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sugar_in_your_tea, do games w Unity backtracks slightly on plans to charge developers for game installs

And the 3D demos are impressive. The recent version uses Vulkan and has lots of interesting new features.

I hope this increased interest results in better funding. It’s a great project, just limited by manpower.

sugar_in_your_tea, do games w Unity backtracks slightly on plans to charge developers for game installs

Or it just means they see it as compensation and are selling for taxes and expenses, not because they are worried about the long term direction of the company.

sugar_in_your_tea, do games w Unity backtracks slightly on plans to charge developers for game installs

No, it’s probably just being sold to pay taxes.

sugar_in_your_tea, do games w Dune: Spice Wars review: a compulsive 4X that both nails and wastes its source material

I loved Dune on Sega Genesis, and it had a great campaign IIRC. It’s too bad, because if this had a decent campaign, I’d probably get it out of nostalgia.

sugar_in_your_tea, (edited ) do games w Over 50% of all steam games have never made over $1000

Nobody is claiming that, the claim is merely that a lot of the games under $5 are shovelware. I’m sure you could take it a step further and try to remove shovelware, but that’s gets really subjective really fast.

sugar_in_your_tea, do games w Over 50% of all steam games have never made over $1000

They do have a $100 submission fee, which the developer can recoup once they have $1k in sales. So that alone cuts out a lot of the nonsense since low selling games won’t make enough to be worth the effort.

Maybe there’s an argument that the fee should be higher, but at a certain point you’re just making releasing a passion project impractical.

sugar_in_your_tea, do games w I wonder why Godot and Unreal are getting so much interest today

That’s a leadership issue though. The CEO’s job is to communicate expectations to the board and balance long term and short term returns.

sugar_in_your_tea, do games w I wonder why Godot and Unreal are getting so much interest today

But Unity mostly targets smaller devs. The big AAA studios don’t generally use Unity, they usually use Unreal or something home grown.

It’s mostly AA and indie studios that use Unity.

sugar_in_your_tea, do games w I wonder why Godot and Unreal are getting so much interest today

Unreal is not open source, it’s source-available. Open source generally gives freedoms like redistribution, yet that is explicitly not allowed by Unreal. To get access to the source, you need to agree to a licensing agreement with them.

That said, source-available is a lot better than most proprietary software licenses.

sugar_in_your_tea, do games w EA confirms The Sims 5 will be free-to-play and co-exist alongside The Sims 4

Yup, my wife has spent far more on Lost Ark than she ever spent on WoW…

I hate F2P, so I’ll be passing on this, but the model does work.

sugar_in_your_tea, do games w Starfield user score drops to "mostly positive" on steam

It would be more immersive, just like flying into and out of planets with no loading screen would. Their Elder Scrolls games nailed that immersion, yet Starfield went backward with a bunch of loading screens and limitations.

It’s still a pretty good game, like an 8/10 or so, but to really get that GOTY 10/10 rating, they need to excel at something. Either have better immersion, or limit the scope in some way to improve other aspects of the game.

sugar_in_your_tea, do games w Starfield user score drops to "mostly positive" on steam

But it doesn’t excel at any of those play styles. It’s the classic case of “Jack of all trades, master of none.”

I guess it’s fine if it’s the only game you play, but if you have choice, I don’t see why you’d pick Starfield over other games you could get. It’s kind of like the cult around Minecraft, you can play pretty much any style you want with mods (e.g. soccer, Pokemon, roller coaster, etc), but every style is done much better in a standalone game.

So I give Starfield an 8/10 or a B, it’s pretty good, but it doesn’t really stand out in any particular way.

sugar_in_your_tea, (edited ) do games w Starfield user score drops to "mostly positive" on steam

The fact that you can’t space walk without cheats is what I’m getting at. I want to be able to leave the ship to go investigate some wreckage, get into someone’s airlock to bring some needed supplies to a stranded vessel, or set up a mining outpost on an asteroid. Basically, the same feel you get when walking between towns in Elder Scrolls games, but with the unique mechanics space allows.

Starfield does a lot of things pretty well, but doesn’t really stand out in any of them. There’s a lot of elements of a great game there, but it just ends up being pretty good instead. That’s still awesome and it’ll sell well, but I am looking for that special something, and I’m basically seeing Skyrim in space. Not a lot of innovation, just a mapping of that formula into a space setting.

sugar_in_your_tea, do games w Starfield user score drops to "mostly positive" on steam

I guess that depends on how narrowly you define “genre.” It’s a pretty good sandbox RPG, and it’ll get even better with community mods. If that’s what you’re looking for, it’s great and way better than pretty much anything else.

But if you broaden it a bit, it has a mediocre story, mediocre combat, and mediocre exploration. So compared to other RPGs, it’s really not special.

So I’d give it a B grade. It gets Cs in many areas, but the sandbox is good enough to pull it up to a B. To get to A, it needs to excel at something, like exploration (e.g. do more with the ship in space) or economy (e.g. invest in trade routes and impact the cost of goods by flooding the market). But it doesn’t really excel at anything, it’s basically the same formula they’ve had in the past with a different setting.

It’s still a good game, it just doesn’t stand out in any particular way. For everything it does, another game does it better, and it really needs to be the best at something to get an A from me.

sugar_in_your_tea, do games w Starfield user score drops to "mostly positive" on steam

One of the major disappointments imo is that space isn’t interesting. You only really go there for the odd ship battle to progress the plot or whatever, but you can’t really fly between planets, so you miss out on the cool side stories you get with Elder Scrolls games by walking between cities. I was hoping for Firefly the Bethesda game, but it’s just Skyrim stretched across planets that you fast travel between.

I want to find ships in distress, pirate outposts among asteroid fields, scuttled ships I can scavenge, etc. In other words, space should be a mechanic, not just a setting.

I think the planets are fine, but I’d rather have fewer, more densely populated planets. I don’t think space-colonizing people would only make 3-4 settlements per planet, there would be dozens if not hundreds of settlements before moving to the next planet. I’d rather buy a DLC to get access to more systems then current setup where everything is spread out. In fact, just give me Sol with Earth, Mars, and maybe one of a Jupiter’s moons being inhabited with the rest working like the planets in Starfield.

But no, it’s just Skyrim set it space, with fast travel between cities. That’s fine, just not particularly special. I may play it at some point, but it’s not what I’m looking for right now.

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