Seems like that’d be hard to track with so many stores selling steam keys just looking at isthereanydeals.
Weird thing is it is the publishers themselves that are able to set the price so they are choosing not to put the game on sale same as it is elsewhere. Probably to not devalue the price of their game like the Nintendo strategy when it comes to certain storefronts.
If your pc is good you should play it through rpcs3 which I played at 4k/120 without issue. And it looks to be Lollipop Chainsaw isn’t a remake and rpcs3 is basically a remaster that is available now.
Doesn’t even have to be sketchy resellers like ones mentioned like g2a. Normal ones like fanatical and humble bundle sell cheaper. Those aren’t user driven market places.
Just have to take a look at isthereanydeals which anyone should do before buying a game.
For some reason that doesn’t surprise me. When I got a PS4 there were like at least 10 exclusives I wanted. This gen seems it’s mostly remasters and remakes. So ignoring that Sony games come to PC now it doesn’t even meet my criteria of number of exclusives to justify picking one up.
Maybe to see how many former PSN users haven’t decided to pick up a PS5, since that’s what they’d see after my account coming online for the first time in years.
This shows the power of steam reviews with it being driven by the actual community. People tried to downplay and belittle its effectiveness, but it being front and center on the store page does have more impact than there would be without steam reviews. If there were no steam reviews the PSN requirement would have been pushed through with it being easier to ignore some random internet comments on social media than a store page.
Yes I would say so. If game doesn’t show itself able to stay around for years and shuts down early like other live services games then I’d personally have considered it a waste of money due to it becoming unplayable compared to non live service games.
Most successful live services games are free too, so that’s an additional uphill battle for paid live service games. It depends on if someone is willing to spend full retail money on what may be a temporary experience. I’m not one of those.
For paid online only games I don’t rush in. If it seems like it will stick around after steep discounts that’s when I’d be fine with spending money. If it dies before then I’m glad I didn’t waste money on it. No need to be offended that I take the same approach to paid live service games as I do regular games. You can choose to pay for early access if the experience is worth it too you, and if it is worth it you should.
Already aware of trying to capture price tiers. Pointing out that perception of cost is still generally the same despite inflation and that out the door lower prices that the competion have sometimes led to more financial success than that strategy.