I don’t really understand the decision here, wouldn’t it be better to just put out a notice saying that it won’t see any more updates, discount it, and then move on? A lot of people like it, so I doubt it would require any real work.
Then again, if the OP actually did steal assets, I can understand taking it down to limit liability.
I’m not saying the game needs to be perfect, but it should be a great experience beginning to end without applying any patches. As in, I should be able to take the game disk and install it without any Internet connection and play through the game with only minor bugs here and there.
This is really important for game preservation (the patch servers will eventually go offline), yet many AAA games are almost unplayable without day one patches.
I’m a huge fan of software updates for games, but those updates should merely improve an already great experience, not be the method to fix a broken game. A broken game should never leave QA.
Having a day one patch doesn’t make a game broken, but it is a symptom of a bad internal process. Here are the patch notes for BG3 Day 1 (not sure if 100% accurate, but this is the best source I could find). To me, that doesn’t sound like anything game breaking.
I’m not saying BG3 is the gold standard for AAA game releases, I’m merely saying it’s what we should expect for an average AAA release with some being a little better and some being a little worse.
I’m not saying every bug needs to be fixed. Even older games before SW patches were a thing had a ton of bugs. I’m just saying, the game should play well even if users never patch the game. This is really important for game preservation, so you should always be able to take the game disk and install it offline and play through the whole game and have a great experience. That’s not the standard many AAA studios hold themselves to.
Agreed. But I’d much rather sacrifice AAA features like mocap, voice acting, and RTX if it means a higher chance of playing a game with a lot of passion put in. Those are nice to have, but not the reason I pick a game.
I think it would be interesting to be able to hire a merchant NPC to loot for you. You’d lose a bit of the value (say, half), but the merchant would reinvest those profits to carry better items, and they’d give you a discount.
You’d have an incentive to look through the loot to take what you want, as well as an incentive to ignore the stuff you don’t. That way you get the immersiveness of an encumbrance system, without most of the tedium.
And that’s why I generally prefer indie games. Many indie games are made with passion, with money being down the list of priorities. AAA games are made with money first, though there is certainly passion as well, it’s just not the top on the list. As studios and budgets get bigger, so will their expectation of profits.
So if you want better games, buy from smaller studios. Show them that you value passion over high budget.
Yeah, how about… no DRM and instead focus on making games people want to buy. It seems to work well for CD Projekt Red, and surely it would work for others as well.
Berbach remarks on his time with Riot, where he worked on the launch of its CSGO and Overwatch 2 rival, Valorant, as well as time with the League of Legends team before and during his position as game director for LoL Wild Rift.
What happens if you buy that and then cancel GamePass? Do you keep the game? Just the upgrade? Or do you lose everything? Do you get it back if you resubscribe?