Their trailer with esports people had me going who even are these people and why would I believe anything coming out of their mouths when they are the equivalent of infomercial sales people with them being paid to be in it. Is it really the best way to market a game?
Yeah, when I did the 3 month trial I felt pressured to make the most of the subscription so I put aside some games I had planned on playing that I already had. I didn’t find myself needing game pass since I already had enough games so I never renewed once the trial ended.
Emulating a Nintendo DS and looking for stylus only games is my recommendation. Games like Kirby Canvas Curse, Kirby Mass Attack, and Warioware Touched are fun.
My desktop which I got hooked up to a monitor and also a TV, so I switch between the two depending on if I want something super responsive or a cinematic couch experience.
Been also supplementing that with my Steam Deck where I can pick up playing the same game and continue my progress with a handheld.
Isthereanydeals is a great resource. I always make sure to look up a game there before buying to check what the lowest price it was ever sold was.
That link was for helldivers 2 which is only available on steam on pc. From what I understand the keys are actually provided by the devs/publishers and steam doesn’t get a cut of key sales.
I’ve bought most of games through other sites because the games would be discounted lower and sooner than Steam. So it’s more personal experience than theory in my case.
Humble bundles on the even more extreme end of like 8 games sometimes being cheaper than a single title has ever been discounted.
if you think a 30% cut doesn’t reflect on the cost a player is paying, you’re out of your mind. This is business 101.
Isn’t business 101 charging as much as possible and not passing on savings to customers, and trying to capture as much high paying consumers as possible before being forced to start capturing price sensitive consumers with discounts?
Price of games that didn’t release on Steam seem to reflect that. Even games released by platform owners like Sony or Nintendo first party exclusives and the beloved Blizzard. Isn’t that pricing strategy business 101 as opposed to this belief that savings pass onto consumers? Lowering price right away doesn’t seem like good price maximizing strategy when goal would be to increase retail price consumers are willing to pay over time.
Running a crappy service nobody wants to use is more effective. Even better if it is so bad the company goes bankrupt. That’s how to successfully avoid money.
I guess steam could have avoided making billions if they had never improved their launcher since Half Life 2. Not improving products and keeping it as crappy as possible so people stay away from it is one business strategy of ensuring people are deterred from using it.
Shame they kept improving and made something people want to use.