M$ did hella shady, monopolistic stuff (patent theft, market manipulation, very likely corporate espionage, and certainly most visibly prefferential treatment of their own software ecosystem and sabotage of third party software on their platforms) to create and enforce market dominance. Unless Valve has been doing something I’m unaware of to kill other platforms, they’re not really similar situations.
I lean towards ‘no’ because I do not see moves on their part to actively attack other distributors, but I admit I have not done research on this subject.
Based purely on having used many other distribution platforms, I think they (Valve) just legitimately have the best service currently. Everyone else either kinda sucking (GOG, as much as I love them), or really sucking (EGS, Origin, UPlay, etc), and losing to you in the market, doesn’t make you a monopoly.
You added “only” in there. You can compile a game for each OS natively (and many games do). Native in this context refers to the binary itself (ELF, EXE, bin, etc), and the OSes that can run it without using some kind of compatibility layer.
I didn’t really want to have to watch any more of this dude, but I wanted to make sure I gave him a fair shake… and hoo boy.
Just look at it for what it is, and realize it’s going to fail. And then plan accordingly.
This is just victim blaming, bruh. Even if a developer sees a project is going badly, it’s not like there are infinite jobs out there that need filling. Changing jobs is not fast and easy, some of the workers are likely on work visas that don’t allow them to just change employers, game companies aren’t all in the same small area such that it won’t require moving homes which is a huge expense, and there’s no guarantee that the project you’re moving to will be any better.
This is a failure of worker protection laws. Framing it as workers just needing to hustle smarter, while executives run companies and families into the ground, is peak corporate apologism.
He’s literally reading off one of this articles, that goes off on a tangent that a few people on Twitter said something about games being “too woke” and tries to counter that.
If you don’t think that alt-right-lite is a huge problem in gaming circles, I don’t know what to tell you. Go play literally any multiplayer game and you will find plenty of gamers spouting anti-DEI/ anti-woke/ right-wing talking points in no time flat. And yes, they absolutely do avoid games based on it. And the problem with just ignoring this is that you’re ceding the narrative to them. Young white men have seen a shift rightwards precisely because alt-right-lite chuds like JonTron capture them via gaming-focused content, and then shift them over to politics-focused guys like Tate/ Shapiro/ etc. It’s a pipeline, that often starts in gaming spaces.
Ideological soapboxes are very real things that games “journalists” push on a daily basis.
He wasn’t talking about ideological soapboxes in reference to journalists, he was talking about developers. And he is using that as a direct euphemism for “DEI”/ “woke” content.
And yes, the comments are agreeing with him, that’s the point of a dogwhistle. There are a bunch of comments being anti-diversity/ anti-woke, referencing another video of his about game companies hiring people who supposedly despise gamers.
Here is a video of his called “The Real Impact of DEI in Gaming”. He uses rainbow/pink/diversity-washing being bad to then ultimately conclude that DEI is a net negative that he (no joke) BLAMES ON OVERREGULATION by the government. He then goes on to suggest that DEI actually is about dividing people in order to (also not a joke) feed a DEI-consulting industry.
“They’re hiring in people that don’t have the merit, that don’t have the skill” (8:40) Classic. He then goes onto blame “DEI hire” developers for games being buggy or releasing too early, as though that is their choice (once again, he clearly doesn’t understand what developers do or do not control).
It’s frustrating seeing these chuds get wiser about the number of levels they couch their ultimate anti-diversity rhetoric in, because clearly it’s working on some people. Instead of saying, “diversity in gaming companies bad”, he says, “regulations force execs to hire diverse devs who lack merit (which is bigoted bs on its own), who then over time lower the quality of games, ** and also** evil DEI consultants intentionally push devs to make diverse games without being sincere about the portrayals and stories… so in the end we should stop pushing devs to be diverse and make diverse games, and just let each group of people make games for themselves (which is back to square one where big companies just hire white guys).”
He’s literally just taking all the Republican anti-DEI rhetoric and applying to to gaming.
This guy makes several key mistakes, and doesn’t understand the relationship between (or difference between, for that matter) developers and publishers / executives. He pivots in one sentence from talking about number of layoffs to talking about failed games, but those are not direct corollaries. Big publishers and large studios laid off teams with games that performed incredibly well. Lots of teams that were mid-development were killed. Remember Tango Gameworks? The studio that everyone liked, and didn’t have any flops? That was completely laid off? It had nothing to do with their games, and was entirely about Xbox forcing its 1P studios to release on Game Pass, which doomed their sales. It was bad executive management at MS, not bad games, choosing to buy Bethesda and Activision at the expense of budgets for its existing studios. Obviously Redfall and Concord were huge flops, but they were a tiny fraction of the layoffs across the industry.
