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t3rmit3, do gaming w Long Dark dev criticises Manor Lords for lack of updates, Hooded Horse CEO replies that not every game needs to be "some live-service boom or bust"

Yes, exactly.

t3rmit3, do gaming w Long Dark dev criticises Manor Lords for lack of updates, Hooded Horse CEO replies that not every game needs to be "some live-service boom or bust"

Their choice to post it on pro-endless-growth LinkedIn sure makes it feel like a snipe.

t3rmit3, do gaming w Long Dark dev criticises Manor Lords for lack of updates, Hooded Horse CEO replies that not every game needs to be "some live-service boom or bust"

Manor Lords was the top-seller on Steam for a couple days if not a full week, so Hooded Horse definitely has enough money for a good while.

Bender said Manor Lords sold 250,000 copies in the last month after selling over two million copies in its first three weeks MSN

2,250,000 * $30 = $67,500,000

I think they’ll be good for a while.

t3rmit3, do gaming w Satisfactory Announcement

Great game! I wish there was a randomized map, because it feels like I know every corner by now, and I do the think resource cost scaling gets ridiculous (try building a train of any length with 2 people), but it’s a really great survival crafter + factory builder.

t3rmit3, do gaming w Have you played Manor Lords and what are your opinions?

I really like it’s progression of resource tiers, and it’s exploration mechanic that lets you delve into ruins to find artifacts that give you bonuses to town morale.

It also has a nice pseudo-complex farming system, where you can manage the soil composition to favor different crops (or just choose to plant the crops that that area’s default soil lends itself to).

It also has randomized maps, which I like to reload until I find one with an interesting layout.

There is combat, but you can granularly control it, or disable it altogether (there are raiders, and wildlife like bears and wolves).

It feels very laid back, which is my jam.

t3rmit3, do gaming w Have you played Manor Lords and what are your opinions?

I bounced off of it, and went back to Farthest Frontier.

I was not a huge fan of the way the villagers are accrued and assigned; it felt like they were trying to emulate Banished, but didn’t execute well on it.

I did love the way you draw housing plots, and the ability to add extensions onto houses that have different bonuses (e.g. a chicken coop that gives eggs).

I think if the city-builder+RTS hybrid aspect is very appealing to you, it’s one of the few out there. If you want a more traditional city builder, check out Farthest Frontier.

t3rmit3, (edited ) do gaming w Dr Disrespect finally shares why he was banned from Twitch

Locker room humor generally refers to talk between guys, which could have sexual undertones, but isn’t normally something I’d think of as “sexually-oriented”.

And flirting can range all the way from smiling long at someone at a cafe or calling them ‘cutie’ in conversation, to me spanking my s.o. as they walk by in a sexy outfit and telling them they’re gonna get punished if they keep distracting me from work- so there’s a huge range in there, some of which I’d definitely consider sexting, if texted to someone.

Frankly, I have zero sympathy for him, because it’s very easy not to interact over direct message with fans at all, much less underage ones.

I’ve worked customer-interfacing jobs that required a high level of direct, personal relationship-building before (sometimes even gasp with people I found attractive!), and I never once felt compelled to take those communications into a private space, and there was never even a potential for those people to have been kids.

You don’t “stumble into” private messages with a minor that “get out of hand”.

t3rmit3, do gaming w Dr Disrespect finally shares why he was banned from Twitch

There’s not one. Sexting is very broad, it does not have to be pictures or direct references to boning. Any sexually-oriented text communication can be considered sexting.

t3rmit3, do gaming w thoughts on arpgs?

Grim Dawn is my favorite ARPG since Nox.

I’ve played Last Epoch, PoE, D1/2/3, and a LOT of others, and Grim Dawn just knocks it out of the part for me. I really want more from Crate, once Farthest Frontier is wrapped up.

t3rmit3, do gaming w Thoughts on Space Games, Part 3: Too Many Tiny Games!

I’m going by development budgets, not scope.

I wish people would consider Rimworld and Kenshi AAA, and CoD ‘A’, based on scope or hours of playtime offered. :)

t3rmit3, do gaming w Thoughts on Space Games, Part 3: Too Many Tiny Games!

Thanks for the detailed breakdown!

Starbound is I think very much reliant on you wanting to play it as a sandbox. It definitely has a lot of shortcomings. It sounds like you didn’t play it with mods, or at least with Frackin’ Universe, because FU solves most of the QoL pain points from the vanilla game (like movement being slow). The boss arenas actually used to allow you to build in them, but it completely ruined the difficulty; you could go into any boss room, build a box around yourself, and just whittle them down imperviously. While that might be someone’s preference, I don’t fault the devs for not wanting that, and that’s pretty standard for games to remove ‘cheesing’ exploits for bosses.

Starsector is really interesting to me, because I don’t feel that way about it at all.

I almost never end up running out of command points, if only because I only need to re-task ships if something is going wrong. Usually if I’m running low on them, it’s because I’m trying to kill off incoming DPS by focusing fire on one ship at a time, and at that point I should probably be retreating anyways. I can’t speak to the skill tree changes in detail, because honestly I mostly rely on them for the larger fleet bonuses, or tech unlocks (e.g. AI). They never struck me as being impactful enough to make my ship into a ‘hero unit’, so I never tried to see if they could.

The combat is definitely (imho) about fleet composition rather than fleet control.

But really, combat is only one small part of the game to me. Exploration, missions, building up colonies, looting ruins, etc etc. That’s what I really love about Starsector, and what sets it apart to me.

t3rmit3, do gaming w Thoughts on Space Games, Part 3: Too Many Tiny Games!

I’m sure I’ll rotate back around eventually! :)

t3rmit3, do gaming w Thoughts on Space Games, Part 3: Too Many Tiny Games!

Yep, I’ve played it!

t3rmit3, do gaming w Thoughts on Space Games, Part 3: Too Many Tiny Games!

I actually enjoyed Outer Worlds a decent bit, but I would consider it much less of a space game than Starfield. For all that people rag on Starfield about the ships just being loading screens, you got to manually assemble spaceships, and then walk around inside of them. Outer Worlds was really just spaceships as loading screens.

I don’t really go in for Annapurna games, for a number of reasons.

t3rmit3, do gaming w Thoughts on Space Games, Part 1: Top-5 AAA Games

I think that depends on what you love about NMS.

If you’re a fan of the procgen exploration, Avorion, Starbound, or Elite:Dangerous

If you’re a fan of the multiplayer interaction, Eve Online or Star Citizen.

If you’re a fan of the base-building, Space Engineers or X4.

If you’re a fan of the Alien interactions, that’s very tough, but probably X4 or Star Control 2/ The Ur Quan Masters. xD

There aren’t a lot of other single games that have as many systems as NMS does.

I think that I would probably say start to check out X4 if you want 3D, and Starbound if you don’t mind 2D. Be warned, X4 does not fit well with “not much time to play”, though.

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