I think the first game did a better job of making the player feel like they were starting at 0, and working upwards from there, which is my preferred RPG progression.
In 2 I sort of felt like I was already a badass from the start. Might have just been my perception, but I remember in 1 finding the harpies scary and challenging when you’re escorting the ophidian head on the cart to the capital. In 2, you run into a bunch of harpies right after the first camp, and they were just like nothing.
True, but a card or a comic isn’t dependent on an equally old electronic device to be useful. New in box retro games have value as collector pieces, but used games that have modern re-releases are much less valuable.
They just released Riviera: The Promised Land on Steam for $35, so I don’t think retro games will maintain their value. Studios will just re-release them and charge full price again if the secondary market heats up.
It is, but it’s also much more obscure, and definitely much older (2005), than most of the other games on here. I saw just now that there was a remake in 2018, which must have been PlayStation-only to have escaped my notice.
Contribution is a currency used in Roots of Pacha. When the player donates food or supplies to the clan, contribution points are awarded as acknowledgement of their efforts.
Contribution points must be expended to develop ideas. Certain clan members have items for trade in exchange for points, as well.
Items are donated by placing them in the contribution bin, found just north of the bonfire. Donated items may be viewed and retrieved until the end of the day. The value of the contributions is tallied overnight and the bin is emptied for the next day.
It’s not just a rename of money, it’s more like your social renown in the village, like how much people respect you because of your contributions, and you use it mostly to choose what improvement project you want to build next in the village.
Multiplayer games that I love, that I can self-host or play P2P?
Project Zomboid, ARK, Grim Dawn, Starbound, Space Engineers, Satisfactory, and Bellwright
I would have included Minecraft Java, but MS went and made it online only recently, where you can’t play at all without signing into their launcher, even singleplayer.
WRT the hacking minigame(s), it’s much faster than e.g. Fallout 3/4 hacking and lockpicking. The rotating locks are a rhythm game that take 10-20 seconds. The sudoku-esque “slicing”/ hacking one takes about 30 seconds. Compared to Fallout 4 where you can be mousing through every line of characters to find the bracket pairs that remove a dud choice when you’re hacking, it honestly slows me down less. I haven’t had AI go wonky in combat.
I haven’t seen the reputations bounce around. I got the Pykes angry at me right at the start, and I haven’t managed to claw my way back yet. I haven’t been trying hard, to be fair, but if side missions are there that can easily recover you from negative faction standing, the game definitely isn’t putting it in front of me.
I’m always skeptical of edited videos that show bugs because controversy drives views, so there’s an incentive to find problems.
IMO it’s not amazing and it’s not bad. You need to enjoy stealth to enjoy Outlaws, because you need to use stealth 90% of the time to avoid getting overwhelmed. The worldspace is amazing, just like AssOdyssey. I love Star Wars as a universe, but not the movies themselves, and Outlaws doesn’t focus on Jedis or rehash the same old characters. And this game really feels like Star Wars.
If you’re not either really into Star Wars or really into stealth, I’d recommend waiting until it’s discounted, but mostly just because the Gold Edition price is insane ($110).