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smeg, do games w Age of Mythology: Retold – Xbox Games Showcase 2024

So it’s a re-remaster? Or is there something new compared to the Extended Edition?

smeg, do games w Galacticare Has Got That Old Bullfrog Spirit

You could try running it in Winlator if you’re feeling brave!

smeg, do games w Galacticare Has Got That Old Bullfrog Spirit

Galacticare is out now on PC, Xbox and PS5.

I don’t think this is a mobile game

smeg, do games w Yooka-Replaylee! | Reveal Trailer

The original was a great game despite being a little buggy, so taking the opportunity to fix a few of them sounds great!

smeg, do games w GOG will delete cloud saves more than 200MB per game after August 31st

Good points!

smeg, do games w GOG will delete cloud saves more than 200MB per game after August 31st

That’s excusable in My First Game™ but surely professional AAAAA game would never cut corners and code something so lazily, eh?

smeg, do games w GOG will delete cloud saves more than 200MB per game after August 31st

Aha, so unexpectedly it’s bad/inefficient code that’s ultimately to blame

smeg, do games w GOG will delete cloud saves more than 200MB per game after August 31st

Yeah that’s why I rounded up a bit. But even if there’s triple the amount of cheese data then a million cheeses is still only 60MB

smeg, do games w GOG will delete cloud saves more than 200MB per game after August 31st

Must be, if there’s no real limit then why would they bother?

smeg, do games w GOG will delete cloud saves more than 200MB per game after August 31st

It still feels like it should be orders of magnitude less. For example, if each piece of cheese has an ID number that maps to cheese, an ID for what area it’s in, three coordinates for where exactly it is, and maybe a few more variables like how much of it you’ve eaten. Each of those variables is probably only a couple of bytes, so each item is probably only 20B or so, which means that even if you interacted with a million different items and there was no compression going on then that’s still only 20MB of save data.

smeg, do games w GOG will delete cloud saves more than 200MB per game after August 31st

Of course! But wouldn’t it save space if these variables used zeroes instead of ones?

smeg, do games w GOG will delete cloud saves more than 200MB per game after August 31st

That’s insane, what’s making up all that data?

smeg, do games w Team Fortress 2

TF2 was my favourite game back in around 2011, it always felt like you could just jump into any game and have a go without needing too much teamwork.

I think I gave every class a good go (except spy, I could never deal with actually being able to trick other players), top are probably engineer, heavy, and medic.

smeg, do games w The N64

It was designed so you could use left and right for a traditional 2D game, or middle and right for one of these newfangled 3D games that they didn’t know whether they’d catch on. GoldenEye also had a sort of proto-dual-stick layout where you could use left and middle!

smeg, do games w The N64

What was terrible on the other hand was that the console lacked internal storage and many games would require you to purchase an additional memory pack (which slotted into the controller). That wasn’t just a technical deficiency but felt very anti consumer.

I never had many n64 games but I only remember one actually needing the external memory pak. Most first-party games could just save to the cartridge, it’s only a few third parties that cheaped out and didn’t implement that. Meanwhile the PS1 was memory cards only.

Also I don’t think any console had internal storage until the Xbox which introduced a hard disk while the GameCube and PS2 were still using memory cards!

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