This is the entire problem with modern gaming meta though. There basically is an assumption that people will look up the walkthrough, so you need to scale difficulty with that in mind.
I am like you, and this is a big part of why I’ve almost entirely stopped gaming. Either the game is too hard, or it has like 20 minutes of cir scenes per hour, or it requires an hour of supply grinding any time you pick it back up.
SPD is proof that I’m just bad at vidya. I’ve gotten to floor 10 once. There’s clearly come meta I am missing, but I’ve read strategy guides so I’m just kind of lost at this point.
As soon as devs start listening to the community for balance issues, there’s a countdown timer to the game going downhill. Users are idiots, and they can’t actually ever agree on anything either way. Letting a vocal minority guide development is always a terrible idea and has never worked in the history of game dev.
I wil say that the gen 1 slides were clumsy and early units could be broken by forcing them in backwards. It always felt like the part which was the least well designed. I like the new magnetic interface but I agree it's kind of an odd thing to have a minor quality of life update be the top line.