He correctly points out that Gaming is a subset of the software industry, and that the trends and decisions being made by executives across the industry are the same, but just sort of hand-waves that away by saying it’s not just gaming, and that “people are facing economic challenges right now” in general. Yeah! And guess that those challenges are? Short-term P&L gains via mass layoffs, in order to claw back money from acquisitions, stock buybacks, and executive pay-gouging. But it’s not developers doing that, it’s publishers and executives. No one writing code is like, “I’ve decided to make live-service schlock”. But they’re the ones losing their jobs, not the dorks who did decide that.
“What is unique in gaming, is that this is largely self-inflicted.” (6:40) My brother in Christ… stahhhhhp.
He then turns this into some kind of attack on game journalists, who have been rightfully calling out the game industry layoffs, as though they’re… supposed to only report on things happening uniquely in gaming, and not also in other industries, even if it’s also happening in gaming? The narrative that “if a studio is laid off, it was their fault, or just the economy forcing them to be laid off”, is the false narrative of the publishers, and this guy is (whether he realizes it or not) helping bolster that narrative.
Lastly, this dude is dropping right-wing dogwhistles left-and-right. Listing “ideological soapboxes” alongside “bloated projects” and “garbage games” for failing games tells me everything I need to know. And if you check the comments, his fans definitely heard the whistle too.
Here’s his brilliant take on thousands of line-level developers being laid off for decisions made above their heads by millionaires:
“As a customer I’m going to be honest, I just don’t care or feel anything for any of these internal struggles that these companies go through.” (7:10 in the video)
Big “stop picketing and deliver my Amazon package I paid money for” energy right here.
Most executives at large publishers aren’t gamers. Pretty pictures are more likely to entice them than deep mechanics. They could assign 5 people to make a game like Balatro or Stardew Valley, but they never would because they don’t work like that, they came up through the MBA route and think in terms of enterprise software development lifecycles. Also, “making money” isn’t good enough for them, they want to make so much money that they can pay themselves millions of dollars despite never actually contributing to the game.
Ubisoft has never been a mod-friendly publisher, and none of their titles support modding to any extent that I’m aware of. The mods that exist for it are pretty limited in nature (i.e. they modify existing values and textures, and don’t really expand the game afaik). I like FarCry 2, 3, 5, New Dawn, and 6, but the series has definitely written itself into a corner. Removing the guns makes it not work (e.g. Primal), but they’ve literally ended their timeline with 5 and New Dawn, and 6 just makes it feel like they don’t know where to go and are doing offshoots. 6 felt more like Just Cause than Far Cry, to me.
Games are art, and art is valuable for how it enriches.
Not all art is good art, and there are plenty of games that no one is trying to preserve.
Capitalism is currently also killing off lots of non-video game art that it can’t profit off of. Tons of old shows, movies, books, and music are out of print, and being held and often lost by the IP holders.
If we allow art to become solely a vehicle for generating profit, we are going to lose out on so much beauty, talent, culture, and history.
This (sandbox games that are all about “pure” gameplay, where the narrative is made by the pseudo-random events) is my bag!
In no particular order except for #1, these are my top-10:
KenshiPost-apocalyptic alien planet sandbox that can be a colony simulator, a faction-combat game, an exploration and boss-fighting game, and so much more. This is by far and away my TOP recommendation.
RimworldDwarf Fortress-like colony simulator set on proc-gen alien planets. Supremely mod-able.
StarsectorSandbox space game with a bit of everything. You can play it in so many ways, and there are so many encounters and missions and things to do. Tons of mods.
Mount and Blade: WarbandA medieval-combat “simulator” where you lead a… Warband of soldiers around a faux medieval world. First-person combat with a lot of great complexity. Supports mods.
Derail ValleyA train-driving simulator, where you just take contracts to haul stuff between towns/stations/etc. Multiple engines to drive, and a lot of cool physics to contend with.
Project ZomboidZombie apocalypse survival simulator, with multiplayer. Lots of mods.
SporeA sandbox classic, where you usher a species as it evolves from protozoa to being an interstellar species.
The Sims 3Playing house for adults (and kids). Build a house, decorate it, get a good job, have kids and pets. The unattainable Millennial fantasy.
StarboundUniverse exploration sandbox, with a bunch of humanoid aliens you have to ally with to defeat a big monster thing. Moddable.
