Quick, delete this post! Nintendo has already dispatched two elite snipers to home in on your position and dispose of you, but maybe they’ll fall back if you delete this quickly enough!
I don’t know if you already know this, but your phrasing made me think you don’t:
Supergiant Games are known for Bastion… and more recently, for Hades :P So it makes sense that the style reminds you of that, because Transistor precedes Hades.
What some devs don’t understand is the “reward” on soulslikes is actually learning the boss itself. Figuring out the parrying patterns in Sekiro feels very good, it’s not about what happens after beating the boss.
What makes it challenging and not punishing is having telegraphed moves, windows to punish the boss, and clear animation that shows you how to dodge/parry, without bullshit hitboxes.
Microsoft is blocking the Windows 11 24H2 update on computers with some Ubisoft games, like Assassin’s Creed, Star Wars Outlaws, and Avatar: Frontiers of Pandora, after changes in the operating system cause the games to crash, freeze, or have audio issues.
For me at least, BotW was more about the movement and traversal problem solving than anything else. Of course it has action elements and it’s super different to DS in many ways, but the pathfinding part tickles the same part of my brain in both games, idk.
I think Elden Ring is way different because it’s an action game, where the fights take center stage, and not so much the movement mechanics (although the exploration is great in its own way).
Unless they store everything in high vacuum and near absolute zero, it’s going to get oxidized and fail eventually. There is no such thing as perpetuity. Might as well give them some use.