earth 2140 and Earth 2160, but I never fell in love with those 2 (Earth 2160 isn’t bad, and has a cool alien faction that is basically a roaming mothership that builds units, rather than a traditional ‘base’).
Us Millennials and GenXers are old now. :P Fortnight used to be a kids game, because GenZ were still kids. Now they’re adults, and Fortnite ain’t a GenAlpha game.