X4: FoundationsEconomic simulation sandbox set in space. Build stations, ships, influence wars between empires using economic sway… Very very slow, but fulfilling.
I think you are looking for a unified solution to deal with very different and very nuanced problems.
The swastika was chosen by Hitler as a means to legitimize his movement. It’s important to remember that the average 1920s German had little formal schooling in world history. Even compared to our shitty and revisionist US curriculum, they had next to nothing. He could co-opt it and people were legitimately like, “wow, that’s crazy, I absolutely have never heard of Buddhism or Hinduism or anything. Maybe we really did used to rule all of them”. The Nazi swastika was at no point a dogwhistle, it’s a very explicit and bold statement of their false identity. It was an assertion of power and authority. If you cede the symbol to them, you are intrinsically acknowledging them as the “legitimate” owners of that symbol, which they are not. You can very easily distinguish between a swastika that is being flown as a white supremacist symbol, and one that is not. No Nazis are building Buddhist temples or weaving faux-Native American textiles just so they can have a “plausibly deniable” swastika, nor using pictures of those items to masquerade as non-Nazis with a nudge and a wink (because that would hurt their ‘pride’). They just use Nazi imagery directly.
To attack this, you need to very actively de-legitimize its improper usage, and boost its proper usage. The message cannot be “yes, this thousands of years old symbol really is about the Nazis”, because that is the stance of the Nazis themselves. It has to be, “fuck off Nazis, that’s not your’s, and we’re going to actively weed out your bullshit”.
On the other side are symbols like Pepe, where the purpose was never about legitimizing their ideology, but in fact to hide it and dogwhistle. The creator of Pepe is attempting valiantly to do exactly what I said above, but I think that while getting Nazis to stop using it (and everything else, air included) is great, there is no wider history or adoption that makes Pepe worth using elsewhere. It was just a cartoon frog. In this case, drawing a direct line between people who choose to represent themselves with Pepe, and with the shitty ideologies they’re using it to dogwhistle about, is actually the best counter to them, because a dogwhistle isn’t a dogwhistle if the relationship is explicit and universally understood.
Banning Pepe outright in Steam profiles makes complete sense to me, because it sends the message that “we know what you’re using this to mean, and you’re not fooling anyone, dumbass”.
Whereas IMO Valve should make it very clear that swastikas will be reviewed, and any Nazi swastikas will result in an immediate ban, whereas use in the legitimate meanings will not be (and that they will take context into consideration, i.e. user location, other profile info, past handles, discussion comments, etc etc).
I think its worth considering that the Native Americans whose version of the symbol was most directly copied elected to give it up, and that was in 1920. How could we ask Buddhists to give up their symbol of piece? If it isn’t fair to Buddhists, why did the Navajo, Hopi, Apache, and Tohono O’odham feel like they HAD to?
Are you asking me to speak to this? I can’t speak to the personal motivations or viewpoints of either Native American tribes, nor of a myriad of Asian cultures. But I can say that I don’t personally believe it is either fair, appropriate, or necessary for Buddhists to stop using a symbol they’ve used for thousands of years in order to distance themselves from a group they are not in fact associated with.
groups make incredible leaps of empathy like that
I think you may have fallen prey to a false narrative around this. From what I’m seeing, the “whirling log” (the native american symbol that resembles the swastika) was mostly dropped due to pressure from white people over their own white guilt and the politics around Nazism, not out of some collective spontaneous show of empathy, and never actually fell out of use completely, and is now being actively reclaimed by various native americans.
During World War II, Eskeets said the U.S. government asked the Navajo to “hold off” on using the symbol. So for an unknown amount of time, Eskeets said metalsmiths, weavers and other artists stopped incorporating it into their work. That helped create the misconception that items with a whirling log are no longer being made at all.
It’s apparently still being actively used by the Navajo, as well, but they tend not to talk to white people about it since people can’t have a normal one.
The sacredness of the “whirling log” makes it challenging to get some Native Americans to speak to non-Natives about the subject. That’s according to Edison Eskeets, a trader at The Hubbell Trading Post, a national historic site and the oldest operating trading post on the Navajo Nation and in the United States. Several Navajo artists were contacted and either didn’t respond to requests or hung up the phone when asked to speak about the symbol’s significance.
Eskeets said the whirling log represents humanity and life and is still used for healing in hundreds of Navajo ceremonies.
“It kind of has everything on it,” he said. “It represents the constellation, the moon, the sun, the equinox. It’s down to the earth, the four directions, the rotation of mother earth, all of that … it’s the rotation of life.”